Disarm question


Rules Questions


Failing a disarm check by 10 or more makes you drop your weapon correct?

Does anything happen if you're unarmed and you fail by 10 or more?


Nope, and if sucessful you can automatically take the weapon.


If you are unarmed nothing happens.


Alright. Thanks guys.

Scarab Sages

I would like to add a question to the mix:

If an unarmed villager, one who does not have Improved Disarm or Improved Unarmed Strike, attempts to disarm a soldier, does the villager provoke twice, one due to making an attack roll with the Unarmed Strike, the other for not having Improved Disarm?


Should just be once for not having Improved Disarm, as it's a Combat Manuever not a normal attack. They'll also be taking the penalty for doing an unarmed disarm (on top of the penalty due to damage received when the soldier hits them)


The situation that came up was this: a monk with a staff in one hand made a disarm attempt with his empty hand. He rolled a one. I thought something worse should happen than just a miss.

I felt that since a quarterstaff is a two-handed weapon he shouldn't of even made the unarmed attempt but it's a monk so it plausible and the stat block (this was an NPC) listed seperate quarterstaff attacks as "one handed" or "two handed".

I know the staff has the option to be used as a double weapon but I never realized it could be used one handed. Or maybe this was just a specific feature of the NPC. He was a boss type after all.

Follow up question: while attempting a disarm you roll a 1 but you don't fail by 10. I think you should drop your weapon. It's a critical fail and should be punished! What do you think?


Andy Brown wrote:
Should just be once for not having Improved Disarm, as it's a Combat Manuever not a normal attack. They'll also be taking the penalty for doing an unarmed disarm (on top of the penalty due to damage received when the soldier hits them)

I'm not aware of a penalty to maneuvers due to aoo damage.

This situation would only provoke once because a maneuver is a specific type of attack. So disarming unarmed is a single attack. A character tripped by someone with greater trip and vicious stomp would provoke twice though..... hmmmm


Pax Rafkin wrote:

The situation that came up was this: a monk with a staff in one hand made a disarm attempt with his empty hand. He rolled a one. I thought something worse should happen than just a miss.

I felt that since a quarterstaff is a two-handed weapon he shouldn't of even made the unarmed attempt but it's a monk so it plausible and the stat block (this was an NPC) listed seperate quarterstaff attacks as "one handed" or "two handed".

I know the staff has the option to be used as a double weapon but I never realized it could be used one handed. Or maybe this was just a specific feature of the NPC. He was a boss type after all.

Follow up question: while attempting a disarm you roll a 1 but you don't fail by 10. I think you should drop your weapon. It's a critical fail and should be punished! What do you think?

I think punishing people who already fumbled is exceedingly cruel.

You can hold a two handed weapon in one hand but not wield it. Unless the monk has the quarter staff master feat.


Holding a 2-h weapon and Wielding a 2-h weapon are two entirely different things. Just because the Monk in question has a Quarterstaff ready doesn't mean both his hands are glued to it; it only means that making an attack with it requires both your hands to be occupied with wielding it. You can still do things like Spellcasting, disarm with Unarmed Strike, Grapple, defend with a Buckler, etc. but, if what you're doing involves keeping one hand off the 2-h weapon, you cease to threaten with it.


Davick wrote:
Andy Brown wrote:
Should just be once for not having Improved Disarm, as it's a Combat Manuever not a normal attack. They'll also be taking the penalty for doing an unarmed disarm (on top of the penalty due to damage received when the soldier hits them)
I'm not aware of a penalty to maneuvers due to aoo damage.

From the Combat Maneuvers section of http://paizo.com/pathfinderRPG/prd/combat.html

Quote:
Performing a Combat Maneuver: When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. While many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack), others require a specific action. Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver. If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll). If your target is stunned, you receive a +4 bonus on your attack roll to perform a combat maneuver against it.

(emphasis mine)

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