| Tiberius777 |
Fast Healing (Ex) A creature with the fast healing special quality regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature's entry. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.
So if you have one bad guy with Fast Healing 5 vs a party of 5 characters (total of 6 rounds in the turn) would the bad guy potentially heal 30 pts. or 5 pts. in the turn?
I just want to make sure I was reading it correctly. Thanks in advance!
Humphry B ManWitch
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there are 10 rounds in a minute a round being 6 seconds.
fast healing 5 for a minute is 50hp
each character gets to take their turn on their initiative within each round
i.e 1 turn is a full round
i.e you don't get to act until your next turn which is next round. but everyone gets to act during the 1 round by taking turns arranged by who has the highest initiative
| Mauril |
Humphry, that hasn't been true since 2e. 3e switched it such that a round is the time between one initiative count and the next time that initiative count comes up in play. A turn is the set of actions happening on any given initiative count.
This is why spells are measured in rounds/minutes/hours/days, rather than rounds/turns/hours/days as in 2e.
Humphry B ManWitch
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Humphry, that hasn't been true since 2e. 3e switched it such that a round is the time between one initiative count and the next time that initiative count comes up in play. A turn is the set of actions happening on any given initiative count.
This is why spells are measured in rounds/minutes/hours/days, rather than rounds/turns/hours/days as in 2e.
yes I remembered and edited my response
| Mauril |
Mauril wrote:yes I remembered and edited my responseHumphry, that hasn't been true since 2e. 3e switched it such that a round is the time between one initiative count and the next time that initiative count comes up in play. A turn is the set of actions happening on any given initiative count.
This is why spells are measured in rounds/minutes/hours/days, rather than rounds/turns/hours/days as in 2e.
Your edit ninja'd me. I just didn't want Tiberius to be further confused.
| Tiberius777 |
My bad Zhayne
The Combat Round - Each round represents 6 seconds in the game world; there are 10 rounds in a minute of combat. A round normally allows each character involved in a combat situation to act.
So, every round the bad guy would heal 5 hit points. OK, that's what I thought. I think I got my terms mixed as was pointed out.