help me chose arcana for magus


Male Human Blade bound magus 9
NG Medium Humanoid (human)
Init +1; Senses Perception +15

AC 20, touch 12, flat-footed 18 (+1 Dex +1 natural armor +1 deflection)
hp 76 (8d8+16+4)
Fort +10, Ref +5, Will +8
Speed 30 ft.
Attacks: scimitar +15 1d6+9 (18-20 x2)/+10 1d6+9 (18-20 x2)
spell combat with spellstrike: Int. Shocking grasp +12/+12/+7 Damage 8d6+1d6+9 (18-20/x2) / 1d6+9(18-20/x2) / 1d6+9(18-20/x2)
Arcane pool enhancement= add +2 attack +2 damage and (15-20x2) crit.
Arcane pool: 10
Statistics (+2 to two ability scores Alt racial dual talented 20 point buy)
Str 20, Dex 12, Con 15, Int 20, Wis 10, Cha 7
Base Atk +6; CMB +11; CMD 22
Weapon Focus Scimitar, extra arcane pool, combat casting, intensified spell, craft wondrous item
Traits Family Ties(campaign), Magical Lineage ”Shocking grasp”
Languages: Common Giant Orc Infernal Sylvan varissian abyddal undercommon

• +1 mithril Breastplate (5200g)
• +2 scimitar Black blade
• Belt of giant Str +2 (4000g)
• 3 pearls of power lvl1(3000g)
• 1 pearl of power lvl2 (2000g)
• Wand of shield (750g)
• Ring of deflection + 1
• Headband of Vast Intelligence +2 (4000g)
• Cloak of Resisance +2 (4000g)
• Amulet of natural armor +1 (1000g)
• Eyes of the eagle (1250g)

spells known:
LVL1: Color Spray, Enlarge person, frostbite, grease, obscuring mist, reduce person, shield, chilled touch, Shocking grasp, true strike, Vanish, ray of enfeeblement, floating disk, Burning hands
LVL2: Acid arrow, Bear’s endurance, Bladed dash, Flaming sphere, frigid touch, Invisibility , Mirror image, Pyrotechnics, web
LVL3 Blink, Daylight, Displacement, Fly, Force Hook Charge, Haste, Lightning bolt, Stinking cloud, Vampiric Touch
Spells prepared:
lvl0: Detect magic, Light, Arcane mark , Read magic, Dancing Lights
lvl1: intensified Shocking grasp x3, Vanish, Enlarge Person, shield x2
lvl2: Bear's endurance, Frigid touch, Mirror image, Invisibility, Bladed dash
Lvl3: Fly, Int. Emp shocking grasp x2, vampiric touch

1. Extra arcane pool
2. .
3. Combat casting
4. .
5. Weapon focus Scimitar and intensified spell
6. arcane accuracy
7. craft “wondrous item”
8. .
9. .empower spell, accurate strike or spell blending heroism
10. .
11. quicken spell, extra arcana ghost blade
12. .critical strike
13. .critical focus
14. .
15. .spell perfection: ”shocking grasp”, maximize magic
16. .
17. .Bleeding critical, Maximize (metamagic)
18. .arcana
19. .feat
20. .

I only can't decide between accurate strike or spell blending heroism
i dont think using my arcane pool is that good as im already hitting on 3's and 6's
i got 36 hours left to craft my +4 belt of giant str so i don't think hitting is the problem. this is why i think heroism is the best buff i can get but its a spell i dont realy feel room for!!
i need to get more pearls for certain!!

Hexcrafting :)

im not a hexcrafter so i need to chose between the arcana's

im lvling up to 9 now.

nobody wanne help?

Silver Crusade

Hasted Assault is amazing for those combats when you don't have a haste spell to use. If you're not having problems landing your attacks, Accurate Strike and Spell Blending for heroism are both wasted arcana. All heroism is going to give you is an extra +2 to hit, which is wasted.

also +2 to saves wich is not only good to add to hit but also to confirm those needed criticals

heroism is good i know this but i dont know if its better aposed to an arcana wich cost me points to use while i also got arcane acuracy to give me +5 in 1 turn.

i think i answered my own question acurate strike is just not worth it.

if you know a better arcana than spell blending heroism please tell me!!

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