Titania, the Summer Queen 
                
                
                
                
                
              
              
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So you want to spend your off adventuring time making a little money on the side, for a little extra cash? You saw that companions make anywhere from 5cp to 10 gold pieces an hour, and want a piece of the action? Well I have come up with a little helper to determine what you should get paid per hour, and how many customers you might get in a days time.
Take a look at it and tell me what you think.
I plan on also maximum pay for level of ranks in the profession.
| SiuoL | 
| 1 person marked this as a favorite. | 
The lawful Paladin side of me is thinking that it's evil, therefore it shall be banish! But my rogue side is telling me, I see the potential or a streamline services for nobles and merchants to have some out-worldly entertainment. Setting up a high class lodge with bar and hot tubs. Each costumer has their own lodge with high security. We have "bar maids" to provide many different can of services, while rogue can ear drop to get political info and sell them for more money. Also, it's always easier to kill someone after they are satisfied by the services we provided.
| Trent formaldehime | 
Borthos Brewhammer wrote:Wow, you have a lot of time on your hands.I am about to run a campaign where in the beginning the PC's could have a variety of different jobs in a frontier.
Part of me hopes that your players wouldn't go that low, but another part wants to see the hilarity that ensures.
              
                
                
                   
                
                
                   I'm Hiding In Your Closet 
                
                
                
                
                
              
              
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Neat - that's a pretty good result on a Craft (RPG) check, too.
I'm sure you've heard of the 3.5 Book of Erotic Fantasy, and possibly Encyclopedia Arcane: Nymphology - Blue Magic - but what I can also recommend is Green Ronin's Testament: Roleplaying In The Biblical Era, which includes, among a wealth of other excellent (if in some need of reexamination for balance and PC plausibility) material for all manner of settings, the Qedeshot base class - why settle for a chintzy skill-boost trait that labels you a "Calistrian Prostitute" when you could be the whole tamale (or taco)? A sort of athletic divine Bard, their spell list includes such blessings as coming of age, which, after a 10-minute casting time and the price of 500 experience for the target, magically transmutes virgins into non-virgins. TA-DA (Oh, and here's a permanent +1 to your choice of ability score, one per customer, no backsies)!
              
                
                
                   
                
                
                   Titania, the Summer Queen 
                
                
                
                
                
              
              
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Neat - that's a pretty good result on a Craft (RPG) check, too.
I'm sure you've heard of the 3.5 Book of Erotic Fantasy, and possibly Encyclopedia Arcane: Nymphology - Blue Magic - but what I can also recommend is Green Ronin's Testament: Roleplaying In The Biblical Era, which includes, among a wealth of other excellent (if in some need of reexamination for balance and PC plausibility) material for all manner of settings, the Qedeshot base class - why settle for a chintzy skill-boost trait that labels you a "Calistrian Prostitute" when you could be the whole tamale (or taco)? A sort of athletic divine Bard, their spell list includes such blessings as coming of age, which, after a 10-minute casting time and the price of 500 experience for the target, magically transmutes virgins into non-virgins. TA-DA (Oh, and here's a permanent +1 to your choice of ability score, one per customer, no backsies)!
I have not. Sounds like interesting reads though.
              
                
                
                   
                
                
                   Titania, the Summer Queen 
                
                
                
                
                
              
              
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Titania, the Summer Queen wrote:Part of me hopes that your players wouldn't go that low, but another part wants to see the hilarity that ensures.Borthos Brewhammer wrote:Wow, you have a lot of time on your hands.I am about to run a campaign where in the beginning the PC's could have a variety of different jobs in a frontier.
I am putting together a list of many different jobs that are needed. Including excavation. I will be doing it similar to the skull and shackles style from book one.
| Tangaroa | 
The Book of Erotic Fantasy has nude artwork in it (although fun/artsy) and mature themes (obviously) - just a heads up if you're planning on buying the pdf.
| Peasant | 
Without knowing the true value of a gold piece in your homebrew it's difficult to fairly judge these numbers. That said, let us imagine a somewhat comely (Cha 16) and street smart (Wis) individual that knows the ins and outs of the trade (Profession and Diplomacy are trained skills) but is inexperienced. For such a person, entirely average rolls on these tables would be Profession 17-18 & Diplomacy 15-16... two clients and a total of ~1.35 GP... in an hour. A slightly off hour (just one customer) would cut the income by half.
Let's compare that to the Profession skill RAW. The same person would earn ~9 GP per week of "dedicated" work, which probably means something akin to the 40-hour work week, though it might mean much longer hours in a fantasy setting. That works out to something like 2 SP per hour, slightly less than a completely average and untrained person would make for whoring on these tables (results of 10 and 10 produce 3 SP in an hour). Per RAW for the skill, untrained laborers (persons lacking any ranks in Profession) earn 1 SP per day (let's call that 1 CP per hour). These numbers suggest that unless you are trying to portray a den of iniquity, your figures are a bit off. Spreading one's legs increases the income of the common man or woman by 3000% and dwarfs the earning potential of trades that require significant training.
... It is noteworthy at this point in the analysis that Diplomacy has a multiplicative effect, whereas Profession has only an additive effect on your income. In settings where prostitution is legal and moral, Paladins would be among your top performers...
Your figures make a lot more sense to me if we consider the Perform skill, which also outstrips the earning potential of a mere profession. Per the RAW for that skill, the same individual would earn ~6 SP per evening's work but it would take only a small circumstance bonus, a masterwork "instrument" or a bit of luck to reach parity with the income from your tables. Reclassifying prostitution as Perform is probably a better fit, though I would hesitate to try and figure out what skills to associate with Versatile Performance (Prostitution). If you made that change these tables become a way to add detail to the execution of the skill but do not imbalance it any particular fashion.
              
                
                
                   
                
                
                   Mathwei ap Niall 
                
                
                
                
                
              
              
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Without knowing the true value of a gold piece in your homebrew it's difficult to fairly judge these numbers. That said, let us imagine a somewhat comely (Cha 16) and street smart (Wis) individual that knows the ins and outs of the trade (Profession and Diplomacy are trained skills) but is inexperienced. For such a person, entirely average rolls on these tables would be Profession 17-18 & Diplomacy 15-16... two clients and a total of ~1.35 GP... in an hour. A slightly off hour (just one customer) would cut the income by half.
Let's compare that to the Profession skill RAW. The same person would earn ~9 GP per week of "dedicated" work, which probably means something akin to the 40-hour work week, though it might mean much longer hours in a fantasy setting. That works out to something like 2 SP per hour, slightly less than a completely average and untrained person would make for whoring on these tables (results of 10 and 10 produce 3 SP in an hour). Per RAW for the skill, untrained laborers (persons lacking any ranks in Profession) earn 1 SP per day (let's call that 1 CP per hour). These numbers suggest that unless you are trying to portray a den of iniquity, your figures are a bit off. Spreading one's legs increases the income of the common man or woman by 3000% and dwarfs the earning potential of trades that require significant training.
... It is noteworthy at this point in the analysis that Diplomacy has a multiplicative effect, whereas Profession has only an additive effect on your income. In settings where prostitution is legal and moral, Paladins would be among your top performers...
Your figures make a lot more sense to me if we consider the Perform skill, which also outstrips the earning potential of a mere profession. Per the RAW for that skill, the same individual would earn ~6 SP per evening's work but it would take only a small circumstance bonus, a masterwork "instrument" or a bit of luck to reach parity with the income from your tables. Reclassifying prostitution as Perform...
Yeah but you are forgetting to factor in the houses cut, which should be about 50%-75% of the take.
Hey, pimpin ain't easy but it's profitable.| Tormsskull | 
Your figures make a lot more sense to me if we consider the Perform skill,
Definitely gotta keep it as Profession (Oldest in the World).
Hey, pimpin ain't easy but it's profitable.
lol. I immediately pictured a halfling keeping his stable of women in line with the backhand slap.
| AndIMustMask | 
The lawful Paladin side of me is thinking that it's evil, therefore it shall be banish! But my rogue side is telling me, I see the potential or a streamline services for nobles and merchants to have some out-worldly entertainment. Setting up a high class lodge with bar and hot tubs. Each costumer has their own lodge with high security. We have "bar maids" to provide many different can of services, while rogue can ear drop to get political info and sell them for more money. Also, it's always easier to kill someone after they are satisfied by the services we provided.
why would the paladin side say it's evil? if they're doing it by choice, and it's legal in whatever country, i'm not sure why they'd complain.
honestly, a paladin who's cool with it would be the best friend of most establishments of that kind--you know they'd treat the girls well, pay well (or extra, the bleeding hearts that they are), and diseases or other nastiness would never be a problem. or if they're not the kind to partake, they can still go through and high-five all the workers via lay on hands and the remove disease mercy.
              
                
                
                   
                
                
                   Titania, the Summer Queen 
                
                
                
                
                
              
              
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SiuoL wrote:The lawful Paladin side of me is thinking that it's evil, therefore it shall be banish! But my rogue side is telling me, I see the potential or a streamline services for nobles and merchants to have some out-worldly entertainment. Setting up a high class lodge with bar and hot tubs. Each costumer has their own lodge with high security. We have "bar maids" to provide many different can of services, while rogue can ear drop to get political info and sell them for more money. Also, it's always easier to kill someone after they are satisfied by the services we provided.why would the paladin side say it's evil? if they're doing it by choice, and it's legal in whatever country, i'm not sure why they'd complain.
honestly, a paladin who's cool with it would be the best friend of most establishments of that kind--you know they'd treat the girls well, pay well (or extra, the bleeding hearts that they are), and diseases or other nastiness would never be a problem. or if they're not the kind to partake, they can still go through and high-five all the workers via lay on hands and the remove disease mercy.
I cuncur
| bfobar | 
Jubal Breakbottle wrote:Your pay scale should be exponential not linear. And 10 gp is too low for a maximum.That 10gp is the limit for 1 hours worth of fun with a companion listed in the services. Your courteson is still making 100 gold a night for 10 hours.
10 hours straight? Hope they're immune to fatigue.
| Kris Myatt 47 | 
Well, not sure how well this will be received, no pun intended, but there is an OGL compliant d20 booked called: Book of Erotic Fantasy. If you really are interested in running a campaign based off of sexual experiences, I'd suggest buying it.
Has everything from rules, classes, prestige classes, skills, feats, spells, toys, and even the disease(s) part. Again, don't shoot the messenger, just trying to help out a gamer that may be interested. :)
| Peasant | 
I was thinking of adding a limit determined by your ranks. Maybe a dm roll of d4 for ranks of 1-5, d6 for 6-10, d8's for ranks of 11 plus.
While I still feel that your figures, tied to the Profession skill, suggest that prostitution is the backbone of the economy, I like this limitation. It suggests that less experienced prostitutes manage their time less efficiently, fail to stand out among competition or simply lack endurance/perseverance.
As an aside, and because Pathfinder logic can be fun... An intimate encounter would most likely be resolved with a single die roll. According to Paizo's NPC Gallery, a typical Drunkard is a CR 1 encounter. That makes a single drunkard worth 135 xp each to a party of 1-3 aspiring prostitutes. On the standard xp track, and continuing to use Paizo's NPC Gallery, after 15 such encounters they would be considered a typical Prostitute (Expert 1/Rogue 1). Since an APL +0 encounter is thought to consume around 25% of resources (in this case probably fatigue), that would take about 4 days. Further intimate encounters would become progressively easier as the tumble dropped to APL-1 and lower and the levels would just fly by. After 778 drunks, which would take a mere seven months even at the unambitious pace of 4/night set in the early days the trio would reach Merchant Prince (Expert 4/Rogue 6) level. Inexplicably, these prostitutes would rarely be murdered by their johns, having more than enough hit points to soak up something as trivial as a sword to the gut and would have adequate character wealth to pay for Remove Disease til the cows come home.
The moral of the story? Calistrian temples must love Spring Break. After a mere two week drunken party, their acolytes could become master courtesans and fill the temple coffers with an unseemly amount of coin.
| Jubal Breakbottle | 
Jubal Breakbottle wrote:Your pay scale should be exponential not linear. And 10 gp is too low for a maximum.That 10gp is the limit for 1 hours worth of fun with a companion listed in the services. Your courteson is still making 100 gold a night for 10 hours.
that's still cheap at the high end. So I'm told...
              
                
                
                   
                
                
                   Titania, the Summer Queen 
                
                
                
                
                
              
              
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Titania, the Summer Queen wrote:that's still cheap at the high end. So I'm told...Jubal Breakbottle wrote:Your pay scale should be exponential not linear. And 10 gp is too low for a maximum.That 10gp is the limit for 1 hours worth of fun with a companion listed in the services. Your courteson is still making 100 gold a night for 10 hours.
Just using Pathfinders rate