| Seannoss |
Despite all the unholy water that bad guys like to carry around it is difficult to find rules on what it does. The opposite of holy water makes the most sense but would that mean it damages living beings?
Or if anyone can post what it does and the source then that would be cool as I can't find it on the SRD.
| Ashram |
The source for unholy water is the spell Curse Water.
It only deals damage to good outsiders.
LazarX
|
The source for unholy water is the spell Curse Water.
It only deals damage to good outsiders.
And Paladins?; at least Asimar Paladins?
Starglim
|
Ashram wrote:And Paladins?; at least Asimar Paladins?The source for unholy water is the spell Curse Water.
It only deals damage to good outsiders.
Paladins - no
Aasimar paladins - probably. See the other threads about detect evil.| Blindmage |
Aasimars have the "Native" subtype, not the "Good" subtype. A good-aligned Aasimar has nothing to fear from Unholy Water.
Are they an Outsider? Yes
Does their alignment have Good in it? YesThat's all that matters.
The Good subtype, means that even if (somehow), their actually alignment is not Good, they are treated like it.
Mikaze
|
No. It matters not what their alignment is. Outsiders with the "Evil" subtype are harmed by Holy Water, not evil-aligned Outsiders. Same for Outsiders with the "Good" subtype.
This is frequently mistaken.
Taking the alternate interpretation leads to some real weirdness where unholy water harms good aligned tieflings. So you wind up with tiefling rogues getting hurt by stuff that rolls right off of human paladins with no fuss.
Agreeing with the "go by subtype" approach.
| Blindmage |
Taking the alternate interpretation leads to some real weirdness where unholy water harms good aligned tieflings. So you wind up with tiefling rogues getting hurt by stuff that rolls right off of human paladins with no fuss.
That's one of the difficulties of playing a non-humanoid creature. You get great protection from some things, like spells and that, but there are some cases that you'd be at risk.
| Karjak Rustscale |
Mikaze wrote:Taking the alternate interpretation leads to some real weirdness where unholy water harms good aligned tieflings. So you wind up with tiefling rogues getting hurt by stuff that rolls right off of human paladins with no fuss.That's one of the difficulties of playing a non-humanoid creature. You get great protection from some things, like spells and that, but there are some cases that you'd be at risk.
yeah this is one of those things you gotta pay for for being immune to Dominate Person, Hold person, and Charm person.
Mikaze
|
Blindmage wrote:yeah this is one of those things you gotta pay for for being immune to Dominate Person, Hold person, and Charm person.Mikaze wrote:Taking the alternate interpretation leads to some real weirdness where unholy water harms good aligned tieflings. So you wind up with tiefling rogues getting hurt by stuff that rolls right off of human paladins with no fuss.That's one of the difficulties of playing a non-humanoid creature. You get great protection from some things, like spells and that, but there are some cases that you'd be at risk.
That's already paid for by being immune to enlarge person and all the other beneficial spells that can't affect them, along with all the other headaches caused by their native outsider status.
leaving aside that I think tieflings and aasimar should be humanoids for the moment
But holy/unholy water isn't one of the things they have to deal with, as Nefreet pointed out. It doesn't make any thematic sense for a good tiefling rogue to be vulnerable to unholy water while a human paladin isn't.
| DwarfMan Esq. |
I came to this thread looking for an explanation on what a lake full of unholy water would do. Since Ghawwas can use Curse Water at will I imagine a collection of them could curse an entire lake given enough time. Fish die or leave the lake, plants in the surrounding area wither and die, spontaneous undead would begin to rise from the grave. Good-aligned creatures that drink the water would start getting sick or worse corrupted. It would be neat is what I'm saying.
| Galiza |
Somebody might find this useful.
Under the 'good' subtype rule is written:
"Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment."
Which, for me, indicates that even if the creature does not have the good subtype, it's still affected by effects that target a good creature because its alignment is good.
You can replace 'good' for any other alignment aside from true neutral and it will work just fine
Taja the Barbarian
|
Somebody might find this useful.
Under the 'good' subtype rule is written:
"Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment."
Which, for me, indicates that even if the creature does not have the good subtype, it's still affected by effects that target a good creature because its alignment is good.
You can replace 'good' for any other alignment aside from true neutral and it will work just fine
Correct, generally speaking the requirement is 'Good Outsider' not '[Good] Outsider'...
This is why when playing an Aasimar in 'Wrath of the Righteous' I took the Worldwound Walker feat as quickly as possible after getting hit by my first Unholy Blight.| Knight Magenta |
Galiza wrote:Somebody might find this useful.
Under the 'good' subtype rule is written:
"Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment."
Which, for me, indicates that even if the creature does not have the good subtype, it's still affected by effects that target a good creature because its alignment is good.
You can replace 'good' for any other alignment aside from true neutral and it will work just fine
Correct, generally speaking the requirement is 'Good Outsider' not '[Good] Outsider'...
This is why when playing an Aasimar in 'Wrath of the Righteous' I took the Worldwound Walker feat as quickly as possible after getting hit by my first Unholy Blight.
This is a legacy of the rules being written before planetouched existed. When everyone is playing core races, 'Good Outsider' and '[Good] Outsider' are basically the same thing since players are only really encountering celestial or fiends which naturally have the alignment subtype. And if the DM wanted to include an Evil angel or Good Vrock then he would presumably decide how blasphemy affected them.
When they added assimars, no one went back to check whether all the spells say "good outsider" or "outsider with the good subtype" and here we are. I will point out that the technically correct wording is about twice as long so it would often be cut for word count.
I also disagree that planetouched need "balancing" by making them more vulnerable to a small list of alignment spells. You would be hard-pressed to convince me that they are a more powerful race then humans or dwarves.