| SeraphX2 |
So I have heard Skill Points are retroactive, I have heard they are not. I have heard that only your permanent, Base Points count toward it, etc.
If I have a character with:
Base: 16
Race: 2
Enhance (Items, etc.): 4
What are the numbers that matter?
All of them? (22)
Base and Race? (18) (Is Race considered permanent, or just what is gained from leveling?)
Base (16)?
And, also, if I gain a new Permanent Attribute point (say from leveling), do I go back and recalculate available skill points based on the new Modifier?
Happler
|
What items are giving you skill points/int?
If you remove the items, your base int for skill points would be 18 (base + racial).
If you add a Headband of Vast Intelligence +2 then instead of adding skill points that you spend, you add the skills that are set on the headband. (this is per the bolded section below from the item):
This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.
So, if this headband has Kn: arcana attached to it, then whomever wore the headband for 24 hours would have access to their level in ranks of Kn Arcana.
| Cult of Vorg |
In general, increases to Int give you skill points (and starting languages) just like increasing Con gives hit points. The exception is enhancement bonuses. Headbands of Int have an assigned skill per tier that functions as max ranks, this replaces the free skill points you'd otherwise get. Also, there's been a faq or post that the headband should also have assigned languages known as well, but that hasn't been errata'd yet.
| SeraphX2 |
OK, so for all intents and purposes, only Base and Racial points are taken into account for the amount of Skill Points you have, based on your Modifier.
Items will give you specific points toward a specific Skill, or let you free-form it, but the INT bonus from them does not apply to the total Attribute value to calculate the Modifier, thus not affecting the total Skill Points you gain per level.
Still unanswered though is: are Skill Points retroactive when my Base Intelligence goes up?
Say at Level 1 I have 18 INT (3 Mod) and get 4 Skills Points. This would give me 7 Skill Points.
For simplicity sake, when I go up to level 2, if I could add a permanent point of 1 (making my Base 19 and the INT Modifier 4), would I have:
7 (Level 1) + 8 (Level 2) = 15 (this IS NOT retroactive)
8 (Level 1) + 8 (Level 2) = 16 (this IS retroactive)
Unless by
In general, increases to Int give you skill points (and starting languages) just like increasing Con gives hit points.
you were implying that Skill Point gain is retroactive, just like HP.
| Ravingdork |
Based on your post, Seraph X2, I have no idea what you're talking about or what you've been told.
Every time you level up (including level 1) you gain a number of skill RANKS equal to what your class gives you. You then add your Intelligence modifier to that amount each level.
For example, if I was creating a 3rd-level wizard with 18 Intelligence, I would have 2 ranks from my class and four more ranks from my high intelligence for a total of 6 ranks.
However, that's just one level. Since I am a 3rd-level wizard, I get three times that many (6 each level x 3 levels = 18 ranks).
I can then spend those 18 ranks on any skills I want, but never more than my level's worth in any given skill.
For example, I could have the following base ranks:
Appraise 1, Knowledge (arcana) 3, Knowledge (nature) 3, Knowledge (religion) 3, Linguistics 3, Perception 1, Spellcraft 3, Stealth 1
Note that none possess more than 3 ranks. That's because I am only 3rd-level.
Once you've determined your ranks, you would then apply your ability score modifiers, as well as modifiers from feats and other sources, to determine the final value that you would add to your d20 roll whenever you made a skill check.
Note that the number of ranks you earn is determined each level. If you were to multiclass a lot, you may end up earning varying amounts of ranks at each level.
I hope that helps.
| Are |
Skill points gain is retroactive. Increasing Intelligence, either through levelling or through items like a tome of clear thought, will increase your total number of ranks for every HD you have.
As others have mentioned earlier, some items that grant a bonus to Intelligence have unique rules that instead add ranks in a specific skill.
| Artoo |
If your intelligence is increased such that your modifier goes up then yes, you get the extra skill ranks retroactively.
Keep in mind that an increase in int doesn't necessarily mean more skill ranks, someone with an int of 7 or lower and levels in a class that give 2 + Int skills per level (Minimum 1) will not get more skill ranks from increasing their Int to 8. They will get more if they get it up to 10.
| SeraphX2 |
Skill points gain is retroactive. Increasing Intelligence, either through levelling or through items like a tome of clear thought, will increase your total number of ranks for every HD you have.
As others have mentioned earlier, some items that grant a bonus to Intelligence have unique rules that instead add ranks in a specific skill.
Thanks for the answer. Exactly what I wanted to be sure about.
| Malwing |
One thing I never got, it implies that these bonuses become permanent after a certain amount of time.
So what happens when you take it off? does that mean that you can pass the item on everyone in the party eventually? Like, does one headband of intelligence inevitably boosts the entire party?
What happens if you take the headband off and put it back on? I imagine that the bonus doesn't stack but does that mean that you have to keep track of where all your permanent bonuses come from and what kind of bonuses they are.
| Are |
One thing I never got, it implies that these bonuses become permanent after a certain amount of time.
So what happens when you take it off? does that mean that you can pass the item on everyone in the party eventually? Like, does one headband of intelligence inevitably boosts the entire party?
If you take the item off, you lose the bonus. This is the case both for permanent bonuses and temporary bonuses.
The only thing "permanent" means is that it doesn't use the rules for "temporary" bonuses (although after the latest FAQ, there's no longer a real difference), and certain items (primarily headband of vast intelligence) have a different effect after it has become permanent.
Nefreet
|
SeraphX2, there is a difference between "skill points" and numerical bonuses to skills.
No race grants you extra skill points.
Each level, you gain a number of skill points equal to: Class + Int mod + Favored Class Bonus (if you decide to)
An Aasimar, for example, gets +2 to Diplomacy.
This doesn't mean all Aasimars have two ranks in Diplomacy. A 1st level Aasimar could put 1 skill point in Diplomacy and have a total skill modifier of +3. If Diplomacy happens to be a class skill, you'd get another +3. If you had an 18 Charisma, which has its own modifier of +4, then your total bonus at 1st level would be +10 when making Diplomacy checks.
But you'd still have only 1 skill point in Diplomacy.
(Hope that helps)
| Bizbag |
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No race grants you extra skill points.
Except Humans, of course.
There are two points of confusion here. One is between Skill Points and Skill Ranks. In Pathfinder, these are equivalent to one another, but not so in 3.5 - in 3.5, one Skill Point could buy one Skill Rank in a class skill, or 0.5 Skill Ranks in a cross-class skill. In Pathfinder, a Skill Point always buys one Skill Rank.
To the OP, what may be confusing you and your fellows is that in D&D 3.5, Skill Points were *not* retroactive. If your Int went up at level 4, you would have to calculate your skill points going forward from that point, which got *very* confusing.
Pathfinder's system is a little less "realistic" but far simpler; your total skill points is always equal to the sum from your classes plus (Character Level x [permanent] Int). Permanent increases to Int are uncommon enough that it's not too much of a bookkeeping headache, though.