Reach Warpriest feats?


Advice


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Yes, I have read the wonderful Reach Cleric guide, but quite a bit of it does not apply due to limited casting of the Warpriest.

We are currently

My character:
Human Warpriest of Sarenrae 5
Favored Weapon: Longspear
Current Feats:
- Combat Reflexes
- Power Attack
- Vengeful Banisher
- WF(Longspear)
- Squire *replaceable, haven't taken one yet

My Party:
Mounted Cavalier
TWF Shadowdancer/skirmisher (in the making)
Bow Ranger
Arcanist
Thrower Skald

The idea is that I'm the anchor in the middle of combat, with the other party members moving around as needed (and me built around AoOs like in the guide).

But I'm at a bit at a loss where to go with my feats, as theres nothing incredibly useful until past level 7 or so. The summoning and metamagic feats aren't worthwhile because of the 6/9 casting. We are playing through Wrath of the Righteous, so I can expect to go all the way to level 20.

Feats I am debating:
- Improved Initiative (boring)
- Skill Focus / Eldritch Heritage (Abyssal) (Strength, and flavor)
- Dodge
- Lunge

Other ideas for a polearm wielder that I might have missed for early-mid levels?


Why are you using a longspear?

EDIT: Reach guide suggest it due to the fact that clerics are not proficient in all Martial Weapons. As a Warpriest, There are better reach weapons you have access to.


Improved Initiative is not boring at all, being able to throw a buff or generally a spell before melee begins is a great boon. Lunge is great, as is dazing assault. I believe that you qualify for weapon spec and their greater versions, right? Improved Critical (Longspear) is an option, although a little desperate one. With Perfected Spell matamagic becomes useful again, though it is tough to take three mata feats before you obtain it. Quicken Spell does worth it though even with the higher spell slot. Divine Interference is a great investment as you probably already know. If leadership is allowed take it, Squire makes for a good satrting step. Choose a Magus for private arcane supporting.

According to your Cha stat, Cornugon Smash and Dreadfulcarnage can be great options. The Eldrich Heritage feat tree is also worthwhile, although I would prefer the Orc bloodline, reflavor it as you see fit.


Slacker2010 wrote:

Why are you using a longspear?

EDIT: Reach guide suggest it due to the fact that clerics are not proficient in all Martial Weapons. As a Warpriest, There are better reach weapons you have access to.

I rebuilt from Cleric to Warpriest at level 3, so just kept it as is.

Most of the feats Mors suggested are mid-late game options.. I need stuff I can take right away (level 3, 5, 6, 7).

Scarab Sages

I actually like Vital Strike on Reach Weapons. Your giving up less attacks on a full attack than an archer or twfer, your damage die is big, and you still have full use of your AoOs for extra attacks.


Take a Baurdiche as a sacred weapon. Glory Blessing.

1 Combat Reflexes, Power Attack, Weapon Focus (Baurdiche)
3 Improved Initiative, Toughness
5 Weapon Specialization
6 Furious Focus
7 Leadership (take a bard cohort)
9 Lunge, Greater Weapon Focus
11 Divine Interference
12 Greater Weapon Specialization
13 Quicken Spell
15 Dazing Assault, Critical Focus
17 Critical Versatility
18 Staggering Critical
19 Critical Mastery

Unfortunately Vital Strike needs BAB +6 as a prereq and there is no place for it after mid lvls IMO.

Silver Crusade

What is a 'Warpriest'? Is that a class, or an archetype, or what? It's descriptive, but I can't find a write up ... That said,

How about Toughness for extra HP? Increase your survivability ...

Improved initiative to act sooner? You'll not regret it.

How about the 'take two traits' feat and take the perfect two traits to complement your PC. E.g. Second Chance for another save, if you have the book; Fate's Favored if you use Luck buffs; Armor Expert for reduced ACP; et cetera. There are lots of good traits.


The warpriest is one of the classes introduced in the Advanced Class Guide, which hasn't been published yet. I'm guessing OP is using the ACG play test version.


Warpriest doesn't get Weapon Spec, Greater Focus or Greater Spec.
You are better off getting Wpn Focus in 3 different weapons...ranged, reach and normal melee so you can use your Blessings on whichever is the most appropriate for the situation.


Also there is no need for Quicken Spell Feat as you can use one use of Fervor to Quicken a Spell anyway (as long as it only affects you)


Are you sure they cannot take these feats? Can you post me the part that says that you don't?

I was not aware about the fervor thing too, good to know. I will look into it.

I see now, but despite that it is not a bad feat, fervor points are not plenty and you can run out of them even at high lvls.


XMorsX wrote:
Are you sure they cannot take these feats? Can you post me the part that says that you don't?

The Warpriest entry does not have any language saying that its levels count as Fighter levels for the purpose of qualifying for feats like, for instance, the Brawler and Swashbuckler do. Since you need Fighter levels (or something that counts for Fighter levels) to qualify for Weapon Specialization and the rest, the Warpriest does not qualify.


fretgod99 wrote:
XMorsX wrote:
Are you sure they cannot take these feats? Can you post me the part that says that you don't?
The Warpriest entry does not have any language saying that its levels count as Fighter levels for the purpose of qualifying for feats like, for instance, the Brawler and Swashbuckler do. Since you need Fighter levels (or something that counts for Fighter levels) to qualify for Weapon Specialization and the rest, the Warpriest does not qualify.

I guess you are right, the different wording makes the difference.


Revised.

Take a Baurdiche as a sacred weapon. Glory Blessing.

1 Combat Reflexes, Power Attack, Weapon Focus (Baurdiche)
3 Improved Initiative, Cleave
5 Toughness
6 Fortified Armor Training (pick up some bucklers)
7 Leadership (take a bard cohort)
9 Lunge, Vital Strike
11 Divine Interference
12 Furious Focus
13 Quicken Spell
15 Dazing Assault, Improved Vital Strike
17 Critical Focus
18 Staggering Critical
19 Warrior Priest

Are you allowed to take the standard two traits? Choose reactionary and fate's favored.

I wil also make a variation with the focused study atl racial trait and eldrich heritage feats because I see that many feats are fillers.


Take a Baurdiche as a sacred weapon. Glory Blessing.

Alt. racial trait: Focused Study

Traits: Fate's Favored, Reactionary

1 Combat Reflexes, Weapon Focus (Baurdiche) , Skill focus (knowledge: planes)
3 Improved Initiative, Power Attack
5 Weapon focus (composite longbow)
6 Weapon focus (cestus)
7 Furious Focus
9 Lunge, Eldrich heritage (claws)
11 Divine Interference
12 Improved Eldrich Heritage (Strength of the Abyss)
13 Vital Strike
15 Dazing Assault, Improved Vital Strike
17 Critical Focus
18 Staggering Critical
19 Toughness

I also added the great idea of taking weapon focuse with a ranged and ano reach weapon.

Silver Crusade

This is mostly commenting on Xmor's build above, not on the Original Poster.

I think you'll find that you are so effective with the longspear/Bardiche that you will rarely use any other weapon, be it a bow, a cestus, or claws. Like, you'll inflict 90%+ of your damage with your reach weapon, and the others added together are a rounding error. I'd drop Weapon Focus for non-primary weapons and get almost any other feats. You can get more from a feat than +1 to hit with a secondary weapon. Similarly for Furious Focus although that, at least, applies to your primary weapon.

Wow, the Warpriest gets a lot of feats! My 9th level human reach Cleric has 6 feats, and you will have 10 at the same level! You have so many, and don't want caster feats, so I can see why choosing was tough. For feats you have an embarrassment of riches.

There's been a tremendous amount of discussion on these boards about the Vital Strike feat line. Most people are against it and claim it's a trap, although you have exactly the right sort of build to maximally benefit from it. If you're going to do Vital Strike you should do it at low levels, where it matters. By 13th level your static damage bonus will be about +30, so the extra 1D to damage won't matter. At low levels your static bonuses are smaller, so Vital Strike will matter more. Consider getting Vital Strike at level 1, if you're going to get it at all. Note that Vital Strike clashes with the Reach Cleric concept, in that Vital Strike only applies to Standard Actions, which are already reserved for casting spells.

Similarly for Toughness. I've never played a 19th level Pathfinder Cleric, but I suspect HP damage won't be your main concern at that point. Toughness gets you extra HP early, so you survive to high level. I think you should take Toughness early, like by level 3 or 5.

If you're going to bother with a bow at all there are better archery feats than Weapon Focus (Longbow). E.g. Precise Shot, Multishot, Rapidshot, et cetera. You don't want to play like a Switch Hitter, because you miss out on AoOs when wielding a missile weapon. I suggest you would do better with a lowly Sling than with a Longbow: it's cheaper, it's less bulky, it hits just as often, and in your case it inflicts slightly more damage. If a serious foe stays at range and won't come close enough for you to whack it with your bardiche, just cast a spell.

Scarab Sages

Magda, the Warpriest is a special duck when it it comes to weapon focus: They have a sacred weapon mechanic that is like a combination of a monk's unarmed strike damage and a paladin's bonded weapon. They have an always on scaling damage die upgrade that they use instead of the base weapon damage if it is higher, and they can apply an enhancement bonus and or weapon qualities to if for limited rounds per day.
In order to uses these they have to take weapon focus in the weapon.


What Imbicatus said. Other than that, Toughness at 20th lvl is a filler.

Weapon Focuses are not madatory, but the fact that you can enchant your secondary weapon as a swift action just by taking a weapon focus is just so much versatility right there that I cannot ignore.

You could take intimidation feats instead. I chosed to utilize the major blessing by intimidating using the warpriest lvl so that I can save resourses from using feats to improve intimidate.

For 20pb with Human, the best stat array is probably this (feel free to comment on this, I do not have real game experience with warpriest):

STR 17
DEX 14
CON 14
INT 7
WIS 14
CHA 12

Dump Int because every other stat has a mechanical benefit. I wish I could dump Cha and nobody would care about the lost channeling, but fervor is very important. If you are a Human, and you should, you still take 2 skill points per lvl, which are enough.

Max Perception. Raise Sence Motives (because it is easy) with one point in knowledges (planes, religion, engineering), Swim and Climb.

Focused study gives three skill focuses, I just posted the essential one. The others should be Skill Focus (Perception) and Skill Focus (Sense Motives).

Silver Crusade

I stand corrected. Thanks for explaining.

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