Prethen
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It seems cheesey, but for now, my character has a quiver of cold iron arrows and a quiver of silvered arrows (not to mention a curve blade and backpack). I'm not sure of the practicality of this in reality, but it's necessary in the Pathfinder world. Of course, for now, my weapon is non-magical so I have that problem too (to be solved in a bit when I +1 my bow). And, now I know that I should have some blunt arrows for those creatures that either can only be damaged by blunt weapons or we need to dole out non-lethal damage. Okay, so no I have to have say 10 blunt arrows distributed somewhere between my two existing quivers...forget about another quiver...that would just be stupid.
I know the Efficient Quiver can hold up to 60 arrows, but I'm not so sure how it does with the practical situation of separating out different types. Plus, the rest of the quiver is basically a waste.
I have two other characters that have either a greataxe (Cold Iron) plus greatsword (Silvered) or 2 longswords (one of each). It's just whacky.
What do you guys do? Is there a pragmatic and not horribly expensive way to deal with this? Core Rules?
| Sarrah |
(GM Perspective) Players must state which weapon type (cold iron, normal, blunt, or silver in this example) they are using before the attack. At low levels, expense may be an issue. Crafting arrows through the skill costs 1/3rd normal price. I think the DC is 12 for arrows. Core rules does not have information on blunt arrows.
| Kirth Gersen |
I know the Efficient Quiver can hold up to 60 arrows, but I'm not so sure how it does with the practical situation of separating out different types.
That's the beauty of the Efficient Quiver -- whatever type you reach for in it is the type you end up grabbing; the quiver auto-sorts its contents for you. Of course, the quiver costs nearly as much as a +1 bow, so you'll want that first.
| Lamontius |
I don't really understand what you're asking.
Are you in a low-magic or low-gold campaign? What level are you? Are certain things prohibited in your game? Are you running into a LOT of creatures with different types of DR?
I'm happy to answer any questions I can, as I play a lvl 9 archer barbarian in PFS and my friend has an archer fighter of the same level that I frequently see in action.
Supply a bit more information about your character and the game you play in.
To answer your main question, invest in a Handy Haversack. Keep your additional arrows in it. Between battles, refill your quivers from it with your appropriate arrow mixes.
And also, when you start running into wind shenanigans, you'll be happy that efficient quiver can carry javelins. Eventually, you'll carry additional bows as well, assuming your game isn't low magic or low wealth.
Prethen
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This is standard PFS stuff and I'm asking more of a generality for all character levels (up to PFS retirement of 12). Yes, lower level ones cannot afford much. I guess I like the Efficient Quiver idea if I can have 25 each of CI and Silver and 10 Blunt. Maybe that will work. I guess if I make my bow +1, most situations can be handled?
Why would a javelin be effective but arrows not? I'm not familiar with the wind stuff that was noted.
Why would multiple bows be needed (other than maybe a lower strength one in case your character gets Enfeebled)?
| Bill Dunn |
Why would multiple bows be needed (other than maybe a lower strength one in case your character gets Enfeebled)?
That may be less useful in a typical PFS game in which you must strictly account for all of your adventuring gear with your money and gear isn't often sundered or destroyed by failed saving throws, but in home games, not every campaign uses the wealth by level guidelines or require PCs to buy all their magic gear. You may happen to encounter more than one bow (magic or otherwise) with varying properties. With an efficient quiver's carrying capacity, you don't need to choose which one to take adventuring - you can pack more than one.
Joe M.
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Relevant information.
Efficient Quiver [CRB]:
Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard.
Clustered Shots [UC]:
Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +6.
Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction.
Adaptive weapon property [UE]:
Price: +1,000 gp
This ability can only be placed on composite bows. An adaptive bow responds to the strength of its wielder, acting as a bow with a strength rating equal to its wielder's Strength bonus. The wielder can fire it with a lesser Strength bonus (and cause less damage) if desired.
My usual strategy is to purchase in this order:
1. mwk composite longbow with no str rating (400 gp)2. upgrade to +1 (2,000 gp)
3. efficient quiver (1,800 gp)
4. upgrade to adaptive (1,000 gp)
5. upgrade to seeking (6,000 gp)
6. [upgrade further as desired]
And get Clustered Shots as soon as possible. All that and you'll never have to worry.
| Drogos |
I play several different characters in PFS.
For my melee characters, I typically invest in one magical weapon then use two additional weapons for Silver/Cold Iron, my favorites being a cold iron spiked gauntlet/cestus and silver light mace. I then work on getting my primary weapon to hit +3 enhancement through some means (Furious for a Barbarian, +1 and Bane for Inquisitor).
For my Archers, I follow a fairly similar method. I keep a quiver of silver (usually from weapon blanching) and a quiver of cold iron (which I use as a default since the cost increase is negligible). Then try to get +3 on my weapon ASAP.
Of course, I only have one Archery focused character and play mostly melee, but that's my usual work around. My big headache is when it's an Alignment DR and for those I use oils of bless/align weapon.
Oncoming_Storm
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My GM and most others won't make a fuss about how many arrows you can carry. :P
However, if it's fun for you to figure out how/where you're keeping them all, you could try what I do. I currently play a Zen Archer who wears a normal quiver, 2 hip quivers, and Spring Loaded Wrist Sheathes with 5 arrows each. I'll assume each quiver can hold 20, seeing as we buy arrows 20 at a time, that's 70 arrows available. And now they're easily organized (hip 1 has silver, hip 2 has blunt arrows, 20 normal ones on my back, and 10 Adamantine on my wrists).
Prethen
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Relevant information.
Efficient Quiver [CRB]:
Quote:Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard.Clustered Shots [UC]:
Quote:Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +6.
Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction.Adaptive weapon property [UE]:
Quote:Price: +1,000 gp
This ability can only be placed on composite bows. An adaptive bow responds to the strength of its wielder, acting as a bow with a strength rating equal to its wielder's Strength bonus. The wielder can fire it with a lesser Strength bonus (and cause less damage) if desired.My usual strategy is to purchase in this order:
1. mwk composite longbow with no str rating (400 gp)
2. upgrade to +1 (2,000 gp)
3. efficient quiver (1,800 gp)
4. upgrade to adaptive (1,000 gp)
5. upgrade to seeking (6,000 gp)
6. [upgrade further as desired]And get Clustered Shots as soon as possible. All that and you'll never have to worry.
Excellent advice. I've already added an STR rating (oh well, just 200GP lost if going to Adaptive).
| cnetarian |
Not sure if it applies as much to archers as their ammo is so much cheaper but for a gunslinger a wand of abundant ammunition is almost mandatory and it affects silver and CI and so forth ammo (I had a gunslinger who only used a total 7 actual silver bullets in 14 levels of a campaign which needed many of them thanks to abundant ammo). If you are looking for something to get you past a magic weapon DR then a scroll of magic weapon costs less than a single +1 arrow (25G versus 40G).
| Dragonchess Player |
Cold iron arrows (2 gp for 20) plus silver weapon blanch (10 gp to treat 20 arrows) is probably one of the most cost-effective ways to deal with DR cold iron or DR silver until you can afford a +3 bow. The price isn't that much more than normal arrows and you don't have to worry as much about using specific arrows for different DRs.
Add a few cold iron blunt arrows (4 gp for 20) plus silver weapon blanch (10 gp to treat 20 arrows) for the rare occasions where you need them and a handful of adamantine arrows when you can afford them; you'll pretty much be set vs. everything except the alignment DRs.
Weapon blanch can be found in the alchemical tools section of Ultimate Equipment.