Protection from the Slumber Hex?


Rules Questions

Grand Lodge

Is there anything that protects against the Slumber Hex? I thought maybe "Protection from Evil" did but according to the FAQ it does not.

Protection from Evil FAQ

Just wondering? Seems like there is nothing I can find?


Elven immunity to sleep. Being undead or a construct.


2 people marked this as a favorite.

MAKE YOUR SAVE


Pathfinder Maps Subscriber

The spell Hex Ward helps with TUA's method. The magic item "Hex Nail" might also be of use (Reign of Winter Player's Guide).

Sczarni

Resistance to Enchantment effects, or a Barbarian with Superstition.


Nefreet wrote:
Resistance to Enchantment effects, or a Barbarian with Superstition.

That is an interesting thought... is it an enchantment effect?

It is a supernatural ability... so it has no school and doesn't actually emulate a spell even though it references one....

hmmm....

I am just not sure.


Bleed 1 yourself ;-)

Sczarni

Slumber is as per the Sleep spell, which is Enchantment (compulsion, mind-affecting). Anything that is resistant or immune to any of those descriptors applies its resistance or immunity to Slumber.


Nefreet wrote:
Slumber is as per the Sleep spell, which is Enchantment (compulsion, mind-affecting). Anything that is resistant or immune to any of those descriptors applies its resistance or immunity to Slumber.

Right, I get that, but it also isn't the sleep spell. For example... it does not have the HD limitation attached. The sleep spell is being used to show a similar effect for reference, but this ability is not like the Healing hex which does act as a spell exactly.

Since it is a Supernatural ability, it is not subject to the same rules or classifications as spells are. I am willing to say that it is an enchantment effect, but I just don't know if that is truly supported by the RAW.

For example... if the same ability were a poison, worded in the same way but completely mundane (works in an Anti-magic field for example) would it still be an enchantment effect?

EDIT: It is also interesting to note that Evil Eye states that it is a mind affecting effect while Slumber does not.

Sczarni

Slumber doesn't need to say that it is mind-affecting, since it already references the Sleep spell.

Grand Lodge

S'Daria wrote:
Bleed 1 yourself ;-)

I don't think this method would work. Bleed occurs from an already existing wound, to be woken from sleep, you need to be freshly wounded.

A good idea might be to have a trained monkey on your shoulder that is specially trained to bite you on the nose as soon as you fall asleep :D


A partner who kicks you awake.


Keep an acid flask in a fragile container in your back pocket.... when you fall down, it breaks and wakes you up by dealing damage to you!

But don't get tripped... or sit down... or get attacked from behind.

Grand Lodge

hmmm funny such a simple hex can be so powerfully that nothing can protect against it....so a bad roll from the toughest monster or most powerful foe can screw the whole encounter up. I guess everything will be in pairs from now on until I kill the witch

Scarab Sages

Contingency: If hit by sleep, cast Stumble Gap on myself. Since I am asleep, I fail all Reflex saves =)

Shadow Lodge

Leadership=Immunity to magical sleep. Have an elven cohort who will only kick you awake any time you fall asleep in combat.

Really Good will save=Immunity to magical sleep. Make the saving throw. I like doing this with monks personally, because then you can beat down the witch.


2 people marked this as a favorite.
Slamy Mcbiteo wrote:
hmmm funny such a simple hex can be so powerfully that nothing can protect against it....so a bad roll from the toughest monster or most powerful foe can screw the whole encounter up. I guess everything will be in pairs from now on until I kill the witch

Never use a solo creature and expect it to live long. Action economy alone will kill it without slumber entering the mix.

The Exchange

blahpers wrote:
Slamy Mcbiteo wrote:
hmmm funny such a simple hex can be so powerfully that nothing can protect against it....so a bad roll from the toughest monster or most powerful foe can screw the whole encounter up. I guess everything will be in pairs from now on until I kill the witch
Never use a solo creature and expect it to live long. Action economy alone will kill it without slumber entering the mix.

+1

Sovereign Court

Mostly why I miss Beholders so much...they were frankly the perfect boss battles. RAYS EVERYWHERE!!!

But anyway, yeah use spells/items which protect against mind affecting effects to increase your chances of surviving. Construct, Vermins, Undead and elves are of course totally fine against it.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Protection from the Slumber Hex? All Messageboards

Want to post a reply? Sign in.