Dimensional Savant "Whip" build


Advice


I am going to be introducing this character into a Way of the Wicked campaign soon. Starting at 10th level, and as a Duergar, I went through many rules acrobatics trying to make two other vastly different builds work; but with the amount of houseruling and hand waiving required... I decided to go with something more traditional.

Build:

Male Duergar Monk 2/Ranger 5/Horizon Walker 3
Sensei, Spirit Ranger, Nirmathi Irregular

LE medium humanoid
Init +1 Senses Darkvision (120) Listen +21 Spot +21

AC 20, touch 20, flat-footed 18
hp 101
Fort 13 ,Ref 9 ,Will 13

STR 10 DEX 12 CON 18 INT 10 WIS 26 CHA 3
Base Atk 9
Speed 20 ft

+2 Keen Urumi/[+2 Keen Urumi] +15/+10/[+15] (1d8+10/[1d8+10]/15-20/x2/[15-20/x2])
+2 Keen Urumi/[Unarmed Strike] +17/+12/[+15] (1d8+10/[1d6+8]/15-20/x2/[x2])
+2 Keen Urumi +19/+14 (1d8+10/15-20/x2)
Unarmed Strike +17/+12 (1d6+8/x2)

Special Attacks Stunning Fist
Space 5 Reach 5

Weapon Proficiency (Urumi), Two-Weapon Fighting, Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Savant, Dodge

Acrobatics +14, Climb +4, Escape Artist +13, Knowledge (geography) +9, Perception +21, Sense Motive +21, Stealth +12, Survival +12, Swim +4, Acrobatics +14, Climb +4, Escape Artist +13, Knowledge (geography) +9

Common, Dwarven, Undercommon

+2 Keen Urumi (2), Headband of Inspired Wisdom +4
7,990 GP

So in short, in combat I can use Dimension Door 11 times a day, to pull the 'nightcrawler' style teleport all around and flank with myself attacks; getting 3 attacks with the urumi and/or an unarmed strike. Not amazing - I have little to add to the attacks, no sneak attack or precision damage, I have a great critical range but nothing that triggers on a crit. Really, aside from the teleportation, all I have is vanilla attacks.

I went with 2 levels of Sensei monk to gain WIS to attacks and AC.
5 levels of ranger, will be 6 at 11th level, to get the TWF feats without DEX.
Of course Horizon Walker is there for the dimension door; which I use 3+WIS (11 total) times per day. (I used retraining rules and paid the 1,350 for the three feats retrained into the dimensional chain.)

I wanted a whip, or scorpion whip, which would have been a light weapon (+2 to hit while TWF, effectively) - but aside from the fact it isn't actually a monk weapon (thus it would have required the 'guided' property to use WIS), the damage and crit range are both abysmal. Again, not like I am doing anything special on a crit... but extra damage is extra damage.

Ideally I would build this guy with a pair of kukri or wakizashi (or another 18-20 crit range light melee weapon); but neither are "monk" weapons. And they do not match the former slaver flavor that a pair of whips (or whip-swords) does.

I had thought of dumping the monk levels, and using a monk's robe to get WIS to AC and the guided property to get WIS to hit and damage with my weapons. All I lose out on are the unarmed strike (not a huge issue), stunning fist (not a huge issue), and the WIS based inspire courage (+1 at 10th level; not a huge issue).

But then I either have to drop keen or drop the bonus to +1 on both weapons, and I would have to drop my headband of wisdom to a +2 instead of a +4; which drops my AC, attack, and damage (as well as will save, spell DCs, and skills) all by 1.

On the other hand, I would get ITWF right now, instead of at 11th; meaning an extra attack every round. And if I put the extra level (not certain I am going to bother trying to get ranger 10th for GTWF; so why bother with ranger 7th?) into fighter, I would get a bonus feat, and could start working on making those crits mean something. Or I could grab a level of rogue, ninja, or vivisectionist; to get some sneak attack damage (I will be flanking with myself after all).

So... input? advice? critiques?


Well, first thing I see is that if you swap out the ranger levels for fighter levels, you can still pick up Horizon Walker for the DD. This would give you two more feats to put into those making those criticals you'll be fishing up worth something. All you'll be giving up for this build would be skill points, which doesn't look like it would be a big loss.

*edit* One more level of monk, perhaps swapped out with a level of fighter, would get you Maneuver Training, which might work with that whip idea to make you a trip or reposition guy. Also gives you +10 to speed, which would extend your Dim. Dervish reach.

Liberty's Edge

You do not qualify for Dimensional Agility until you are able to cast Dimension Door (Horizon Walker 3). You can only take the Dimensional feats on your odd level feat selections so L9/11/13/15 to get the feats you want.


Joex; I took ranger levels to gain TWF (and ITWF) without the required DEX. Fighter would give me more feats, and I could build around something besides TWF; but if I want TWF this is one of the only ways I see.

Midnighter, I stated I used the retraining rules and paid for the retraining for the extra 3 feats.


Just realized Sensei WIS bonus only applies to attacks, not damage. That changes things; I will need guided anyway. And the monk's robe, in pathfinder, does not apply WIS to AC as it did in 3.5 (well, it was a belt in 3.5, but same difference).

So, I need monk levels if I want WIS to AC, and I need guided if I want WIS to attack and damage. Thus sensei and its 2nd level feature is irrelevant. I could instead go with weapon master, getting free proficiency and focus (and specialization, if I push it to 6th, doubt that is worth it though).

Aside from the BAB prerequisite issues, I would actually probably prefer to go monk instead of ranger, using flurry instead of TWF.

Is there any way to use my flurry BAB for prerequisites for a feat, if I only apply the benefits of the feat while flurrying?

Liberty's Edge

You mean have the 1st level Flurry of Blows count as TWF for the purpose of qualifying for Improved TWF? Not by RAW but if you can talk your DM into allowing it sure.


what feat?


No, not for ITWF; that comes at monk 8 for free.

I wanted to use the flurry BAB to qualify for Dimensional Savant.

I really want to fit it into this build at 9th/10th level (via retraining)...but no way to get a monk primary character's BAB up to +9. Even with 4 levels of +1 BAB classes (3 Horizon Walker, 1 anything else), it is only at +8 (+10 when flurrying).

I have decided to go all monk, anyway. One weapon for a flurry saves me a ton of gold vs. two weapons for TWF. So here is my current version of the build (again, using retraining at 9th to grab the extra 2 dimensional feats);

Cleric 1, Monk 6, Horizon Walker 3:

Male Duergar Cleric (Droskar) 1/Monk 6/Horizon Walker 3
Gray Disciple, Hungry Ghost Monk, Qinggong
LE medium humanoid

STR 10 DEX 14 CON 16 INT 12 WIS 26 CHA 3
Base Atk 7
Fort 12 ,Ref 8 ,Will 16
AC 22, touch 22, flat-footed 19
HP 101
Init +2 Senses Darkvision (120) Listen +21 Spot +21
Speed 40 ft

Domains: Deception (Trickery), Conversion (Inquisition)
Channel Energy: Negative

Traits
Wisdom in the Flesh (Stealth)
Undecided???

Attacks
+2 Wyroot (3 life points) Guided Keen Urumi Flurry +17 / +17 / +12 (1d8+10|15-20/x2)
+2 Wyroot (3 life points) Guided Keen Urumi +17 / +12 (1d8+10|15-20/x2)
Unarmed Strike Flurry +7 / +7 / +2 (1d8|x2)
Unarmed Strike +7 / +2 (1d8|x2)

Space 5 Reach 5

Feats
1st: Exotic Weapon Proficiency (Urumi)
Monk 1: Dodge
Monk 2: Deflect Arrows
3rd: Endurance
Monk 6: Combat Reflexes
9th: retrain 5th to Dimensional Agility
9th: retrain 7th to Dimensional Assault
9th: Dimensional Dervish

Skills
Acrobatics +15
Bluff +8
Climb +4
Diplomacy +8
Escape Artist +8
Heal +8
Intimidate +16
Knowledge (geography) +10
Knowledge (history) +5
Knowledge (nature) +5
Knowledge (planes) +5
Knowledge (religion) +5
Perception +21
Sense Motive +20
Stealth +15
Survival +12
Swim +4

Languages Common, Dwarven, Orc, Undercommon

Gear
+2 Wyroot (3 life points) Guided Keen Urumi [36,330 GP]
Headband of Inspired Wisdom +4 [16,000 GP]
[retraining expenses = 900 GP]
10,770 GP remaining

Sczarni

I think there was a FAQ saying that a monk could use their improved BAB when determining how Power Attack / Deadly Aim etc work... However, I don't know that you can use your improved BAB to qualify for such feats..

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