APL question?


Rules Questions

Lantern Lodge

1. whats my groups apl? 3pc at lev3 and 5pc at lev 2

2. whats the hightest cr i could toss at them??

does my group fall under the "epic apl" having 9 players

thanks

jj

Dark Archive

What is the point buy for the game?

Any other rules or additions that make them more powerful than normal?

Without knowing those factors and assuming they are standard characters with proper wealth I would put them at APl of about 4, so throw CR 7 max 8 at them.

Lantern Lodge

Would my group be about a cr 5??


jason schultz 848 wrote:

1. whats my groups apl? 3pc at lev3 and 5pc at lev 2

2. whats the hightest cr i could toss at them??

does my group fall under the "epic apl" having 9 players

thanks

jj

Your group starts at APL [(3x3)+(5x2)]/8 = 2.375 = 2 with natural rounding and then add 1 for being a large group = 3. I would probably also consider possibly adding an addition +1 for the additional 2 PCs over six, making them APL 4.

An encounter of CR 7 is about the most they can handle.

I can also see how this is hard to figure out when the numbers you gave leads you to ask about a nine player situation when you only have eight... ;)


jason schultz 848 wrote:
Would my group be about a cr 5??

No, closer to 4. In fact, with so many members, it actually lowers their overall effectiveness, making them possibly fall between 3 and 4 (upper end of the scale).

Dark Archive

jason schultz 848 wrote:
Would my group be about a cr 5??

5 wouldn't be unreasonable.

Lantern Lodge

bigkilla wrote:

What is the point buy for the game?

Any other rules or additions that make them more powerful than normal?

Without knowing those factors and assuming they are standard characters with proper wealth I would put them at APl of about 4, so throw CR 7 max 8 at them.

i would say are point buy is 20 and we are useing the slow xp table also the weat is at slow. i think ever pc has about a 1000 to 1200 in gear??

Lantern Lodge

Malfus wrote:
jason schultz 848 wrote:
Would my group be about a cr 5??
No, closer to 4. In fact, with so many members, it actually lowers their overall effectiveness, making them possibly fall between 3 and 4 (upper end of the scale).

i came up with cr 4.2 then round up becomes cr 5 i forgot how i got that number?


Just because you have so many PCs, doesn't necessarily mean that I would throw a CR 7 bad guy at them. If they only have about 1K gp in gear on them, and are 2nd level, a CR 7 monster will kill several of them before they bring it down, assuming they can at all. I'd stick to larger numbers of mid-CR badies, or you'll be looking at significant casualties.

Don't hesitate to run through some battles with their characters on your own time to test out a confrontation. Playing D&D by yourself might be a poor commentary on your social life, but it can lead to better adventures in the long run. Can't do that anymore myself; baby and job, you know how it is.


jason schultz 848 wrote:

1. whats my groups apl? 3pc at lev3 and 5pc at lev 2

2. whats the hightest cr i could toss at them??

does my group fall under the "epic apl" having 9 players

thanks

jj

The CR system is not an exact science, and when you deviate from the expected norm it only gets worse.

Some challenges will be easier for them given the number of actions that they will have, while others will be more deadly for them as individuals.

I second the other poster's suggestion that you need to run mock combats, then figure in how runs of luck can swing things.

Btw.. I only count 8 (3+5) and not 9 players.

Lastly this is one reason why APL is a horrid way to 'simply' scale things. In one living campaign I recall JOINING a table to LOWER their APL. Now the rest of the table was BETTER off with me net, let alone when the challenges were lowered because of it.

-James


Lastly this is one reason why APL is a horrid way to 'simply' scale things. In one living campaign I recall JOINING a table to LOWER their APL. Now the rest of the table was BETTER off with me net, let alone when the challenges were lowered because of it.

-James

LOL

That's why I started enjoying DMing a lot more when I removed APL from my vocabulary.

Owner - House of Books and Games LLC

APL isn't even used in any Pathfinder materials, is it? Your best bet is to try to determine the CR of your party, rather than APL.

It's messy .. you've got 3 PCs at level 3, which is roughly CR 6, and you've got 5 PCs at level 2, which is roughly CR 6. In theory, this is a roughly CR 8 group.

In theory.

Like mentioned above, the CR system is as much art as science. With the action economy, I'm sure the party would wipe the floor with certain CR 8 creatures (e.g. fighter-type creatures with few special abilities), while other creatures would be a certain TPK (e.g. flying creatures with nasty spell-like or supernatural abilities).

Your best bet is to go slightly easy on the party until you figure out where they're at. One good option is to throw a like number of CR2 creatures at them ... you can be pretty sure that 7 CR2/CR3 creatures will be a decent challenge. It's when you start adding high CR creatures to the mix that you have to give it thought.


gbonehead wrote:

APL isn't even used in any Pathfinder materials, is it? Your best bet is to try to determine the CR of your party, rather than APL.

It's messy .. you've got 3 PCs at level 3, which is roughly CR 6, and you've got 5 PCs at level 2, which is roughly CR 6. In theory, this is a roughly CR 8 group.

In theory.

Like mentioned above, the CR system is as much art as science. With the action economy, I'm sure the party would wipe the floor with certain CR 8 creatures (e.g. fighter-type creatures with few special abilities), while other creatures would be a certain TPK (e.g. flying creatures with nasty spell-like or supernatural abilities).

Your best bet is to go slightly easy on the party until you figure out where they're at. One good option is to throw a like number of CR2 creatures at them ... you can be pretty sure that 7 CR2/CR3 creatures will be a decent challenge. It's when you start adding high CR creatures to the mix that you have to give it thought.

Don't match CR's. A matched CR means about a 50/50 chance of surviving. Those are not good odds for PC's except for the big bad.

Owner - House of Books and Games LLC

Yeah, I had to throw the whole system out the window a few years ago; at higher CRs there's really no mathematical way to figure out what a good encounter is.

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