| Sean H |
I'm looking at Shatter Resolve specifically. It says that when creatures fail a save versus your channel, creatures become shaken for a number of rounds. Due to the way that fear effects work, subsequent channels would stack this effect, making creatures frightened and then panicked.
But what if you don't want them to run away? What if you only want them to remain shaken? Can you simply not use your feat?
| wraithstrike |
Generally speaking yes, but the game assumes you will use a feat such as weapon focus or spell penetration that is assumed to always be on.
In other words if a feat is assumed to always be one then it is a GM call. The rules do not cover it because they wont assume you will make a suboptimal decision.
The Morphling
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I'd like to see the RAW that says you must use it when feats are options in the first place...
The feat says that the fear occurs when they fail their save. There's nothing that says the feat can be turned off, thus by RAW the option doesn't exist. It's got to be written to be RAW, and if an option doesn't exist in the writing, it doesn't exist when played RAW.