| Mark_Twain007 |
I'm working on a very specific rouge build that would use a wand of magic missile most of the time in combat. My question is to save money I want craft wand, which requires CL 5. So does having the minor and major magic rouge talents actually give me a caster level?
That way I could craft wands. I looked at master craftsmen, but that only applies for Craft wonderus item, and Craft arm and armor.
As a side note can you take the Major Magic rouge talent more than once?
Michael Sayre
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| 1 person marked this as a favorite. |
No, but you can probably get a job at Macy's or Sephora pretty easily
:D
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Yes, Rogue talents like Minor Magic do give you an effective caster level for crafting purposes. There's even a FAQ on it.
| DM_Blake |
I normally don't critique misspellings, but the irony of misspelling "rogue" as "rouge" AND having Mark Twain, as educated and literate a man as there ever was, as your namesake, is too juicy to pass up. I'm sure Mr. Twain would not approve.
Back to your question, Sslarn answered it very well, but I have a followup question: what Rogue build are you planning that uses magic missiles in combat? I'm curious, because it seems to me that you're giving up your Sneak Attacks with magic missile, so I'm wondering what you're doing to make up for the loss?
| Pizza Lord |
As Ssalarn said, Minor magic will give a caster level equal to your rogue level. So at Rogue 5, you could qualify for Craft wand.
You would have a +5 penalty to the spellcraft DC to make the wand because you don't have the required magic missile spell (unless you have someone else assist who does).
With the Major magic talent you could select magic missile as your spell-like ability choice and thus be able to craft such wands normally.
However, you will still need to use the Use Magic Device skill (DC 20) to use the wand of magic missile because having a spell-like ability is not the same as having the spell on your class list which is a requirement for using spell trigger items.
1) FAQ
Spell-Like Abilities as Spells: Does a creature with a spell-like ability count as having that spell on its spell list for the purpose of activating spell completion or spell trigger items?No. A spell-like ability is not a spell, having a spell-like ability is not part of a class's spell list, and therefore doesn't give the creature the ability to activate spell completion or spell trigger items.
—Sean K Reynolds, 08/22/11
| Devilkiller |
Also note that when crafting a wand you have to supply the spell prerequisite somehow. I think that using Magic Missile as a spell-like ability would work. Other options might include getting an ally to cast Magic Missile or perhaps buying a "seed" wand of Magic Missile and using it to help you craft others. You could use a scroll too, but that's a tougher Use Magic Device check.
I too am curious about this Magic Missile based Rogue. I'd think that a Scorching Ray based Rogue with Acid Arrow and Magic Missile as backup wands might be more practical. The ranged touch attack cantrips Bizbag mentioned could also be nice for lower levels.
Michael Sayre
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Also note that when crafting a wand you have to supply the spell prerequisite somehow. I think that using Magic Missile as a spell-like ability would work. Other options might include getting an ally to cast Magic Missile or perhaps buying a "seed" wand of Magic Missile and using it to help you craft others. You could use a scroll too, but that's a tougher Use Magic Device check.
I too am curious about this Magic Missile based Rogue. I'd think that a Scorching Ray based Rogue with Acid Arrow and Magic Missile as backup wands might be more practical. The ranged touch attack cantrips Bizbag mentioned could also be nice for lower levels.
Yeah, generally you want your rogue using rays (or at least spells that actually require attack rolls) if he's going to be tossing them around via UMD and hoping to get his Sneak Attack damage added on. (Which I assume to be the point of this).
| Mark_Twain007 |
Pizza lord, I did not know that I was not treated as being able to cast it for the purpose of wands, I may rethink part of my build then.
The point of all this is much more for style than effectiveness, This character would be a cohort of a boss who would stealth around the room placing (using the quick trapsmith rouge talent) magic missile traps, which I could create using the Master Craftsmen and Craft Wondrous Item feats, along with craft traps.
The point would be the boss would move around but know where the traps are avoiding them and running the players into them. The point of having the minor and major rouge talents is that he would then also have dispelling strike, and could dispel PC's as needed.
| Cevah |
As a side note can you take the Major Magic rouge talent more than once?"A rogue cannot select an individual talent more than once."
No, since the talent does not have specific text overriding this.
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You could pay 10gp for spellcasting services to make one wand. You can also use the Major Magic talent for free if you want.
The DC for a wand is 20. Your 5th level rogue's skill might breakdown like this:
Ranks: 5
Class Skill: 3
Skill Mod: -4 [Per 20 point buy & Rogue Eidolon's Guide to Rogues recommendations]
This totals a skill of 4 before feats and magic items. Basically, you suck at this. If you instead went high charisma, you could have a mod of +4 instead, giving a skill of 12 before feats and magic. You would also be a good "face" character. Add in the feat Skill Focus, and you bump this to 15. Add in a Circlet of Persuasion, and get 18. If you allow "Previously Used" of UMD to apply, then activating that wand becomes DC 18, which you always make with a skill 18.
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However, using the wand is the wrong way to go. Why? You cannot make traps that fast. Trap making will be very slow, per the crafting rules. You need to make the trap with Craft(Traps) [see Traps] before using Quick Trapsmith. In making the trap, adding MM to it can make use of Major Magic just fine, no wand needed.
/cevah
| Pizza Lord |
If you allow "Previously Used" of UMD to apply, then activating that wand becomes DC 18, which you always make with a skill 18.
I think that only applies to the activating blindly check, not to emulating.
But yes, it would be a pretty rough time making the UMD checks at first, once you reached 10th it wouldn't be a problem with Skill Mastery advanced talent to let you take 10 anytime on the check.
But, this probably isn't the best way to pull off what you want. Plus side, now that people do know I'm sure getting advice won't be tough.