Helaman
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Red Mage in another thread added this as an aside concept and I feel strongly enough about it that I think its worth adding here. Tip of the hat here.
I won't jump on the 'Rogues be useless' bandwagon here, but I will say they have increasingly stiff competition from new classes and archetypes. If Rogues are at least able to access the newer 'toys' they become a bit like the fighter in so far as flexibility is concerned. Its not much, but its something.
ciretose
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This could be an interesting place to discuss ways to make the rogue...well...roguish.
I always though minor and major magic could use a bump. Not to mention the wand using rogue is something that could be helped with a talent, perhaps the ability to take 10 in UMD checks?
Maybe we can brainstorm some ideas for rogue only rogue talents.
I mean, this will probably end in tears...but we can try.
My top of head suggestions.
- Take 10 on UMD, even in combat (hurray rogue wand master)
- feint as an attack action.
- Tumble to reposition to flank as swift actions.
Etc...
What rogue talents (rogue only) would help. And yes I know other classes can generally take some rogue talents, one problem at a time...)