What does unholy water do?


Rules Questions


Pathfinder Adventure Path Subscriber

Despite all the unholy water that bad guys like to carry around it is difficult to find rules on what it does. The opposite of holy water makes the most sense but would that mean it damages living beings?

Or if anyone can post what it does and the source then that would be cool as I can't find it on the SRD.


The source for unholy water is the spell Curse Water.

It only deals damage to good outsiders.


Pathfinder Adventure Path Subscriber

Thanks.


I imagine the bad guys mainly carry it to use it as a spell component. The desecrate spell, for instance, requires a vial of unholy water.

Grand Lodge

Ashram wrote:

The source for unholy water is the spell Curse Water.

It only deals damage to good outsiders.

And Paladins?; at least Asimar Paladins?


Are there some weird, third-party good-aligned undead? It's no stretch to say that it would hurt them too.

Grand Lodge

LazarX wrote:
Ashram wrote:

The source for unholy water is the spell Curse Water.

It only deals damage to good outsiders.

And Paladins?; at least Asimar Paladins?

Paladins - no

Aasimar paladins - probably. See the other threads about detect evil.


That means any Good aligned Assamar/Teifling would be harmed by it since they're Outsiders, yes?


Blindmage wrote:
That means any Good aligned Assamar/Teifling would be harmed by it since they're Outsiders, yes?

And any outsiders with the "[good]" subtype of any alignment.

/cevah

Sczarni

Aasimars have the "Native" subtype, not the "Good" subtype. A good-aligned Aasimar has nothing to fear from Unholy Water.


Nefreet wrote:
Aasimars have the "Native" subtype, not the "Good" subtype. A good-aligned Aasimar has nothing to fear from Unholy Water.

Are they an Outsider? Yes

Does their alignment have Good in it? Yes

That's all that matters.

The Good subtype, means that even if (somehow), their actually alignment is not Good, they are treated like it.

Sczarni

No. It matters not what their alignment is. Outsiders with the "Evil" subtype are harmed by Holy Water, not evil-aligned Outsiders. Same for Outsiders with the "Good" subtype.

This is frequently mistaken.

Silver Crusade

Nefreet wrote:

No. It matters not what their alignment is. Outsiders with the "Evil" subtype are harmed by Holy Water, not evil-aligned Outsiders. Same for Outsiders with the "Good" subtype.

This is frequently mistaken.

Taking the alternate interpretation leads to some real weirdness where unholy water harms good aligned tieflings. So you wind up with tiefling rogues getting hurt by stuff that rolls right off of human paladins with no fuss.

Agreeing with the "go by subtype" approach.


Mikaze wrote:
Taking the alternate interpretation leads to some real weirdness where unholy water harms good aligned tieflings. So you wind up with tiefling rogues getting hurt by stuff that rolls right off of human paladins with no fuss.

That's one of the difficulties of playing a non-humanoid creature. You get great protection from some things, like spells and that, but there are some cases that you'd be at risk.


Also, you can drink it.


Pathfinder Rulebook Subscriber
Blindmage wrote:
Mikaze wrote:
Taking the alternate interpretation leads to some real weirdness where unholy water harms good aligned tieflings. So you wind up with tiefling rogues getting hurt by stuff that rolls right off of human paladins with no fuss.
That's one of the difficulties of playing a non-humanoid creature. You get great protection from some things, like spells and that, but there are some cases that you'd be at risk.

yeah this is one of those things you gotta pay for for being immune to Dominate Person, Hold person, and Charm person.

Silver Crusade

Karjak Rustscale wrote:
Blindmage wrote:
Mikaze wrote:
Taking the alternate interpretation leads to some real weirdness where unholy water harms good aligned tieflings. So you wind up with tiefling rogues getting hurt by stuff that rolls right off of human paladins with no fuss.
That's one of the difficulties of playing a non-humanoid creature. You get great protection from some things, like spells and that, but there are some cases that you'd be at risk.
yeah this is one of those things you gotta pay for for being immune to Dominate Person, Hold person, and Charm person.

That's already paid for by being immune to enlarge person and all the other beneficial spells that can't affect them, along with all the other headaches caused by their native outsider status.

leaving aside that I think tieflings and aasimar should be humanoids for the moment

But holy/unholy water isn't one of the things they have to deal with, as Nefreet pointed out. It doesn't make any thematic sense for a good tiefling rogue to be vulnerable to unholy water while a human paladin isn't.


2 people marked this as a favorite.

Unholy water allows one to bathe or wash one's hands in EVIL. Blood sounds nice and all, but it's really quite sticky. Gold has its uses, but that density makes the experience a lot less physically pleasant than you'd think. Excrement....


I came to this thread looking for an explanation on what a lake full of unholy water would do. Since Ghawwas can use Curse Water at will I imagine a collection of them could curse an entire lake given enough time. Fish die or leave the lake, plants in the surrounding area wither and die, spontaneous undead would begin to rise from the grave. Good-aligned creatures that drink the water would start getting sick or worse corrupted. It would be neat is what I'm saying.


Somebody might find this useful.

Under the 'good' subtype rule is written:

"Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment."

Which, for me, indicates that even if the creature does not have the good subtype, it's still affected by effects that target a good creature because its alignment is good.

You can replace 'good' for any other alignment aside from true neutral and it will work just fine

Shadow Lodge

Galiza wrote:

Somebody might find this useful.

Under the 'good' subtype rule is written:

"Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment."

Which, for me, indicates that even if the creature does not have the good subtype, it's still affected by effects that target a good creature because its alignment is good.

You can replace 'good' for any other alignment aside from true neutral and it will work just fine

Correct, generally speaking the requirement is 'Good Outsider' not '[Good] Outsider'...

This is why when playing an Aasimar in 'Wrath of the Righteous' I took the Worldwound Walker feat as quickly as possible after getting hit by my first Unholy Blight.


Taja the Barbarian wrote:
Galiza wrote:

Somebody might find this useful.

Under the 'good' subtype rule is written:

"Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment."

Which, for me, indicates that even if the creature does not have the good subtype, it's still affected by effects that target a good creature because its alignment is good.

You can replace 'good' for any other alignment aside from true neutral and it will work just fine

Correct, generally speaking the requirement is 'Good Outsider' not '[Good] Outsider'...

This is why when playing an Aasimar in 'Wrath of the Righteous' I took the Worldwound Walker feat as quickly as possible after getting hit by my first Unholy Blight.

This is a legacy of the rules being written before planetouched existed. When everyone is playing core races, 'Good Outsider' and '[Good] Outsider' are basically the same thing since players are only really encountering celestial or fiends which naturally have the alignment subtype. And if the DM wanted to include an Evil angel or Good Vrock then he would presumably decide how blasphemy affected them.

When they added assimars, no one went back to check whether all the spells say "good outsider" or "outsider with the good subtype" and here we are. I will point out that the technically correct wording is about twice as long so it would often be cut for word count.

I also disagree that planetouched need "balancing" by making them more vulnerable to a small list of alignment spells. You would be hard-pressed to convince me that they are a more powerful race then humans or dwarves.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / What does unholy water do? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions