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5 people marked this as FAQ candidate. |

I've been looking at Feral Combat Training lately, and I'm beginning to think a lot of people (me included) have been reading it incorrectly.
You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
Prerequisites: Improved Unarmed Strike, Weapon Focus with selected natural weapon.
Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.
Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.
At first glance, I was under the impression that a character with claws could apply this to both claws, but it doesn't say 'one type' it says 'one weapon'. A similar ability is the summoner's reach evolution:
Question: If my character has two claw attacks and takes Feral Combat Training, does it apply to both claws? What if my character has four claws? Twenty claws?

Atarlost |
If you're using eidolons as a precedent you're making a mistake. They're such a mass of unexplained special cases they really aren't part of the same rule set.
Weapon Focus is the correct precedent. If you take weapon focus dagger you can use it on two daggers. If you take quickdraw and the TWF tree you can use it on up to seven daggers. And then a completely different set of seven daggers the next round.
References to specific weapons in feats are never to an instance of a weapon but to a weapon type.

Alexander Augunas Contributor |

Its not unclear at all because the language is totally different.
Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.
One of an eidolon's attacks is capable of striking at foes at a distance. Pick one attack. The eidolon's reach with that attack increases by 5 feet.
The Feat instructions you to "choose one of your natural weapons." The evolution instructs you to "pick one attack." The difference lies in attack vs. weapon. An attack is an action you make while a weapon is something you wield in order to make an attack. If you pick Feral Combat Training (claws) you receive the feat's benefit on all attacks made with your claw weapon, and since claws come in pairs, it applies to both of them.

Lurk3r |

I don't understand why it matters how many claws it applies to. Isn't the main benefit to allow iteratives (via flurry) with a natural weapon (a T-Rex/Druid Monk, or a White Haired Witch, for example)? If you have lots of natural weapons, flurrying isn't really beneficial.
Or Brawler fighters who want to use natural attacks.