
Darkflame |

Male Human Blade bound magus 9
NG Medium Humanoid (human)
Init +1; Senses Perception +15
Defense
AC 20, touch 12, flat-footed 18 (+1 Dex +1 natural armor +1 deflection)
hp 76 (8d8+16+4)
Fort +10, Ref +5, Will +8
Offense
Speed 30 ft.
Attacks: scimitar +15 1d6+9 (18-20 x2)/+10 1d6+9 (18-20 x2)
spell combat with spellstrike: Int. Shocking grasp +12/+12/+7 Damage 8d6+1d6+9 (18-20/x2) / 1d6+9(18-20/x2) / 1d6+9(18-20/x2)
Arcane pool enhancement= add +2 attack +2 damage and (15-20x2) crit.
Arcane pool: 10
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Statistics (+2 to two ability scores Alt racial dual talented 20 point buy)
Str 20, Dex 12, Con 15, Int 20, Wis 10, Cha 7
Base Atk +6; CMB +11; CMD 22
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Feats
Weapon Focus Scimitar, extra arcane pool, combat casting, intensified spell, craft wondrous item
Traits Family Ties(campaign), Magical Lineage ”Shocking grasp”
Languages: Common Giant Orc Infernal Sylvan varissian abyddal undercommon
Equipment:
• +1 mithril Breastplate (5200g)
• +2 scimitar Black blade
• Belt of giant Str +2 (4000g)
• 3 pearls of power lvl1(3000g)
• 1 pearl of power lvl2 (2000g)
• Wand of shield (750g)
• Ring of deflection + 1
• Headband of Vast Intelligence +2 (4000g)
• Cloak of Resisance +2 (4000g)
• Amulet of natural armor +1 (1000g)
• Eyes of the eagle (1250g)
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spells known:
LVL1: Color Spray, Enlarge person, frostbite, grease, obscuring mist, reduce person, shield, chilled touch, Shocking grasp, true strike, Vanish, ray of enfeeblement, floating disk, Burning hands
LVL2: Acid arrow, Bear’s endurance, Bladed dash, Flaming sphere, frigid touch, Invisibility , Mirror image, Pyrotechnics, web
LVL3 Blink, Daylight, Displacement, Fly, Force Hook Charge, Haste, Lightning bolt, Stinking cloud, Vampiric Touch
Spells prepared:
lvl0: Detect magic, Light, Arcane mark , Read magic, Dancing Lights
lvl1: intensified Shocking grasp x3, Vanish, Enlarge Person, shield x2
lvl2: Bear's endurance, Frigid touch, Mirror image, Invisibility, Bladed dash
Lvl3: Fly, Int. Emp shocking grasp x2, vampiric touch
1. Extra arcane pool
2. .
3. Combat casting
4. .
5. Weapon focus Scimitar and intensified spell
6. arcane accuracy
7. craft “wondrous item”
8. .
9. .empower spell, accurate strike or spell blending heroism
10. .
11. quicken spell, extra arcana ghost blade
12. .critical strike
13. .critical focus
14. .
15. .spell perfection: ”shocking grasp”, maximize magic
16. .
17. .Bleeding critical, Maximize (metamagic)
18. .arcana
19. .feat
20. .
I only can't decide between accurate strike or spell blending heroism
i dont think using my arcane pool is that good as im already hitting on 3's and 6's
i got 36 hours left to craft my +4 belt of giant str so i don't think hitting is the problem. this is why i think heroism is the best buff i can get but its a spell i dont realy feel room for!!
i need to get more pearls for certain!!

Darkflame |

also +2 to saves wich is not only good to add to hit but also to confirm those needed criticals
heroism is good i know this but i dont know if its better aposed to an arcana wich cost me points to use while i also got arcane acuracy to give me +5 in 1 turn.
i think i answered my own question acurate strike is just not worth it.
if you know a better arcana than spell blending heroism please tell me!!