My Barbarian Monk


Advice

Silver Crusade

Yup, my barbarian Monk, 10 Barbarian/10 Martial artist Monk

Stats: 25 pt.
Human (to off set the -1 to skills)
Barbarian Invulnerable Barbarian/ Urban Barbarian
Martial Artist Monk
Str: 16 (18)
Dex: 12
Con: 16
Int: 8
Wis: 16
Cha: 7

Traits
Iron fist
Reactionary

First two levels go in strength.
next two go into either con or wis (your choice) last goes into any.

Feats B- barbarian Level M- Monk level
B1- power attack
B1- Weapon Focus claws
2B- Beast totem lesser
M3- Feral combat training, Dodge, Improved unarmed strike, Stunning Fist
B4-
B5- Animal fury (er the one that gives you a Bite attack) (rage talent) Feat: Dragon Style
B6-
B7- Beast Totem, Dragon Ferocity
M8-
M9- (pain Points), Improved Natural Attack (ok, does this effect stack with monks unarmed bonus due to feral combat training?)
B10-
B11- Extra rage, (the +DR 1/- during rage)
B12-
B13- Greater Beast Totem, Elemental Fist
M14- exploit weakness
M15- Weapon specialization unarmed (FCT allows this to work yes?)Extreme Endurance
M16- (monk feat)???
M17- Physical Resistance, Iron will
M18-
M19- Weapon specialization unarmed
M20

Thoughts? this was just a brainstorm for me I was wondering if I got things down right. Also, any advice is quite welcome.


While a monk/barbarian is feasible, do not go 10/10.

Silver Crusade

hmm. 12/8?


11 Barbarian, 9 Monk

Greater Rage, and plenty of monk to get what you need.


remember when you go lawful you lose the ability to rage.so it will have to be monk first.


Lobolusk wrote:
remember when you go lawful you lose the ability to rage.so it will have to be monk first.

Martial Artist monk archetype has no alignment restrictions.


I'd ditch feral combat training. You don't get your unarmed strike dice on natural attacks with this so there's really no benefit over just using unarmed strikes.

Feral combat training is for making style feats work with natural attacks, not for using natural attacks in a flurry.

Grand Lodge

Sadly, multiclassing Monk/Barbarian does not work due to the alignment restrictions of the respective classes. Non-Lawful vs Any-Lawful. However the abyssal bloodline bloodrager has no alignment restriction, and enlarge person is very strong, though I'm not sure it will make up for losing pounce.


Arloro wrote:
Sadly, multiclassing Monk/Barbarian does not work due to the alignment restrictions of the respective classes. Non-Lawful vs Any-Lawful. However the abyssal bloodline bloodrager has no alignment restriction, and enlarge person is very strong, though I'm not sure it will make up for losing pounce.

He's using a monk archetype with no alignment restriction.


Before anybody mentions the alignment issue again, I'll leave you this to read.

Silver Crusade

Atarlost wrote:

I'd ditch feral combat training. You don't get your unarmed strike dice on natural attacks with this so there's really no benefit over just using unarmed strikes.

Feral combat training is for making style feats work with natural attacks, not for using natural attacks in a flurry.

Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, ---as well as effects that augment an unarmed strike---.

This would say that it DOES benefit from the monks augments, (Plus I need it for dragon ferocity for 1 1/2 str bonus on claws.


rorek55 wrote:
Atarlost wrote:

I'd ditch feral combat training. You don't get your unarmed strike dice on natural attacks with this so there's really no benefit over just using unarmed strikes.

Feral combat training is for making style feats work with natural attacks, not for using natural attacks in a flurry.

Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, ---as well as effects that augment an unarmed strike---.

This would say that it DOES benefit from the monks augments, (Plus I need it for dragon ferocity for 1 1/2 str bonus on claws.

Monk unarmed strike damage isn't an effect that augments unarmed strike. It replaces the damage dice according to a table. To be an augmentation the new value would have to be a function of the old value. If feral combat training were intended to allow natural attacks to receive monastic unarmed strike damage it would have to have been printed explicitly the way use in flurry is.

Besides, even if they did apply you wouldn't gain anything except a change in damage type. Just carry a temple sword for zombies and save yourself a feat.


The main point to combnine martial artist monk and barbarian is being able to rage-cycle. The best thing to rage-cycle with a monk dip is furious finish. You need lvls of Monk so that with a monk robe you have 2d10 damage dice, and enough Barbarian lvls in order to rage for sufficient rounds. It can be done even more effectively if you start with druid for access to a natural weapon with many dices, like the Hippo.

I would probably take the Savage Barbarian archetype as you will not wear armor anyway.

If you intend to use Exploit weakness, you will need to dip out of monk as little as possible. 5 lvls of barbarian are probably enough.

Shadow Lodge

Atarlost wrote:
Monk unarmed strike damage isn't an effect that augments unarmed strike.

Wanna bet?

Silver Crusade

^ BOOOM

Silver Crusade

also, at 5th level I gain immunity to fatigue ;)


ArmouredMonk13 wrote:
Atarlost wrote:
Monk unarmed strike damage isn't an effect that augments unarmed strike.
Wanna bet?

Still, they don't clarify if you just replace the damage dices or you actually improve your natural attack dices by the amount that your unarmed strike dice has been improved.

In the latter case, it would be really awesome to take feral combat training (bite) for the 4d8 attack of the Behemoth Hippopotamus. Or maybe the 7d8 attack of the Carnivorous Ooze.

Silver Crusade

I think it replaces. which I am just fine with as well.


If you don't care about unarmed strikes and natural attacks, another idea is to dip on lvl in Crusader Cleric of Gorum and take Crusader's Flurry so that you can flurry with a greatsword. Greatsword also works great with Furious Finish. Then go 5 lvls of martial artist for the immunity to fatigue, Wis to AC and flurry and finally go savage barbarian. The 8th lvl of monk gives one more flurry attack. If you are willing to dip three lvls in weapon master fighter you can take weapon training in greatsword and be able to stack it with gloves of dueling for more attack bonus. You could do it like this:
Crusader Cleric 1 / Martial Artist 5 / Savage Barbarian 5 / Weapon Master 4 / Martial Artist 5 seems like a fair deal.

Combine them with Furious Finish and you have a good option for both a standard action single attack and you can also flurry with it as a full-round action.

Shadow Lodge

I'd go with Barb11/Monk9 and take Monastic Legacy in place of Elemental Fist. That way, you get 2d8 base damage all the time instead of a few times per day being able to add a couple d6 damage to your attack.

@XMorsX:I think the intent is to replace it, but if the natural attack does more damage then the Unarmed Strike, then it wouldn't replace because you no longer augment your attack.

Sczarni

How do you take weapon focus (claws) at level 1 when you don't get claws until level 2?


Considering most bites attacks are 1d4 and most claw attacks are either 1d4 or 1d6, even replacing the damage dice of the natural attack with that of the unarmed strike is awesome.

One feat that is a must to combine a Monk/Barbarian with Feral Combat Training is Monastic Legacy. Add half your Barbarian level to your effective Monk level for the purpose of unarmed Strike? Yes please!

A Barbarian 11/Monk 9 would be equivalent to a 14th level Monk (2d6 punch) and with a Monk's Robe, you get 2d8. A 10/10 split gets you a full 2d10 unarmed strike with Monastic Legacy and Monk's Robes. The best bet would probably be Barbarian 15/ Monk 5 as you end up with a total of 17 effective Monk levels for unarmed strike, which still nets you the 2d8 damage dice and immunity to fatigue for rage cycling.

All in all, it's really not a bad combo, though, I think, if you just wanted immunity to fatigue, dipping oracle for the lame curse would be better. This way lets you dip MoMS for 2 levels and you can mix both Dragon and Crane style together for a powerful offence and powerful defense.

Or using Snake Style and Dragon Style with Come and Get Me will allow for an absurd amount of attacks as long as the Barbarian has enough Attacks of Opportunity to resolve them. However, mixing the Crane Style chain and Come and Get Me is a fairly strong combo in-and-of-itself as it lets you negate one attack per round while really pumping your AC (-1 to hit for +4 to AC).


Krodjin wrote:
How do you take weapon focus (claws) at level 1 when you don't get claws until level 2?

The same way you can take Weapon Focus: Longsword when you don't own a longsword.

Sczarni

Zhayne wrote:
Krodjin wrote:
How do you take weapon focus (claws) at level 1 when you don't get claws until level 2?
The same way you can take Weapon Focus: Longsword when you don't own a longsword.

Can you do that legally? I'd like to know because I have a Natural Weapon Ranger that I want to use in PFS and I've been laying out my feats ahead of time. This would let me change things around, if it is in fact RAW.

The entry (or FAQ) for Natural Weapons states that you are proficient with your Natural Weapons. If you don't have Natural Weapons are you proficient in them? proficiency is required for Weapon Focus.

If you can show me the citation that would be great.


I do not believe that you are proficient with a natural weapon unless you have it.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / My Barbarian Monk All Messageboards

Want to post a reply? Sign in.