[OP9] PF2e - 06-20: Overthrow of Ambition (P3; HT)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 32
Subtier: 11-12

Hero Points:

Lydia - 2, CC
Quinoline Silicate - 2
Astrid Gertasdottir - 3
Arrus - 1, CC
Belphix Silien Scipio - 2
Makai Goldenoak - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


1 to 50 of 59 << first < prev | 1 | 2 | next > last >>
Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

This applies to Scenarios only
You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. Quests and bounties do not receive provisions.

Credits:

Macros/Slides/Spell Templates: Frozen Frost

Horizon Hunters

M Human | Ranger 12 | HP 118/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Yarr

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

Hello there.

Good to play with you all, I'll be bringing Taldan Noble from Oppara, but not from thjis Oppara if make sense to this gane.

Looking forard to this.
In the case we are counting . I have 4 glyphos to contribute to the table.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

You all start with 2 HP each. This table is a glyph-rich environment...

Radiant Oath

2 people marked this as a favorite.
◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Oh Arrus, with your Thorough Reports, I forgot one monster:

Astrid's Ego :)

Horizon Hunters

M Human | Ranger 12 | HP 118/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Some quick notes for Arrus (That our GM probably already knows from last time):

Arrus IDs all creatures with Nature.
Krieghton's Cognative Crossover has Arrus reroll any Nature or PFS lore RK that learns nothing immediately with the other skill.

Arrus gets a free RK when he hunts prey and when he succeeds he gives the whole party each a +1 Circumstance bonus to their next attack roll against the prey and + a +2 Circumstance bonus to their next defense (Save or AC) vs that prey.

Additionally Arrus has Thorough Reports and Scroll Master so gets +4 to ID creatures he has in the past. See profile for now at level 12 an obnoxiously long list, which I have now added Astrid's Ego to :P

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 11 | HP 164/164 | AC 31(33 w shield) | F +20 R +17 (+3 Bulwark) W +22 (resolve) (+2 to saves with shield) | Perc +19 (Darkvision) | Stealth +1 | 30 ft. | Heal 5/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/3 5th 3/3 6th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Hey Tiger, hey team! Good to be playing with ya!
Ok some notes about Makai

She is beefy and tanky and full of healing ;) As Cleric she has 5 heals of lvl 6, Medicine on Master with Continous Recovery + Ward Magic,
She has Raise symbol and her shield is her symbol (emblazon armament), so she gets +2 to saves,

She has Divine Rebuttal so she can get aoo when enemy within reach uses magical ability to damage her ally and that ally needs to roll saving throw.

She has Replenishment of War which gives her a bit temp HP if she hits her melee attack (half of her level on hit, double on crit)

The rest is fairly straightforward.

Good to play with everyone! If you have your favorite divine spell let me know

Envoy's Alliance

1 person marked this as a favorite.
Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

Well, with such descriptions i'll add something more for what you can expect of Belphix.

He is a Humab Stlph Taldan noble, a Dimploamt and persuer of Knowledge, he can be flirty if the circusntaces are favorable for such. So he is master in Diplomacy, and Arcana. HE also is a crafter, he creates some of his own scrolls and magic items,

Being a sorcerer, most of his spells are self buffing for making him a better warior, he has a good spread of skills as well, and have diferse lore as well for recall knolwedge on things.

Being an investigator, he can persue leads, and help a bit during the skill challenges in group .

He has been heavily marked by mirrors during his life, so his Thaumaturgic implements are weapin and Mirror, at this point the mirror has seen less use, but its still a tool to be put in consideation.

He will be using heals if needed as well as a secondary hearler, mostly in the case our cleirc is in problems, This will be scrolls, Having scroll thaumaturgy usually the scroll is on the tip of the blade, ready to be used, ( yes, false caster ).

He also have some offensive spells scrolls ast his disposal and some utility as well.

It will be a pleasure to play with you all .

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Would Lydia and Astrid's Ego please complete RPG Chronicles? ;)

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

Is there something you need us to do on the Basecamp slides?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Oh the basecamp slides in my statblock is just a 'fun' downtime picture for me (kinda what my PCs do while not on assignment). You can look at them if you like -- it's not complete. :)

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 73/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 2*/3 | Active Conditions: Wounded 1

Welcome Belphix and Makai!

Lydia is a lvl 11 scoundrel rogue with red mantis assassin dedication. Like most rogues she's a skill monkey but has high charisma and is a master of deception.

In social settings she can be a face (though, her diplomacy is merely trained).

In combat she is a melee fighter, has gang-up (which in remaster now allows allies to benefit from the off-guard as well), and she can also feint for off-guard if needed. She has tactical debilitation and by default usually applies the debilitation that limits reactions.

Out of combat she is expert medicine with continual recovery and ward medic.

Gang Up:
You and your allies harry an opponent in concert. You can flank an enemy if it’s within reach of both of you and an ally—you and your ally don’t have to be on opposite sides. This benefits your allies as well as you, but only if they’re flanking with you, not each other. The other requirements for flanking must still be met.

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

Excelent, Thank you for the warm welcome.

I am used to gang up, thanks for letting us know.

We'll be doing the good cop bad cop thing i guess then.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Also Astrid, Arrus, Quin and Lydia are my usual 9-12 group. So if you're looking to join us for the next adventure you're very welcome :)

I'm looking to do Battle of the Thorns (07-05) and What Walks Again (06-19; 11-14).

We've done Power of Legends (06-09) and Tapestry of the Mind (05-18).

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3
GM Tiger wrote:

Also Astrid, Arrus, Quin and Lydia are my usual 9-12 group. So if you're looking to join us for the next adventure you're very welcome :)

I'm looking to do Battle of the Thorns (07-05) and What Walks Again (06-19; 11-14).

We've done Power of Legends (06-09) and Tapestry of the Mind (05-18).

Thank you , I'll be done some of those as well, but alwaysg good to use replays there. I have Belphix, adn his reflection ( Literally ) on tier, but have other characters that migh benefit fror this tier.

Thank you for the invitation. and will for sure be interested.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Is Belphix level 13?

Horizon Hunters

1 person marked this as a favorite.
M Human | Ranger 12 | HP 118/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Deskari is the BBEG of the Wrath of the Righteous Adventure Path and then appears in 10-09 which is works as an epilogue for the AP.

Spoilers for PF1 10-09 The Rasping Rebirth:

Then in 10-09 The Rasping Rebirth (lvl 12-15) you travel to the abyss to stop Koth’Vaul from claiming the heart of Deskari's Soul from his abyssal plane and claiming his power/domain.

You could destroy it, or you could even eat it yourself...

Master of the Rasping Rifts: You devoured Deskari’s heart, becoming the new immortal master of the Abyssal realm known as the Rasping Rifts. Deskari expected you to serve him as his loyal steward, but he is not strong enough to command you from his grave. You will be unable to leave the Rasping Rifts for several centuries, but the direction the realm takes is now in your hands. This PC is permanently retired from play. However, he becomes a legal deity for your future Pathfinder Society characters. Include a copy of this Chronicle sheet with the records of any PC who worships this PC. You grant access to the same domains and favored weapon as Deskari.

(There are some pretty wild boons in the high level scenarios in season 10)

So I'm a little grumpy that Deskari keeps coming back, but that's a me problem.

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3
Quinoline Silicate wrote:
Is Belphix level 13?

No he is not. But i have other lvl 13 chars that can participate in some of those adventures, By the time those happens i may have others.

Battle of thorsn for example, i've played with this char and the reflection. But have other lvl 12's that might work for those other games.

That is what i was refering with the previous remarks.

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3
Arrus wrote:

Deskari is the BBEG of the Wrath of the Righteous Adventure Path and then appears in 10-09 which is works as an epilogue for the AP.

** spoiler omitted **

So I'm a little grumpy that Deskari keeps coming back, but that's a me problem.

I for one can tell i am happy with the story they brought . Once you play the games you'll see what they did this time for the Deskari thing.

Its a rough scearion . and yes I feel season 6 brought a lot of close loose ends from season 5, Rasping rebirth and wrath of the righteous campaign.

Despite the writting problems, i like some of the things they did.

But i agree. . Its not death . As for your spoiler in Rasping rebirth

Rasping Rebirth:
For me the whole sceario events there triggered my alarms, as "This is a trap from Deskari" to use a soul with power hunger to come back. . When we played this two times one player choose to take the power, so .. it seems like a common thing.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Belphix Silien Scipio wrote:
Quinoline Silicate wrote:
Is Belphix level 13?
No he is not.

Sorry, the purpose for my question was unclear. It had nothing to do with the other scenarios. I was checking out a high level thaumaturge because I've never played one, and I noticed your character sheet says level 13.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Arrus wrote:

Deskari is the BBEG of the Wrath of the Righteous Adventure Path and then appears in 10-09 which is works as an epilogue for the AP.

** spoiler omitted **

So I'm a little grumpy that Deskari keeps coming back, but that's a me problem.

Is that the premise for the Video Game of the same name?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

I think Astrid will level out of range after this one (I hope not)...

So are you going to try to make Jorsal cry first?

I'll share the last table I ran when you get yours done...

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3
Quinoline Silicate wrote:
Belphix Silien Scipio wrote:
Quinoline Silicate wrote:
Is Belphix level 13?
No he is not.
Sorry, the purpose for my question was unclear. It had nothing to do with the other scenarios. I was checking out a high level thaumaturge because I've never played one, and I noticed your character sheet says level 13.

Thank you for pointing that out, that is a mistake , the char is lvl 12 , and yes, i understand now the intent of the question.

He actually just got to 12 before this game.

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3
GM Tiger wrote:
Arrus wrote:

Deskari is the BBEG of the Wrath of the Righteous Adventure Path and then appears in 10-09 which is works as an epilogue for the AP.

** spoiler omitted **

So I'm a little grumpy that Deskari keeps coming back, but that's a me problem.

Is that the premise for the Video Game of the same name?

The premise of the game is the AP of the same name

the videogame expands a lot on the history of the AP . But it follows the smae line ending in the remarks of the spoiler mentioned yes

Horizon Hunters

M Human | Ranger 12 | HP 118/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
GM Tiger wrote:


Is that the premise for the Video Game of the same name?

Yup, just like how the Kingmaker video game follows the Kingmaker AP.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 149/176 shield h13 91/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 2/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's Guard

Astrid has convention hero boon which gives her another hero point at conventions.

Vigilant Seal

1 person marked this as a favorite.
NG Female Dwarf (Anvil Dwarf) Cleric 11 | HP 164/164 | AC 31(33 w shield) | F +20 R +17 (+3 Bulwark) W +22 (resolve) (+2 to saves with shield) | Perc +19 (Darkvision) | Stealth +1 | 30 ft. | Heal 5/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/3 5th 3/3 6th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Hey Lydia, good to have you onboard,

I seem to be having playing with G4lkun on 3 tables this edition :D

I wouldn't say no to high level games

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

So, at this point it is solved with that Performance? Or do we still need that Diplomacy check on the thread?

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 149/176 shield h13 91/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 2/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's Guard
Belphix Silien Scipio wrote:
So, at this point it is solved with that Performance? Or do we still need that Diplomacy check on the thread?

We likely still need diplomacy. I was just trying to make him actually tear up.

Of course if we go with plan B then we can skip diplomacy and go straight to athletics.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

oh sure... and Halgur knows what happened last time!! :)

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 149/176 shield h13 91/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 2/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's Guard
Quinoline Silicate wrote:
Astrid Gertasdottir wrote:

Wow I didn't expect such instant agreement to that crazy plan.

Astrid puts a hand out to stop the alchemist.

Booo! That was an awesome plan. I even made sure that universal solvent dissolves sovereign glue in case Quinoline didn't want Jorsal's nose hairs stuck to her finger for the remainder of the scenario.

---

Quinoline points to the next closest area, the Foreign Quarter Fairgrounds.

Sorry Quinoline. It was never my intention to actually assault Jorsal. I originally made that post suggesting violence as a joke for GM Tiger since that was more or less Hobbs's solution to the problem (He basically invented pepper spray and blasted poor Jorsal) I already had the whole plan B post prepped. With that said however, had diplomacy failed Astrid would totally have gone with the pin him and pull out nose hairs plan.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

and I ended up spending a good 2-3 minutes giggling when I read the 'tackle and pluck his nose hairs' post!

and when I read the hobbs post last year, I positively lost it...

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

I hope you don't mind me taking the diplomacy checks here,

And i am not sure if with taht roll still need to do the search needed .

Please let me knwo

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

This challenge start to look hard , i was tempting to heropoint and try to aim for the critical , but woll wait to see how the final numbers looks like.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

anyone have guidance? :)

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 73/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 2*/3 | Active Conditions: Wounded 1

Lydia has figment which could be used as a visual aid ;)

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3
GM Tiger wrote:
anyone have guidance? :)

Belphix can cast it from the Pendant of the occult, but since its one round only i am not sure could be applicable in this case. If its possible will gladly use it.

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

Hi Gm , i wanted to check with you for planning my turn .

Since Demon Lore is one of the options, I take would be appropiate to use Esoteric Lore for disable as well? Since it covers creatures, haunts and curses.Please confirm

Thank you.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

yes. go ahead.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

ok Astrid. You may tell Hobbs that his method is tame by comparison... the other group also bodily attacked Jorsal -- and that's only to get his attention!!

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

Hi, while i understand 2nd reactiosna re expcected, just would like to know if the reaction was against the disable or against the move? I take that you took care of map placement ad such thing already,And action wise would like to know to plan my following actions, thanks

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

It's against the disable. IIRC an RS crit won't stop movement I think... apologies. I didn't know what to say so I said that Belphix stops dead in his tracks... My bad. Sorry for the confusion :)

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

Its alright , i am not trying to challenge the ruling. On this csae i understoadn then that this disabele has manipulate and hence that would interrupt the disable.

So yes, he rached there and then got RS attacked while disabling.

So, can you confiorm then tha the disable needs to be done adjacent to rifcarver? Or can be done at distance?

Thank you, and sorry, not trying to be difficult jusrt to undesrtand the situation to make best use of the turns. Cheers

edit I just saw your reply on the IC channel . thanks

Envoy's Alliance

1 person marked this as a favorite.
LN (she/her) Human scoundrel rogue 11 | HP 73/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 2*/3 | Active Conditions: Wounded 1

Conversely had I read more closely I probably would've asked more questions and either ate a reaction moving out of range and then disabled, or committed to debilitating her and removing her ability to use reactions. Instead I did neither successfully and ate a crit :) my bad all!

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 11 | HP 164/164 | AC 31(33 w shield) | F +20 R +17 (+3 Bulwark) W +22 (resolve) (+2 to saves with shield) | Perc +19 (Darkvision) | Stealth +1 | 30 ft. | Heal 5/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/3 5th 3/3 6th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind
Lydia by redeux wrote:
Conversely had I read more closely I probably would've asked more questions and either ate a reaction moving out of range and then disabled, or committed to debilitating her and removing her ability to use reactions. Instead I did neither successfully and ate a crit :) my bad all!

Yeah happens, I should heal you next round, but someone need to disable that poor man's scythe!

Envoy's Alliance

Belphix // HP : 156 / 156 // AC 33 // F : 20 , R : 18 , W : 19 Heropoints: 1/3

When i posted yesterdya i read 3/4 diables, hopefully Belphix Check did the trck

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 73/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 2*/3 | Active Conditions: Wounded 1
GM Tiger wrote:
It's against the disable. IIRC an RS crit won't stop movement I think... apologies. I didn't know what to say so I said that Belphix stops dead in his tracks... My bad. Sorry for the confusion :)

Reactive Strike can disrupt movement fwiw. With the exception of things that don't trigger reactions (like step), and also standing up which I see a lot of GMs/players miss. So much so that I have it in my GM screen as a rule reference for when people challenge me on it :D

Typically a reaction occurs at the trigger, and disrupting actions talks about how the action gets disrupted. What isn't covered there is that under the movement rules there is a special sidebar that reads:

Reactions to movement (bold added) wrote:

Reactions to Movement

Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Reactive Strike (reproduced below). Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square within a creature's reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don't move out of a square, the trigger instead happens at the end of that action or ability.

Some actions, such as Step, specifically state they don't trigger reactions or free actions based on movement.

This leads to two notable cases:

- Reaction Strike (Stand still/etc) can't prevent someone from standing up, because standing up is a move action where you do not move out of the square so the reaction occurs after standing up. You can still react and get a hit in, but the action has already been completed.
- Crit specialization with something like a hammer gives you a very satisfying image of someone standing up, you reactive strike and crit them, and then immediately knock them back down. that's just fun


Reactive Strike triggers on move actions, ranged attacks, leaving a square during an action and manipulate.

But it only disrupts Manipulates.

Reavtive Strike

Attack of Opportunity uses the same text.

---

Ranger Disrupt Prey can disrupt any triggered action (but only vs prey)

And of course Monk Stand Still has a more limited trigger and only disrupts move actions.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Pirate Rob wrote:

Reactive Strike triggers on move actions, ranged attacks, leaving a square during an action and manipulate.

But it only disrupts Manipulates.

One of you called me on that during Tapestry of the Mind (It may even have been Astrid). That's how I remember it not stopping movement.

EDIT -- It WAS Astrid

RS and movement :)


Ha, not everything is my fault :P

1 to 50 of 59 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [OP9] PF2e - 06-20: Overthrow of Ambition (P2; HT) Discussion All Messageboards

Want to post a reply? Sign in.