raidou
RPG Superstar 2009 Top 4
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| 4 people marked this as a favorite. |
I had time last night before my weekly game to re-make a high level NPC sorcerer into an Arcanist, just to take the new class out for a spin. This CR20 foe was an Avolakia Arcanist level-15. Here are my observations:
1.) In a one-and-done combat, the class plays like a sorcerer for most practical purposes (but see below). I chose the Aberrant bloodline for this NPC. At the beginning of combat she activated the Blood Arcana for Long Limbs and Unusual Anatomy - the 15 round duration for each lasted through the battle and re-upping those abilities never came into play.
2.) The most dramatic change I found was the Arcanist's ability to prepare a metamagic spell and then spontaneously cast that spell without further hindrance. This is where the battle got scary - because you're now only using one 4th level slot for that Intensified Fireball, and not losing your move-action, this particular caster was dealing more damage regularly while retaining battlefield mobility.
3.) This NPC fled to end the combat - what I found really compelling about this class is that this particular NPC can now adapt to the PCs' tactics and defenses. The next time they face her, it'll be a different combat -- for me, that's a strong positive especially at high levels. And it doesn't feel cheap like a sorcerer that somehow has the right spells to exploit PC vulnerabilities.
4.) I felt the class lacked a strong tie between the chosen school and the bloodline. It would be more design-intensive, but pretty interesting to have the arcane school and the bloodline interact uniquely. An Aberrant bloodline necromancer that had a specific ability to make it different from an aberrant bloodline transmuter would be a rewarding experience.
Overall, I found this to be a power-up on the sorcerer when used as a recurring NPC that can tailor its tactics based on its previous encounters with the PCs. In my test it was a welcome boost because it adds tactical interest to the game. In a future test I'll make a PC Arcanist who loads up his prepared spell list with meta-magicked spells - I have a hunch there's room for abuse here but I don't yet have anything to back up that hunch.
-Eric
raidou
RPG Superstar 2009 Top 4
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Mechanically speaking, I would choose the sorcerer over the arcanist for the following reasons:
- if the bloodline arcana or the 20th level sorcerer capstone were particularly compelling
- if I am trying to focus on CHA-related skills and roles instead of INT-based ones, or aiming to multiclass with a class that prefers CHA over INT.
- if the specific bloodline powers skew toward defensive abilities where being "always on" is really the point - doesn't do much good to have immunity to critical hits/sneak attacks if you get jumped by assassins but need to activate the ability on your turn.
- if I don't want to be bothered with maintaining a spellbook
-Eric
| wraithstrike |
I had time last night before my weekly game to re-make a high level NPC sorcerer into an Arcanist, just to take the new class out for a spin. This CR20 foe was an Avolakia Arcanist level-15. Here are my observations:
1.) In a one-and-done combat, the class plays like a sorcerer for most practical purposes (but see below). I chose the Aberrant bloodline for this NPC. At the beginning of combat she activated the Blood Arcana for Long Limbs and Unusual Anatomy - the 15 round duration for each lasted through the battle and re-upping those abilities never came into play.
2.) The most dramatic change I found was the Arcanist's ability to prepare a metamagic spell and then spontaneously cast that spell without further hindrance. This is where the battle got scary - because you're now only using one 4th level slot for that Intensified Fireball, and not losing your move-action, this particular caster was dealing more damage regularly while retaining battlefield mobility.
3.) This NPC fled to end the combat - what I found really compelling about this class is that this particular NPC can now adapt to the PCs' tactics and defenses. The next time they face her, it'll be a different combat -- for me, that's a strong positive especially at high levels. And it doesn't feel cheap like a sorcerer that somehow has the right spells to exploit PC vulnerabilities.
4.) I felt the class lacked a strong tie between the chosen school and the bloodline. It would be more design-intensive, but pretty interesting to have the arcane school and the bloodline interact uniquely. An Aberrant bloodline necromancer that had a specific ability to make it different from an aberrant bloodline transmuter would be a rewarding experience.
Overall, I found this to be a power-up on the sorcerer when used as a recurring NPC that can tailor its tactics based on its previous encounters with the PCs. In my test it was a welcome boost because it adds tactical interest to the game. In a future test I'll make a PC Arcanist who loads up his...
Thanks..This is sorta what I was expecting.