| Zwordsman |
So. I'm basically trying to make (I guess it's called a gish?) bit of magic bit of physical character in core. Obviously this is difficult to make effective and depend a lot on the stats. so I was hoping people could tell me avg stat array (eitherNaked stats, not counting in items or if there are typical items just mention them), avg "per hit" damage (if you include an item) for certain atypical archetypes?
Like
a generic fighter around lv 5, and 10 and stuff
and a wizard or sorcerer lv 5 and 10
can throw in 15 if you'd like but at that point its way high level and faar too variable. not that lv 10 isn't variable I suppose
This is painfully vague and a lot of it has to do with me being super tired right now.
Basically I"m trying to figure out what a full up well built class would be. so I can try to find my self some balance. ins ofar as that is possible (I realize he isn't going to be particularly great at either. but he's kind of an extra wheel so filling in either spot as needed as best as possible is what i was going for)
I've just never been in a particularly high level game before, so I'm not really sure what people tend to be able to do on average.
| Zwordsman |
Oh.. Or things one should be able to hit at those levels I guess.
Oh.. off hand it's core only also, but I don't think that really makes a big thing on this side. I think gm is probably making his own mosnters but does follow the cr thing. Which.. when i'm less tired i should read to answer myself too
| Zwordsman |
Now that i'ma bit rested..
magus for "comparison of power' isn't a bad idea
probably mostly offensive geared magic with ability to not die horribly next to the more tanky fighter.
not expecting super power or anything but decent survaivablity.
Off hand what i was looking at was..
sorcer-dragon disciple. thought about 2 dip into paladin for hp, possibly armor (though arcane failure sucks). maybe using Elven curve blade. Then I had trouble balancing str for damage and dex for more living/ranged attacks. (elven curve blade can be weapon finessed). Dex loses out a lot of damage but, boosts AC (though i hear dc matters less at high level)
Originally i was looking at paly2, sorc3 dd for a while. I do lose a few casting levels and spell levels which kinda sucks. for DCs and what not. so I was also thinking full sorc DD but that is very fleshy I'm guessing? even with stuff like toughness. losing swift to arcane armor stuff kinda sucks. means no spell and means no arcane strike.
| MindLord |
You could try an Arcane Archer if you want a ranged character. Using a bow to hit and magic to damage could take care of the strength problem you're having.
AC for a martial could be around 25 at level 5 and 30ish at level 10.
AC for an arcane caster might hit 20 if you specialize in defense.
You'll be somewhere in between with the right armors and feats, particularly Arcane Armor Training. You'll also want to bump up your spell DCs, since you'll be operating on low spell levels.
All this assumes you are going to try playing an arcane caster. Almost any divine caster can fill a magic warrior role easily.