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My friday group decided to work on play testing the classes. They elected to a one to use our normal rules and races for this. This is due to the fact they want to know how the classes operate in our game. I am gathering initial impressions, build impressions, and how they feel it played. We are also using the deities for the homebrew world
Now to let you know some of my rules. We do 4d6 drop the lowest no stat below 10. We also don't apply the -2 to stats from races. My races are point wise on par with the allowed races in the ARG.
I will start with mine as I have to wrangle my players when they arrive to do this as well. I am running a demon-spawn tiefling. She chose a deity who could normally have paladins.
I took Improved Initiative and Toughness as my first level feats. The deity weapon is a khopesh. I have her wearing a chain shirt though I could move it up, but I wanted to keep the mobility for now. I also bought a heavy steel shield. So I am sitting at a 19 AC and with Shield of Faith I can move that up to a 21. Divine Favor will buff up my to hit and damage rolls a bit more.
So right now I feel like it is not like a magus quite as much as I had hoped. I kinda wish it had been more like the magus as that is now my go-to arcane class. I love the flexibility of the magus and was hoping to see a repeat here in the Warpriest.