Homebrewed Android Options


Homebrew and House Rules


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While creating a feat to give androids extra uses of their nanite surge ability, I was wondering if anybody else has come up with ideas or have designed their own options for androids.


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That is a really good idea. I would imagine that the eventual Numeria supplement is likely to have something, but who wants to wait for that? And besides, a thread such as this might get the Paizo people some ideas to springboard their own ideas from.

I am a fan having alternate subraces for all races. However, for the most part these tend to swap things out for other things. The two vision modes and Nanite Surge are pretty much it. Maybe some alternate Attribute modifiers. Maybe Wisdom for better scanners, and I could easily see either a higher Strength Constitution. Maybe even both Strength and Constitution for a tougher build (literally).

So that said, you are probably going in the right direction for feats. That nanite surge is also a good way to represent either Ki Pool or Arcane Pool. Maybe even Grit. So going on that, I could see the nanite surge having a feat or variation in those directions.

Additional Surge could be a feat for an additional use per day.

Surge Strength could give bonus strength for a round (or maybe longer if that seems too short). Put that together with a Surge Vitality and you have feat-based pseudo-raging.

Maybe Data Surge and get a bonus to INT or Knowledge check, but a little more specialized than the normal Nanite Surge (or usable more times).


SeeleyOne wrote:

That is a really good idea. I would imagine that the eventual Numeria supplement is likely to have something, but who wants to wait for that? And besides, a thread such as this might get the Paizo people some ideas to springboard their own ideas from.

I am a fan having alternate subraces for all races. However, for the most part these tend to swap things out for other things. The two vision modes and Nanite Surge are pretty much it. Maybe some alternate Attribute modifiers. Maybe Wisdom for better scanners, and I could easily see either a higher Strength Constitution. Maybe even both Strength and Constitution for a tougher build (literally).

So that said, you are probably going in the right direction for feats. That nanite surge is also a good way to represent either Ki Pool or Arcane Pool. Maybe even Grit. So going on that, I could see the nanite surge having a feat or variation in those directions.

Additional Surge could be a feat for an additional use per day.

Surge Strength could give bonus strength for a round (or maybe longer if that seems too short). Put that together with a Surge Vitality and you have feat-based pseudo-raging.

Maybe Data Surge and get a bonus to INT or Knowledge check, but a little more specialized than the normal Nanite Surge (or usable more times).

I'm really liking the pseudo-raging idea since androids can't benefit from morale bonuses. Alternate builds are a cool idea as well. Maybe a line of feats that androids can take to discover alternate abilities (programs) they possess (were installed with), like having a spell-like ability or something granted from super science tech ("Any sufficiently advanced technology is indistinguishable from magic." - The third law of Clark's Three Laws).


Will post my five android feats tomorrow.


What about a feat or group of feats that grant nanite surge powers, similar to how rage powers work, where you gain the benefit only while your nanite surge ability is activated (so for one round basically)? Each feat could have a theme that grants a few (3-4) options, and when you activate nanite surge, you may pick from one of the options. There could be another feat that allows you to pick two or more options. Nanite surge power feats wouldn't be able to be used in conjunction with each other.


Bump


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Overclocker - Android Barbarian Archetype

Overclock (Ex)

An Android Overclocker has learned to temporarily overtax the strange processing centers that control its consciousness, granting her additional combat prowess. Starting at 1st level, the barbarian can overclock for 4 rounds a day. At each level after 1st, she can rage for 2 additional rounds. The barbarian can enter overclock as a free action. The total number of rounds of overclock per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in overclock, the barbarian gains a +4 circumstance bonus to her Strength and Dexterity, as well as a +2 circumstance bonus on Will saves. In addition, she takes a –4 penalty to Armor Class. While in overclock, the barbarian cannot use any Charisma based skills (except Intimidate) or any ability that requires patience or concentration.

The barbarian can end her overclock as a free action and takes damage equal to the number of rounds Overclocked plus one. This damage is a (fire) energy effect that ignores all spell effects that would reduce or negate it. A special notation should be made of the source of this damage. A barbarian cannot enter into Overclock while they have any unhealed damage applied from exiting overclock. If a barbarian falls unconscious, her overclock immediately ends and she takes damage as if she voluntarily ended her overclock.

This ability replaces Rage.

Overclock Powers (Ex)

As a barbarian gains levels, she learns to use her Overclock in new ways. Starting at 2nd level, a barbarian gains an Overclock power. She gains another Overclock power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of Overclock powers only while overclocked, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once. All Rage powers a barbarian could normally gain are also available to Android Overclockers. In addition they gain access to several abilities unique to their rare breed. This replaces all levels of Rage Powers that a barbarian would normally receive.

Greater Overclock (Ex)
At 11th level, when an Android overclocker enters overclock, the circumstance bonus to her Strength and Dexterity increases to +6 and the circumstance bonus on her Will saves increases to +3. This replaces Greater Rage.

Indomitable Will (Ex)
While in overclock, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers. This ability modifies Indomitable Will.

Improved Cooling (Ex)
Starting at 17th level, the Android overclocker gains Energy Resistance (Fire) 15. This can negate damage from the Android's overclock. This ability replaces Tireless Rage.

Supreme Overclock (Ex)
At 20th level, when a barbarian enters overclock, the circumstance bonus to her Strength and Dexterity increases to +8 and the circumstance bonus on her Will saves increases to +4. This ability replaces Mighty Rage.

New Overclock Ability
Enhanced Cooling (Ex)
Benefit: For every point of cold damage an Android overclocker receives while overclocked reduce the damage it receives at the end of its overclock by 1. (Min 0) This applies even if energy resistance or another effect reduces this damage to zero, but not if the effect that caused the damage is negated.

Temperature Regulation (Ex)
Pre-Requisite: Enhanced Cooling
Benefit: The nanite system within the android overclocker's body has become adept at negating the extreme temperatures that an overclock subjects it to. While overclocking and for one round thereafter the android gains Energy Resistance (Fire and Cold) 10. This can negate damage caused by leaving overclock.

Just some ideas.

Grand Lodge

Fnipernackle wrote:


I'm really liking the pseudo-raging idea since androids can't benefit from morale bonuses. Alternate builds are a cool idea as well. Maybe a line of feats that androids can take to discover alternate abilities (programs) they possess (were installed with), like having a spell-like ability or something granted from super science tech ("Any sufficiently advanced technology is indistinguishable from magic." - The third law of Clark's Three Laws).

I have a major issue of bypassing what's supposed to be a defining racial limitation with just a archetype. I'd never allow a pseudo-rage feat at my table.


ABCoLD wrote:
Overclocker - Android Barbarian Archetype

I hope you don't mind if I expand on this myself, because it's a really cool idea you have there.


Gameos wrote:
ABCoLD wrote:
Overclocker - Android Barbarian Archetype
I hope you don't mind if I expand on this myself, because it's a really cool idea you have there.

Go crazy man. ;) Just please post stuff here so I can see what happens!


Well what I'm thinking is strength and dexterity is the bonus (like yours, because con doesn't make sense for robots), and it being a circumstance bonus fits very well, but I'm going to try to aim more towards a Haste like ability instead of, well, a rage like one... maybe.
As for the Overclock powers, I only see them using a limited scope of rage powers, because I see Overclock powers as being basically all extra ordinary powers and no supernatural ones, and even then. That means no totems, but maybe some sort of equivalent, maybe.
Fast movement will stay, and I might even have some sort of monk-like progression with a speed increase while raging, because I am aiming for a more haste like rage as I said before.
I'm thinking they'd gain a reflex bonus instead of a will bonus, because as they level they function/process faster, or at least that's what I'm thinking. I'm also most likely going to replace trap sense and maybe, maaaybe do something with the DR.
And finally (for now), I was thinking of doing a pseudo-fatigued thing for when you go out of overclock, and I might go back to that (or do something similar), but your idea gave me an idea. Basically instead of becoming fatigued, because you're immune to the fatigued condition, you instead take an amount of non-lethal damage equal to 2 times the amount of rounds spent overclocked. Every round you heal 1 of these non-lethal damage points back, but only the non-lethal damage from this ability. If you overclock when you still have non-lethal damage caused by this ability, you instead take an amount of lethal damage equal to 2 times the amount of rounds spent overclocking. This lethal damage is not healed by this ability.
Personally I like this more because I don't think taking lethal damage right off the bat will be appealing to, anybody. And at 17th you would stop taking this damage.

I'll try and form this mess into something good (hopefully), and I'll post it either here or in a new thread. I'll work on the Overclock powers last, so don't expect to see many of them when I first post the class.


Gameos: The bonus to dexterity also boosts reflex saves, so if you did that it would super-boost reflex. That's a possibility, just noting that there is already a buff there. Alternately you could trade the save bonus for something else, maybe...

I agree with no totems, though, and your alternate aftereffects are pretty neat.


I'm thinking that while overclocking you don't heal back the non-lethal damage (I'm pretty sure that was the impression I left but I didn't actually write it), but I'm tossing around of when you take the lethal damage, as in do you take it while overclocking or at the end of the overclock. At the end works, because it's like you overwork a machine and it explodes at the end, but during also makes sense, but I might stick to damage at the end for the time being. Maybe you take 2 points of non-lethal damage each round while overclocking with non-lethal damage that you got from the overclock? That might work.


I would like to know where these android write ups are. I was thinking of time knights, coming from the future to research magic. Warp drive and wormholes are semi magical concepts. Overclocking could allow fast memorization, searching, spot checks, or any mental skills.
A time knight might store the spells it wants to non overwrite-able memory or NOM. Thus it might memorize a teleport spell from a captured spellbook, then be able to cast it daily like a sorcerer(The memory recharges in the positronic hard-drive). If they "die" by reaching non-repairable damage their temporal anchor fails and their parts return to their present like a "Black Box" from an airplane. For a PC, this would be a chance to rebuild their character. The replacement would be a different unit with a different mission.


Androids are not from the future. They're actually a manufactured creation from Numeria that may or may not be alien. They certainly have no greater understanding of advanced technology than any other character, apparently being created 'tabula rasa' with short term amnesia of the specifics of their own creation.

They are not androids in the Data from Star Trek sense either. The closest popular science fiction equivalent is the Human-form Cylon from the new Battlestar Galactica. They are nearly exact analogues for organics except when you start getting into the nity-gritty of how their brains work. (And of course how their bodies heal and regenerate, re: Nanite Surge.)

I think there is a line I'd rather not cross between giving them analogues of some abilities they don't have and maybe some neat stuff they could use-Nanite Surge Fast Healing for example-and creating entirely new lore and unique powerful abilities.


I have no idea where Numeria is.
Unless they have some supernatural copywrite laws, the people of the future can reverse engineer these things for their own needs. Memorizing or casting a spell experimentally might require a nanite surge. I don't know because no one has pointed me to the game stats for androids.
If anyone else would like to hit me on the nose with a newspaper and scream "BAD DOG", in my face I will gladly hide this topic. :(


http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/android
http://www.d20pfsrd.com/races/other-races/more-races#TOC-Android-16-Race-Po ints-
http://pathfinderwiki.com/wiki/Android
http://pathfinderwiki.com/wiki/Numeria

Merry Christmas.


Thanks. While any with my time knight idea will be drawn to magic, time travel will have given him the amnesia defect described.
The nanite surge described could be used in an attack, saving throw, crafting check, ect. If you want to give them more surges per day, I would suggest 2 per day 7 to 12th level, 3 per day 13th to 18th, and 4 per day 19th and up. They might have to take a feat for each increase, for greater game balance.
I agree that overclocking should cause haste. Rage could be built in, but will have a trigger that has nothing to do with rage.


It's been nearly a week. Anyone had any good ideas? :D


I'm thinking android barbarians might have a command word that causes rage such as "sicum" or "fight". Maybe they were designed to protect kids, meaning they need an NPC to protect so they can rage.


so these are the feats I made from way back when, they're REALLY rough though.

Spoiler:
Android
Empathy Adaptation
You have developed the ability to process emotional responses
Prerequisites
Android, Cha 11
Benefit
You lose the penalty granted from your Emotionless Racial Trait. In addition you may receive the
benefit of Morale Bonuses, but with a 2
penalty (minimum 0).

Designation Infiltrator
You were designed to blend in with native species
Prerequisites
Android, must be 1st level
Benefit
You must choose one race of humanoid. You gain that Races’ subtype and a +10 Racial bonus
on disguise checks to appear as that race.
Special
When you take this feat your physical appearance changes to match that of the chosen race.

Emotional Fuel
You may trigger an emotional response to push your nanites into repeated use.
Prerequisites
Android, Empathy Adaptation
Benefit
You may use you Nanite Surge an additional number of times per day equal to half your
Charisma Modifier.

Protection Field
Your nanites now can expend your nanites energy into a protective shield
Prerequisites
Android
Benefit
You may expend one use of your nanite surge to gain a force field (Inner Sea Bestiary page 42)
equal to twice your total number of hit dice. This ability lasts for 24 hours, or until expended.

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