Can you opt to not use a fear?


Rules Questions


I'm looking at Shatter Resolve specifically. It says that when creatures fail a save versus your channel, creatures become shaken for a number of rounds. Due to the way that fear effects work, subsequent channels would stack this effect, making creatures frightened and then panicked.

But what if you don't want them to run away? What if you only want them to remain shaken? Can you simply not use your feat?


By RAW, I don't think so, since it doesn't say 'you may'. I would allow it, however.


You can always (I say always, but I am sure there is some exception I am unaware of) choose to not use a feat.

In fact, I think it is more proper to say that mostly all feats are only activated if you choose to use it.

So RAW, yes you can choose to not activate the Shaken Resolve feat.


I'm not 100% sure on this, but I'm 99% sure that this is not an optional effect. It doesn't say you can choose to. It just says it is. Also, I'm just as sure that the effects stack. Serious business ability!


Generally speaking yes, but the game assumes you will use a feat such as weapon focus or spell penetration that is assumed to always be on.

In other words if a feat is assumed to always be one then it is a GM call. The rules do not cover it because they wont assume you will make a suboptimal decision.


Shatter Resolve is a feat that I would make optional. If this is for PFS you should go to your VC.

Shadow Lodge

RAW? No, you must use it.

Any reasonable GM wouldn't mind letting you choose not to, though. Typical for this kind of rules question.

Liberty's Edge

I'd like to see the RAW that says you must use it when feats are options in the first place...

Shadow Lodge

EldonG wrote:
I'd like to see the RAW that says you must use it when feats are options in the first place...

The feat says that the fear occurs when they fail their save. There's nothing that says the feat can be turned off, thus by RAW the option doesn't exist. It's got to be written to be RAW, and if an option doesn't exist in the writing, it doesn't exist when played RAW.


Without wording similar to, say, Power Attack ("You can choose to..."), I'd read this as a permanent alteration to channeling to damage undead - not something you could turn on or off at will.

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