| Wyrmfoe |
Gang,
Any thoughts on the following...
* Urban Barbarian with Dexterity stacked via advancement and equipment, with Controlled Rage also contributing to Dexterity
* Weapon Finesse and Combat Reflexes selected as feats, allowing attack bonus, AC, and attacks of opportunity to all key off stacked Dexterity
* At higher levels, stacked Dexterity, Beast Totem, armor, and other equipment drive AC towards 50
* Come and Get Me rage power grants attacks of opportunity whenever opponent attempts an attack
* Snake Fang grants attacks of opportunity whenever opponent misses
* Elemental Rage rage power grants all melee attacks 1D6 additional damage during rage (with possible further 1D6 additional damage for one round)
With the above, it is possible to get upwards of fifteen attacks per round, almost of all of which are at full BAB. While each individual attack is relatively weak (given comparative options at level), the sheer amount of them boosts damage quite high, especially given the increased possibility of critical hits.
Any thoughts? Sound interesting and fun?
Kazumetsa Raijin
|
Gang,
Any thoughts on the following...
* Urban Barbarian with Dexterity stacked via advancement and equipment, with Controlled Rage also contributing to Dexterity
* Weapon Finesse and Combat Reflexes selected as feats, allowing attack bonus, AC, and attacks of opportunity to all key off stacked Dexterity
* At higher levels, stacked Dexterity, Beast Totem, armor, and other equipment drive AC towards 50
* Come and Get Me rage power grants attacks of opportunity whenever opponent attempts an attack
* Snake Fang grants attacks of opportunity whenever opponent misses
* Elemental Rage rage power grants all melee attacks 1D6 additional damage during rage (with possible further 1D6 additional damage for one round)
With the above, it is possible to get upwards of fifteen attacks per round, almost of all of which are at full BAB. While each individual attack is relatively weak (given comparative options at level), the sheer amount of them boosts damage quite high, especially given the increased possibility of critical hits.
Any thoughts? Sound interesting and fun?
As long as you have high enough AC to activate Snake Fang with often enough, it's worth everything you are thinking to put into it. Just keep in mind it's retorting with an Unarmed Strike - nothing else. I wouldn't worry too much about dice damage, as it's all about that sweet and savory Agile enchant for your static damage. As a Monk/Druid I intend on taking Snake Fang and getting around 15 hits as well per round(assuming the enemy doesn't get too scared to try and attack me ;))
| Lune |
If I were an intelligent NPC I would just ignore your character and walk around it. If he isn't a serious threat then why focus attacks on him? ...espcially if he hurts you more when you hit him.
Rynjin had a good suggestion except that Barbarian and Monk do not stack without some alignment modification. I know many GMs who frown upon this.
Kazumetsa Raijin
|
If I were an intelligent NPC I would just ignore your character and walk around it. If he isn't a serious threat then why focus attacks on him? ...espcially if he hurts you more when you hit him.
Rynjin had a good suggestion except that Barbarian and Monk do not stack without some alignment modification. I know many GMs who frown upon this.
If you roll all of your Monk levels first, then it's not a big deal to go Barbarian next.
"Ex-Monks
A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities."