| Laif |
A weird idea came to my mind checking the Titan Mauler.... what would happen if I wield a reeeaaaally big weapon, it's not in the weapon progression table.
At level 3 you remove a -1 penalty, level 6 -2...level 9-3, and level 12 -4,.... because it only says that it can only be reduced to 0 not that there is a maxium penalty cap.
You can wield an inapropiated size weapon for a -2 penalty/size
then... I can wield a Huge weapon with 0 penalty at lvl 12?
and what's worse.... can I wield a colossal weapon (Correct me if the progression is wrong) with only a -2 penalty?
Let's make it worse....enlarge person.
As you can see the dice go offchart...
So, can I wield that weapon?
What is the die progression when you go Huge/Colossal/....Gargantuan
It's a broken rule?
Remember I stopped at lvl 12 (PFS), in a campaign u can wield a megahugecrossbow and use trees as bolts...
| HaraldKlak |
The titan mauler only changes the penalty for using inappropriately sized weapons, it doesn't change the requirement of handedness.
So as a Medium character, you can use:
A Large one-handed weapon as a two-handed weapon, at -2.
A Large light-weapon as a one-handed weapon, at -2.
A Huge light-weapon as a two-handed weapon, at -4.
The titan mauler removes the -2 or -4 penalty at some point, but doesn't get to use anything larger than a huge light weapon (unless he is enlarged one way or the other).
| Nawtyit |
You still have to follow the other weapon size rules.
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.
Timebomb
|
Sadly Titan Mauler doesn't grant an exception to this
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed.
So a medium character can 2H wield a huge short sword that would have its damage dice increased to 2d6 (normal people would call this a greatsword).
I think you can technically wield larger weapons as long as you have the strength but they mechanically become improvised weapons... for some reason.
| Hendo897 |
If you're looking to just roll and ubseen amount of dice for damage. A Huge Aklys does 3d6 of damage and is considered a two handed weapon. Then you can enlarge yourself to make it 4d6 and then if you really want to get silly throw the impact weapon quality on it to make it 6d6 of damage. Major downside is the -4 to hit at level 1 this of course is eventually negated by the titan maulers ability to use larger weapons but you still would have a negative until level 12.
| HaraldKlak |
If you're looking to just roll and ubseen amount of dice for damage. A Huge Aklys does 3d6 of damage and is considered a two handed weapon.
Why have they made that weapon the most damaging in the game?!
Honestly. Per the describtion it is a hooked club with a cord attached. And it deals more damage than a greatsword, at an equivalent size?
| Archaeik |
Hendo897 wrote:If you're looking to just roll and ubseen amount of dice for damage. A Huge Aklys does 3d6 of damage and is considered a two handed weapon.Why have they made that weapon the most damaging in the game?!
Honestly. Per the describtion it is a hooked club with a cord attached. And it deals more damage than a greatsword, at an equivalent size?
Well, -4 is fairly significant. And it's exotic to boot...
Also, I imagine it's actually noticeably larger than a greatsword when increased to huge size, probably almost 8ft, certainly at least 6ft.| Hendo897 |
Hendo897 wrote:If you're looking to just roll and ubseen amount of dice for damage. A Huge Aklys does 3d6 of damage and is considered a two handed weapon.Why have they made that weapon the most damaging in the game?!
Honestly. Per the describtion it is a hooked club with a cord attached. And it deals more damage than a greatsword, at an equivalent size?
Yeah the weapon is rediculous it can also be used as a ranged weapon from 30ft and then be returned to the owner by a move action of regathering the rope. Its a funny little weapon but it fits the bill for rolling a crap ton of dice as the tittan mauler.
| Bizbag |
Kyle '88 wrote:Would the Titan Mauler be able to use a Large shield then? Would the shields AC increase for being larger along with it's shield bash damage?There are no rules that allow you to use armor that isn't the right size for you, so no.
A shield is a 1 handed weapon, so you could wield a Large one in two hands at the -2 penalty (of none for a TM).
Like Harald said, though, there's no way to get its AC bonus unless it's sized for you.
| Kyle '88 |
Kyle '88 wrote:Would the Titan Mauler be able to use a Large shield then? Would the shields AC increase for being larger along with it's shield bash damage?There are no rules that allow you to use armor that isn't the right size for you, so no.
Too bad, I had an image of a TM using a large heavy shield and Shield Slam to fling people around with bullrush.
| Bizbag |
The size increase from shield spikes and Bashing overlap.
Oh, good point. bashing is better damage, but costs much more. If you can't use the shield defensively (if it's Large), that may be a waste. Or not; if you're making it a straight weapon, 4000 or 4800 (depending on if the 20% premium applies, as has been discussed in other threads) is a bargain for an increase in damage dice.
| Claxon |
The size increase from shield spikes and Bashing overlap.
Was that ever officially stated?
I know either JJ or SKR said they basically thought it was cheating to have them stack in a thread about dual wielding shields (which was also considered cheesy) but I was unsure if there was ever anything official.
| Bizbag |
Nefreet wrote:The size increase from shield spikes and Bashing overlap.Was that ever officially stated?
I know either JJ or SKR said they basically thought it was cheating to have them stack in a thread about dual wielding shields (which was also considered cheesy) but I was unsure if there was ever anything official.
It would make sense to me. They both treat the shield as a specific size; it's not a numeric bonus you can stack. That is, on a medium shield, spikes "treat as Large" and bashing "treat as Huge", instead of, say, reading "increase damage by +1 size category."
It's vague, but a couple of cheap enhancements could make a shield one of the best martial weapons in the game on damage alone, even without their AC bonus. I understand why you'd expect them to be a little worse. A 2d6 20/2 1-handed weapon is nothing to sneeze at - it does almost double a longsword's base damage. The Crit range does some to balance it out at higher levels and bonuses to damage, but there you have it. And that's just with bashing
| Claxon |
Claxon wrote:Nefreet wrote:The size increase from shield spikes and Bashing overlap.Was that ever officially stated?
I know either JJ or SKR said they basically thought it was cheating to have them stack in a thread about dual wielding shields (which was also considered cheesy) but I was unsure if there was ever anything official.
It would make sense to me. They both treat the shield as a specific size; it's not a numeric bonus you can stack. That is, on a medium shield, spikes "treat as Large" and bashing "treat as Huge", instead of, say, reading "increase damage by +1 size category."
It's vague, but a couple of cheap enhancements could make a shield one of the best martial weapons in the game on damage alone, even without their AC bonus. I understand why you'd expect them to be a little worse. A 2d6 20/2 1-handed weapon is nothing to sneeze at - it does almost double a longsword's base damage. The Crit range does some to balance it out at higher levels and bonuses to damage, but there you have it. And that's just with bashing
I don't disagree. I just wasn't sure if it was official.