Will this just-for-fun character be a good thing or a complete failure?


Advice

Grand Lodge

I was thinking of creating something, just for kicks mainly, but also bringing it out sometime for PFS play. I was coming up with a brawler-style barbarian, a pugilist of sorts; the kicker is that I want to make him a halfling. If I go this route, what should be my greatest concern and what can I make my greatest asset to this?

Sczarni

should be fine...

You could mirror it off the south park episode where Butters kept shooting people in the junk.

Raging junk puncher....

Grand Lodge

Well, there is the Low Blow Alternative Racial Trait...


You could mix in the under-foot aspect/feats/monk of the halfling, I always wanted to try that. (On that note, GM credit character, away! Thanks for the idea.)

I have a pugilist alt class for a character, and, no pun intended, he's brutal. I didn't type him to do damage (he just grapples) but the class has been excellent for that. I'm pretty sure you can type some of the class abilities to whatever CM you want.

If you're going for straight unarmed damage, though, a monk with the underfoot/brawler aspect may be better suited to you, since your movement continues to increase and so does your unarmed strike die. If it's combat maneuvers you're looking for, barb or fighter may well be better.

Regardless, he sounds like a blast.


At epic level he ascends to be the Halfling God of Crotch Shots.

Grand Lodge

downerbeautiful wrote:

You could mix in the under-foot aspect/feats/monk of the halfling, I always wanted to try that. (On that note, GM credit character, away! Thanks for the idea.)

I have a pugilist alt class for a character, and, no pun intended, he's brutal. I didn't type him to do damage (he just grapples) but the class has been excellent for that. I'm pretty sure you can type some of the class abilities to whatever CM you want.

If you're going for straight unarmed damage, though, a monk with the underfoot/brawler aspect may be better suited to you, since your movement continues to increase and so does your unarmed strike die. If it's combat maneuvers you're looking for, barb or fighter may well be better.

Regardless, he sounds like a blast.

Well, I have a Halfling monk, where I am going to go with the Drunken Master-style of play with him. He's going to be constantly hammered, but with his unarmed attack, he should be good to go with melee, I feel.

With this little plan of mine, I don't know how well he'd do with grapples since most characters are Medium size. I know I will have to dump in plenty of points into strength to get him to be decent.

Sczarni

Quote:

Earth Child Binder (Combat)

Even the greatest giants fear your technique.
Prerequisites: Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks.
Benefit: You can trip a creature of the giant subtype no matter its size. While you are using Earth Child Style, when a prone creature of the giant subtype stands up and provokes an attack of opportunity from you, if you make an unarmed strike, you can declare you are making a Stunning Fist attempt after the attack hits. You gain a +4 bonus to the DC of any Stunning Fist effect you deliver in this way.
Normal: You can only trip opponents who are one size category larger than you.
Earth Child Style (Combat, Style)
Your martial training makes you a dangerous and elusive target for giants.
Prerequisites: Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strike, Acrobatics 3 ranks.
Benefit: While using this style, your defensive training dodge bonus to AC increases to +6. Further, against creatures of the giant subtype, you can add your Wisdom bonus on your unarmed strike damage rolls.
Earth Child Topple (Combat)
Your mastery of balance and momentum allows you to bring down giants with your bare hands.
Prerequisites: Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks.
Benefit: You can trip a creature of the giant subtype of up to Huge size. While using Earth Child Style, you add your Wisdom bonus on combat maneuver checks made to trip a creature of the giant subtype, as well as on attack rolls to confirm a critical hit against such a creature.
Normal: You can trip only those opponents that are one size category larger than you.

That should work just fine for you....


lantzkev that's just for gnomes/dwarves, no halflings allowed :/

Silver Crusade

Wait till the Advanced Class Guide playtest comes out Tuesday and check out the Brawler class! (Playtest classes will be PFS-legal.)

Sczarni

Ilja wrote:
lantzkev that's just for gnomes/dwarves, no halflings allowed :/

correct... unless you're a master of many styles....

or you can just make him a gnome/dwarf..


This sounds like the druid in my group... he like to turn into an earth elemental, earthglide, then pop up and punch people in the balls from underground...

RPG Superstar 2012 Top 32

lantzkev wrote:
Ilja wrote:
lantzkev that's just for gnomes/dwarves, no halflings allowed :/
correct... unless you're a master of many styles...

or a unarmed fighter...

if you start unarmed fighter (for the style feat) then take 2 levels of MoMS you can have the whole tree at 3rd level just from bonus feats... non-lawful (ex)monks don't lose any abilities (they just can't gain new monk levels), so by 4th level become neutral and level barbarian from then on.

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