| Karuth |
It is mostly silly number crunching and not a character to actually play. I was pondering how to get the most damage with a "single" blast of magic (single in the sense of 1 round of combat).
I realize there are other ways to get ridiculous damage amounts (especially with Shrink Item and dropped objects). However I would ask you to please stay with the basic idea.
My basic idea was the following:
1) Choose 1 good level 5 (or better level 6) Spell you want to specialize in that is both an arcane and a domain/divine spell.
2) Get 10 levels of Mystic Theurge for Spell Synthesis (cast two spells at the same time).
3) Be Theologian Cleric and get free Intensify on this spell (since it is a Domain Spell). You can take the 5th level of cleric after your Mystic Theurge levels to apply it to a high level domain spell.
4) Get Quicken Spell or Major Spell Expertise & Quicken Spell like ability for this spell.
5) Take all feats that increase caster level (Bloat Mage Initiate, Spell Specialization, Mage's Tattoo and then Spell Perfection to double that at level 15.)
6) Choose race that increases caster level for this spell.
7) Get items which increase caster level.
7) Cast the same spell 3 times in one round (with various meta magics)
The problem I have is finding the perfect combination of race/class/spells.
Initially I tried a Pyromaniac Gnome with Fire Domain Theologian, Fire Elemental Sorcerer.
But the Fire Domain has no good damage spell at level 5.
Air domain would have chain lightning at level 6. If we could quicken that it would be perfect.
In the ideal combo the (level 6) spell would have 20d6 as max damage. Get auto intensified to 25d6 from the Theologian.
To reach that limit we get +8 spell level from feats, +1 from race, +1 from Orange Ioun Stone (its probably possible to get a few more through other feats and items).
And then you get 3x times a lot of dice (75d6 if we can max out everything... which I doubt). Granted, only once per day but it will be glorious ^^.
What would help me a lot is:
A way to get a level 6 Spell like ability (that is an attack spell). This way I can Quicken a level 6 spell (you'd need to be caster level 20, but due to the large boost to caster level you'd get, that would be easy.)
Or a way to Quicken a spell that only needs +3 levels of adjustments (I think most abilities that reduce meta magic costs don't allow you to go over the maximum what you can cast).
A good level 5 or level 6 domain spell that deals much damage and a race that would push that spell.
| Karuth |
And the spell in question is what I am asking. I have not found a good one yet.
And I do get spell slots as Mystic Theurge. To take Major spell Expertise I need to be able to cast level 9 spells after all. However it only allows you to take a level 5 spell and make it a spell like ability. That's why I was asking if there was any way to get a level 6 spell as SLA so it can then be quickend via Quicken Spell like ability.
| Sir Culer |
Freezing Sphere is the choice for several reasons. With the Magical Lineage trait, you can quicken the Sorcerer version and you get that for free with Spell Perfection. Secondly, it fits your bill for quicken from the sorcerer end, and finally you can hold it as a touch spell which means you get another casting of the spell for 4 in a round. Just make sure you've protected yourself versus cold. Both Resist and Protection from energy should keep you from dying from your own spell.
In order to get 6th level Sorcerer and 7th level Cleric, You need 13 levels of cleric and 12 (13) of Sorcerer so an early entry isn't actually necessary, but it can still save you some levels.
Also... Fire blooded sorcerer? No.
Crossblooded Draconic/Orc, Yes.
Crossblooded is the best way to go for the Mystic Theurge blaster because you have a whole heap of spells available from your cleric levels, and because you aren't interested in versatility with a one spell focus.
Traits, Magical Lineage, Noble Scion (war)
1. Spell Focus Evocation
3. Bloat Mage Initiate
5. Rime Spell
7. Spell Specialization
9. Intensify Spell
11. Varisian Tattoo
13. Quicken Spell
15. Spell Perfection
Level 15 Archon-Blooded Aasimar Mystic Theurge, CB Sorc Draconic/Orc 1, Cleric 3, Bloatmage 1 (Pharisma, Ice/Healing)
CL Cleric= 21
CL Sorcerer= 20
80d6+160 (~420+Rime)
Needed gear- Page of Spell Knowledge level 6 (Freezing Sphere)*not needed at level 16 with another level of Sorcerer or Bloatmage
Add Metamagic Rods for flavor.
Sure, it may not exceed some spell by level 20, but most AP's don't get that far anyway. The build after this would be Bloatmage to level 20 for extra castings or 2 levels of Sorcerer (for third level bloodline ability and 7th level slots) and 3 levels of cleric if you want to get the domain bonus for the healing domain for whatever reason.
| MrRed |
Chain Lightning (CL) with Magical Lineage on CL should work to qualify to allow a Quickend CL as a 6th level spell (normal rods!) with spell perfection. Try to get a 1 level crossblooded tatooed sorc dip (orc & element of choice) for +2 damage/damage dice and Mage's Tatoo. Then take a wizard-evocer (Admixture for Versatile Evocation) so you can freely choose the elment you want to use for CL.
Quick example on lvl 15:
CL 14 plus 1x2 (Mage's Tatoo evocation) + 2x2 (Spell Spec) + 1 (ion stone) +1 (robe of element, e.g. voidfrost robe) + 1 death knell etc.
In the end, you should easily get
Empowered (free from spell Perfection) + Intensified (Free from Theologian) + Persistant (Rod) + 1 Free 1-Metamagic (Silent, Still etc.) (Magical Lineage)
or
Quickened (free from spell Perfection) + Intensified (Free from Theologian) + Empowered (+1, Magical Lineage) + Persistent (Rod)
out of 7 level Slot
to do something like 20-25(d6+2)*1.5 +7 (evocer) damage each (average spell for your element of choice.
| Karuth |
Oh. I was not aware that Magical Lineage would work together with Spell Perfection in this way. That helps indeed. Also I didn't realize spell perfection works up to level 9 regardless of you being able to cast level 9 spells. An important detail.
@Sir Culer:
Thanks for the tips. I am confused though. What does a Bloatmage have to do with Pharasme and Healing?
And how does holding the charge help me get off a 4th attack? It says firing the globe is still a standard action. The only way I see is letting the time run out and have it explode with you in the center.
Also this is just theory craft. I don't plan on actually playing a character like this. ^^
@Mr. Red
Also very nice. Thank you.
Since this is just theoretical concept you don't need to include things like persistent. I just wanted to see how much damage could be shot out in one round, regardless of saves and resistances.
Seems like I won't be needing level 9 spells after all.
| Cevah |
Check out Mythic Feather Fall can one-shot almost everything in the game for a massive damage spell.
/cevah
| Scavion |
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Lets do this.
Chain lightning baby.
Magic Lineage (Chain Lightning)
Spell Perfection says,
"...as long as the total modified level of the spell does not use a spell slot above 9th level."
6+4-1=9 my friend. Which means Chain Lightning is totally fair game for a Quicken. We apply the Quicken for free, but since we applied a metamagic feat to a spell, the total modified level is reduced by 1 courtesy of Magic Lineage.
I'm going to add this in, because the item doesn't state that it only boosts divine caster level, only that it reveals it's powers to a divine caster.
Prayer Beads +4 CL for 10 Minutes
Take Gifted Adept as your other trait for a +1 CL to Chain Lightning.
Levels
Admixture Specialist Wizard 3/Theologian Air Cleric 3/Crossblooded (Orc/Draconic Blue)Tattooed Sorcerer 1/Mystic Theurge 10
This takes into account Spell Perfection doubling numerics
CL 13+4(Prayer Beads)+4(Spell Spec)+2(Bloatmage)+2(Mage's Tattoo)+1(Gifted Adept)+1(Shocking Robe)
Thats a max dice Chain Lightning with extra CL for breaking SR. CL is 23 when Prayer Beads are no longer up.
Get Elemental Spell and apply that for free with Magic Lineage. It changes the element damage but doesn't change the descriptor like Admixture Wizard does. So you maintain the huge bonus damage from the Crossblood Sorc.
We're looking at:
Quickened(Spell Perfection) Intensified(Theologian) Elemental(Rod) Chain Lightning for 25d6+51 damage. From a 6th level Slot
Then 2
Empowered Intensified Elemental(Not Rod, for free with Magic Lineage Chain Lightning for (25d6+51)*1.5 6th Level slots as well.
| MrRed |
Dont wipe the party just keep the build in mind, add the merciful MM and beat them up when they do something stupid as a warning shot! These kind of blaster are almost unbalancingly powerful in mid-low high level: I played a similar blaster and the GM upped all encounters quite a bit (maximized hit dice and better statistics).
Minor note: Gifted Adept and Magical Lineage are both magical traits and cannot be taken on the same character.
| Scavion |
Dont wipe the party just keep the build in mind, add the merciful MM and beat them up when they do something stupid as a warning shot! These kind of blaster are almost unbalancingly powerful in mid-low high level: I played a similar blaster and the GM upped all encounters quite a bit (maximized hit dice and better statistics).
Minor note: Gifted Adept and Magical Lineage are both magical traits and cannot be taken on the same character.
Theres another trait that lets you cast 3 spells at +1CL and +1DC I just couldn't find it.
Bingo. Outlander Lore Seeker.
http://www.d20pfsrd.com/traits/campaign-traits/rise-of-the-runelords/outlan der
| Remy Balster |
That looks pretty much like what I was trying to do. Thank you.
Now I want to assault my players with this creation XD
It would be a party wipe :P
Uh... why go through the trouble? Just have a level 26,400 archer-fighter with combat reflexes set up a combat patrol. Checkmate.
Seriously though, why assualt players with what you know is an auto wipe? That is just mean.
| Mapleswitch |
Wizard Elves have the maximum initiative possibility in the game and can always act in a surprise round (if done right), so you really should be thinking surprise round + 1 round of combat. I've made a wizard with over a +16 initiative (<20 dex) before. Normally, you only have a standard action OR a move action during a surprise round. That is what Sandals of Quick Reaction are for (you get both). If you want your team to love you --> Horn of Battle Clarity (removes flat footed condition of your teammates before they have acted - because you always act first).
If you don't care about your party, you can quicken cast/cast in the surprise round, then quicken cast/cast in the normal round.
I will post later in the day when I have time about all the items that can increase your CL by over 10.
| Karuth |
To all those that think I am being mean when I talk about an intentional party wipe:
I understand you can't read everything in a given thread, but could you at least be bothered to read the first sentence of the first post?
It is mostly silly number crunching and not a character to actually play
Please don't take everything so serious. I even added a funny emoticon at the end to indicate I was not serious. If I really did do such things like intentionally do like kill the party on purpose, would you really think I had any players to GM for?
@Scavion: That is a cool trait. Very powerful. Thanks for the tip ^^
| Remy Balster |
Wizard Elves have the maximum initiative possibility in the game and can always act in a surprise round (if done right), so you really should be thinking surprise round + 1 round of combat. I've made a wizard with over a +16 initiative (<20 dex) before. Normally, you only have a standard action OR a move action during a surprise round. That is what Sandals of Quick Reaction are for (you get both). If you want your team to love you --> Horn of Battle Clarity (removes flat footed condition of your teammates before they have acted - because you always act first).
If you don't care about your party, you can quicken cast/cast in the surprise round, then quicken cast/cast in the normal round.
I will post later in the day when I have time about all the items that can increase your CL by over 10.
Ifrit with Wildfire heart, Noble Scion (war), reactionary, improved initiative and a circlet of persuasion would have 13+cha bonus. A level 20 Ifrit Diviner would act at 43+cha initiative and always on the suprise round. A 30 cha is do-able. So let's just say an initiative of 53 and call it a day.