| Frederic |
In our new campaign I have made a human barbarian. We were allowed point buy or any rolling method and using "Heroic" I rolled up a character truly fitting that description. I put an 18 in Dex and the human +2 to make a 20 so that Light armor would be less of an issue. Then I used both first level feats to buy Fleet. This gave me a speed of 50. At 2nd level I took the Swift foot Rage power.
I intend to continue maxing out the Acrobatics skill so that I can tumble through threatened squares during my incredible combat movements. Also I will keep using every investment to enhance the characters speed. I want to make the fastest warrior possible. Are there any other ways I can do this than Fleet Feats and Swift foot rage powers? What vulnerabilities should I watch out for? Help me make a barbarian of legendary speed.
| Sangalor |
In our new campaign I have made a human barbarian. We were allowed point buy or any rolling method and using "Heroic" I rolled up a character truly fitting that description. I put an 18 in Dex and the human +2 to make a 20 so that Light armor would be less of an issue. Then I used both first level feats to buy Fleet. This gave me a speed of 50. At 2nd level I took the Swift foot Rage power.
I intend to continue maxing out the Acrobatics skill so that I can tumble through threatened squares during my incredible combat movements. Also I will keep using every investment to enhance the characters speed. I want to make the fastest warrior possible. Are there any other ways I can do this than Fleet Feats and Swift foot rage powers? What vulnerabilities should I watch out for? Help me make a barbarian of legendary speed.
In the end you'll have to progress with monk to get the fastest possible warrior.
If you settle for "fast, but not fastest", you can do the dips mentioned above and add speed-enhancing items such as boots of springing and striding. Just be careful what you choose: A lot of stuff overlaps.Also consider the "run" feat to utilize that speed even better :-)
AmosTrask32
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If you were an Elf barbarian you could get +1' move speed per level as your alternate favorite class ability. It means you're slower at lvl 1, but by lvl 5 you've capped out your Fleet x3 and the elf starts pulling ahead.
without magic or gear, lvl 20 elf barbarian with fleet x 3 and swift foot rage power x 3 and Sprint rage power could charge 270' once per rage.
| AndIMustMask |
dip 1 in oracle of metal or fire for dance of blades or cinder dance. both give a +10 move boost and some utility powers (and the ability to take other revelations via feat), some utility magics, and the legalistic "curse" (while making you a bit more honor-bound, lest ye be debuffed) can make for a nice buff when you need it.
boots o' striding/springing are helpful, as is expeditious retreat/haste if you can get them.
| Ilja |
In the end you'll have to progress with monk to get the fastest possible warrior.
Are you sure about that? The monk bonus is an enhancement bonus, so you need at least 12 levels to get any benefit at all. Couldn't those 10 ft of movement be gotten easier in some other way?
Since you surely want other classes first (cleric, oracle, barbarian at the very least) monk will never give beyond 20ft of movement at 20th level (that is, monk16/cleric1/barb1/oracle1 with one free level). There might be other ways to get that fast without having to go monk16, though I admit I haven't researched it further.| Cevah |
Why run? Fly! With wings, you usually have a higher standard speed. Not sure how it works with everything else though.
Two levels on Ninja get you Ki, which you can use to boost speed 20' for a round. You can also get the Acrobatic Master trick for a +20 boost to acrobatics, and with a further investment (2 levels or one feat) get High Jumper to halve high jump DCs. Vanish is great for moving into position for that full round attack, or for escaping. The Rogue Talent Peerless Maneuver gives you best of 2d20 for an acrobatics check 1/day.
/cevah
| Frederic |
Well we are playing the Skulls and Shackles and GM has mandated only core races and classes, so no Centaur ninjas. The party already has a Cleric. I guess I could dip into Inquisitor for travel domain but I think Ill just save up for the boots o striding. I have the responsibility to provide Att and Dmg to the party. I dont see a cap on Fleet so Ill keep dumping that in. It says you can take the feat "Multiple times" so Yeah. Rinse and repeat.
| Sangalor |
Sangalor wrote:
In the end you'll have to progress with monk to get the fastest possible warrior.Are you sure about that? The monk bonus is an enhancement bonus, so you need at least 12 levels to get any benefit at all. Couldn't those 10 ft of movement be gotten easier in some other way?
Since you surely want other classes first (cleric, oracle, barbarian at the very least) monk will never give beyond 20ft of movement at 20th level (that is, monk16/cleric1/barb1/oracle1 with one free level). There might be other ways to get that fast without having to go monk16, though I admit I haven't researched it further.
Yes, I maintain that view. You need to progress with it far enough, though. After all, enhancement bonus items that grant extra speed for more than a few rounds/day are rather rare, they usually cap out at 10ft. Having haste or something comparable on yourself is of course quite good, but it isn't consistent and always on.
Depending on the campaign having at least 60 ft always on movement can be really handy - you are simply twice as fast as almost everyone else, can go the same distance with single move for which others need double move...If you go for items you probably need to custom-create them, e.g. create an improved version of springing and striding boots.
| james knowles |
As a Human Get the Racial Heritage feat for the Elf fav. class bonus.
pick charger and adopted(catfolk) as your traits: charger gives +10' speed when charging, and adopted allows you to pick up the catfolk sprinter trait/catfolk exemplar combo I mentioned earlier. So with 2 feats and 2 traits you'll (eventually) get +20' speed (with an additional +30' when charging) all in addition to your barbarian stuff w/o having to dip into other classes.
EDIT: sorry i misread adopted. it gets you a race trait not a racial trait of the selected race.
Personally I prefer the catfolk route over the elf one anyways, 'cuz with catfolk you can get nimble striker and pounce to full claw attack at end of charge and not take the AC penalty. But either option is good.
Timebomb
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race trait =/= racial trait. There is a reason every min/maxer in the world doesn't have Adopted: human (extra feat). Also the human still wouldn't qualify for catfolk exemplar because they don't meet Prerequisite: Catfolk
If you were an elf the Spell-dancer Magus can use their arcane pool to give a small speed bonus (enchantment bonus though).