| Archaeik |
Jay the Madman wrote:
Natural 1s are not auto-failure with skill checks. At the same time, natural 20s aren't auto-success. So your +19 on UMD is enough for a lot of its uses.
UMD wrote:
Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.The 1 itself is not an auto-failure. But if it's a failure and a 1, this clause is invoked.
If the bonus from Gallant Inspiration is not enough to convert the roll to a success, this still applies.
(also keep in mind competence bonuses don't stack)