| Maezer |
1) Yes. But expect funny looks.
2) Penalties generally stack and the ACP from armor and shields explicitly stack. And logically I can see them both hindering you, so I'd expect to see them stacked more often than not. Though I don't think its been explicitly covered anywhere.
3) The armor expert trait only apply's to ACP from armor not shields.
| Skylancer4 |
I'm fairly certain that the second shield would grant you neither a shield bonus to AC, nor would its ACP apply since it is being used as a weapon and not armor.
I'm pretty sure the cheesiest Shield Master build out there actually does this.
Also Captain America.
They both are "applied" but as mentioned only the best numerical amount counts towards your AC. The lower value is overwritten.
Using a shield to attack normally makes you lose the AC, but that doesn't cause you to no longer take the ACP, at least nothing in the shield bash write up says that. Using the shield "as a weapon" doesn't negate the penalty, and penalties stack as a general rule. If you were just "holding" the shield instead of wielding (aka using) it, the ACP wouldn't apply.
The shield master build is considered "cheese" by some due to the benefit normally applied to one weapon of the sword & board TWF style (the shield) being applied to both weapons when dual shields come into play. It is "cheese" because the benefits are slightly better than if you were dual wielding "normal" weapons. I want to say the penalty of -2 is ignored when making attacks with a shield, but it has been awhile since I've looked at it.
Krodjin
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I have a PFS character I have created, but not used yet, that uses two Klars. I don't think it's cheesy, it's rather sub-optimal in fact.
As currently written, the Klar offers a lot of conflicting interpretations. For example on the tables it's listed as a 1 handed weapon, which is great for power attacking, but bad for TWF'ing. In the description it's described as attacking with a light shield - which is a light weapon that would make it great for TWF'ing.
The good and bad news is that the Ranger class doesn't grant you enough feats over 12 levels to get incredibly invested in the 2 Klar idea. You have enough flexibility to easily use another weapon in place of one of the Klars if your local PFS judge is going to rule unfavourably on the penalties.
Before I start playing my double Klar character I intend to ask the GM's how they'll rule, and if it is different then how I'd like I'll probably go Thunder & Fang instead.
Jiggy
RPG Superstar 2012 Top 32
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1) Can two shields be dual wielded.
I don't see why not.
2) If so do you suffer -2 on skills or -4 (does the armor penalty stack)
How about making them a pair of masterwork light shields (which for the sake of TWF penalties, you'll want to do anyway) so you don't have to worry about it?
3) Does armor expert trait remove -1 from sheild and -1 from armor or -1 from the total armor penalty?
Armor expert, as best I recall, says nothing about helping with shields.
Jiggy
RPG Superstar 2012 Top 32
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| 2 people marked this as a favorite. |
Though I will say if I was judging a table of PFS and someone wanted to play a character which did that, I'd probably just walk away.
Then please just stay home in the first place, because the kind of person who would leave the other 3-5 innocent players high and dry just to show 1 player how wrong they're playing is the kind of person the campaign really doesn't need.
| drbuzzard |
Then please just stay home in the first place, because the kind of person who would leave the other 3-5 innocent players high and dry just to show 1 player how wrong they're playing is the kind of person the campaign really doesn't need.
Nice of you to decide how I should play also. It's not like a GM puts in extra work or anything. . I'll be sure to attach a great deal of value to your opinions.
Though I wonder if the PFS campaign would be better in general if there were a GM strike against the extremes of cheese.
| SlimGauge |
As an occasional PFS player, I beg of all potential players to leave the questionable corner case interpretation requiring builds at home, especially at time-limited venues like conventions. The time required for you and the GM to hash out your possible table variation potentially cuts into everyone's play time.
| Robert A Matthews |
| 1 person marked this as a favorite. |
Jiggy wrote:
Then please just stay home in the first place, because the kind of person who would leave the other 3-5 innocent players high and dry just to show 1 player how wrong they're playing is the kind of person the campaign really doesn't need.Nice of you to decide how I should play also. It's not like a GM puts in extra work or anything. . I'll be sure to attach a great deal of value to your opinions.
Though I wonder if the PFS campaign would be better in general if there were a GM strike against the extremes of cheese.
He's right though. If you can't resolve conflicts in a respectful manner, then don't volunteer in the first place. It's not a job, you are not obligated to do it. As a GM, our job is to ensure that the entire table is having fun, not just the players we like.
| drbuzzard |
Since when can I not resolve conflicts in a respectful manner? I think you're reading a lot in. I also think you're giving a pass to those who try to beat the rules senseless with edge cases that make a whole table unpleasant.
In any case, that's not what this thread is about so I'm dropping it. You can argue on if you like, but if this business has to be hashed out it can be done on the PFS forums.
Jiggy
RPG Superstar 2012 Top 32
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Jiggy wrote:Nice of you to decide how I should play also.
Then please just stay home in the first place, because the kind of person who would leave the other 3-5 innocent players high and dry just to show 1 player how wrong they're playing is the kind of person the campaign really doesn't need.
I never said you needed to play his way (or any particular way). I said it's not acceptable to throw half a dozen other people under the bus. There are lots of mutually-satisfactory ways to handle the situation, but "simply walk away" at game time is not one of them. It doesn't help the situation at all. Even if the player in question deserved it, the other players whose GM just bailed certainly don't.
Sacrificing multiple innocent bystanders to maintain your gaming preferences is inappropriate behavior for adults in general, GM or not.
| redviiper |
The acp from botg is applied. You have a large non fledible object strapped to your arm. The game does not care if your attacking or defending just that it is strapped to your arm.
Thanks thought it might stack. Then the clumsy ranger would probably have to max acrobatics to get both shields on.
| Bizbag |
Mojorat wrote:The acp from botg is applied. You have a large non fledible object strapped to your arm. The game does not care if your attacking or defending just that it is strapped to your arm.Thanks thought it might stack. Then the clumsy ranger would probably have to max acrobatics to get both shields on.
Any shield the character in question will be wielding after level 3 or so will have an ACP of -1 at worst; it's not that terrible of a problem, really. If it bothers you, shill out for mithral.
| Kobold Catgirl |
Nikto! Klaatu! Barada! Arise, my creation!
Mojorat wrote:The acp from botg is applied. You have a large non fledible object strapped to your arm. The game does not care if your attacking or defending just that it is strapped to your arm.Thanks thought it might stack. Then the clumsy ranger would probably have to max acrobatics to get both shields on.
Wait, why do you need Acrobatics to put on a shield?