Hot nasty speed


Advice


In our new campaign I have made a human barbarian. We were allowed point buy or any rolling method and using "Heroic" I rolled up a character truly fitting that description. I put an 18 in Dex and the human +2 to make a 20 so that Light armor would be less of an issue. Then I used both first level feats to buy Fleet. This gave me a speed of 50. At 2nd level I took the Swift foot Rage power.

I intend to continue maxing out the Acrobatics skill so that I can tumble through threatened squares during my incredible combat movements. Also I will keep using every investment to enhance the characters speed. I want to make the fastest warrior possible. Are there any other ways I can do this than Fleet Feats and Swift foot rage powers? What vulnerabilities should I watch out for? Help me make a barbarian of legendary speed.


You could dip one level of cleric or inquisitor with the Travel domain.


A dip in cleric with travel domain will net you +10 ft speed as well as nicer saves and some first levelspells.


Frederic wrote:

In our new campaign I have made a human barbarian. We were allowed point buy or any rolling method and using "Heroic" I rolled up a character truly fitting that description. I put an 18 in Dex and the human +2 to make a 20 so that Light armor would be less of an issue. Then I used both first level feats to buy Fleet. This gave me a speed of 50. At 2nd level I took the Swift foot Rage power.

I intend to continue maxing out the Acrobatics skill so that I can tumble through threatened squares during my incredible combat movements. Also I will keep using every investment to enhance the characters speed. I want to make the fastest warrior possible. Are there any other ways I can do this than Fleet Feats and Swift foot rage powers? What vulnerabilities should I watch out for? Help me make a barbarian of legendary speed.

In the end you'll have to progress with monk to get the fastest possible warrior.

If you settle for "fast, but not fastest", you can do the dips mentioned above and add speed-enhancing items such as boots of springing and striding. Just be careful what you choose: A lot of stuff overlaps.

Also consider the "run" feat to utilize that speed even better :-)


Id like to keep it purely in the Barbarian class if at all possible. The run feat would be a good one. I see that it allows me to keep Dex to AC and gives a nice jump bonus. I will make that my next feat.


See if you'd be allowed to be polymorphed permanently into a centaur. Then you could wear horseshoes of speed for a permanent +30' move.


8 levels of Cleric with the Travel and Rage domain would give you 8 rounds of Barbarian Rage and +10 feet movement. Probably not worth the trade-out.

Scarab Sages

At mid-higher levels, get the spell haste on you as often as possible.

Scarab Sages

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

If you were an Elf barbarian you could get +1' move speed per level as your alternate favorite class ability. It means you're slower at lvl 1, but by lvl 5 you've capped out your Fleet x3 and the elf starts pulling ahead.

without magic or gear, lvl 20 elf barbarian with fleet x 3 and swift foot rage power x 3 and Sprint rage power could charge 270' once per rage.


Spherewalker's Staff from Demon's Heresy (Wrath of the Righteous AP) increases base land speed (unnamed bonus) by 10 ft if the staff is carried (even when stowed). It's not available for PFS though; and since it's from an AP GMs might be more reluctant to allow it, especially from a Mythic AP.


dip 1 in oracle of metal or fire for dance of blades or cinder dance. both give a +10 move boost and some utility powers (and the ability to take other revelations via feat), some utility magics, and the legalistic "curse" (while making you a bit more honor-bound, lest ye be debuffed) can make for a nice buff when you need it.

boots o' striding/springing are helpful, as is expeditious retreat/haste if you can get them.


Sangalor wrote:


In the end you'll have to progress with monk to get the fastest possible warrior.

Are you sure about that? The monk bonus is an enhancement bonus, so you need at least 12 levels to get any benefit at all. Couldn't those 10 ft of movement be gotten easier in some other way?

Since you surely want other classes first (cleric, oracle, barbarian at the very least) monk will never give beyond 20ft of movement at 20th level (that is, monk16/cleric1/barb1/oracle1 with one free level). There might be other ways to get that fast without having to go monk16, though I admit I haven't researched it further.


Why run? Fly! With wings, you usually have a higher standard speed. Not sure how it works with everything else though.

Two levels on Ninja get you Ki, which you can use to boost speed 20' for a round. You can also get the Acrobatic Master trick for a +20 boost to acrobatics, and with a further investment (2 levels or one feat) get High Jumper to halve high jump DCs. Vanish is great for moving into position for that full round attack, or for escaping. The Rogue Talent Peerless Maneuver gives you best of 2d20 for an acrobatics check 1/day.

/cevah


Well we are playing the Skulls and Shackles and GM has mandated only core races and classes, so no Centaur ninjas. The party already has a Cleric. I guess I could dip into Inquisitor for travel domain but I think Ill just save up for the boots o striding. I have the responsibility to provide Att and Dmg to the party. I dont see a cap on Fleet so Ill keep dumping that in. It says you can take the feat "Multiple times" so Yeah. Rinse and repeat.


Ilja wrote:
Sangalor wrote:


In the end you'll have to progress with monk to get the fastest possible warrior.

Are you sure about that? The monk bonus is an enhancement bonus, so you need at least 12 levels to get any benefit at all. Couldn't those 10 ft of movement be gotten easier in some other way?

Since you surely want other classes first (cleric, oracle, barbarian at the very least) monk will never give beyond 20ft of movement at 20th level (that is, monk16/cleric1/barb1/oracle1 with one free level). There might be other ways to get that fast without having to go monk16, though I admit I haven't researched it further.

Yes, I maintain that view. You need to progress with it far enough, though. After all, enhancement bonus items that grant extra speed for more than a few rounds/day are rather rare, they usually cap out at 10ft. Having haste or something comparable on yourself is of course quite good, but it isn't consistent and always on.

Depending on the campaign having at least 60 ft always on movement can be really handy - you are simply twice as fast as almost everyone else, can go the same distance with single move for which others need double move...

If you go for items you probably need to custom-create them, e.g. create an improved version of springing and striding boots.


You have move 50 at level one that is great:)
If you want to use that super speed you will need feats like: mobility, dragon style, nible step and pehaps a reach weapon. Remember to get the beast totem Line of rage powers so you get to pounce with all your speed.


Catfolk w/catfolk exemplar feat gains +20' racial bonus when using charge, run, or withdraw.

Shadow Lodge

You can get the racial elf favored class bonus via the racial heritage feat to got some more speed. Maybe you could see if your GM will let you retrain as well.


As a Human Get the Racial Heritage feat for the Elf fav. class bonus.

pick charger and adopted(catfolk) as your traits: charger gives +10' speed when charging, and adopted allows you to pick up the catfolk sprinter trait/catfolk exemplar combo I mentioned earlier. So with 2 feats and 2 traits you'll (eventually) get +20' speed (with an additional +30' when charging) all in addition to your barbarian stuff w/o having to dip into other classes.

EDIT: sorry i misread adopted. it gets you a race trait not a racial trait of the selected race.
Personally I prefer the catfolk route over the elf one anyways, 'cuz with catfolk you can get nimble striker and pounce to full claw attack at end of charge and not take the AC penalty. But either option is good.

Scarab Sages

race trait =/= racial trait. There is a reason every min/maxer in the world doesn't have Adopted: human (extra feat). Also the human still wouldn't qualify for catfolk exemplar because they don't meet Prerequisite: Catfolk

If you were an elf the Spell-dancer Magus can use their arcane pool to give a small speed bonus (enchantment bonus though).


If you know what Skull and Shackles' campaign theme is, you probably don't need to put much more resources into being Speedy Gonzalez. There's going to be limited room to run in this campaign.


Im beginning to realize this. Maybe Ill take the beast totem pounce rage power and the run feat and call it good. 250 should be plenty.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Hot nasty speed All Messageboards

Want to post a reply? Sign in.