Lost in variety - Which class to play?


Advice


Hello,
Me and my friends will run a PF group , to take a break from our other P&P campaign.

I am the only one who played PF before, but back then we only played with the Core Rules.

Yesterday I got APG,ARG,UC and UM started browsing them and taking notes on what to play / how to build. But I simply can't make a decision and only have 24 hours left.

So I am asking for your help based on experiences.

My rolls are 18 , 17 , 16 , 13 , 11 , 10.
I don't like the following races elves(drows are fine),dwarfs , gnomes.
And I don't want to play a skill monkey (i usually play them and I'm tired of them) or a Paladin (because it was my last character).

Following races/classes caught my eye:

-Kitsune/Sorcerer(Fey-Enchantress)
I wanted to play a Fox or Cat girl who charms and manipulates enemies for a long time because it's just so fluff(y) ^_^

-Human/Clerics
The flexibility and variety is overwhelming and we are allowed to play evil characters
Examples:
-Gorum Battle Cleric with Destruction/Ferocity Domains
-Erastil Archer Cleric with Feather/Good Domains
-Urgathoa Necromancer Cleric Death/Something Domains

-Human/Gunslinger
Pistolero(TWF)

-A summoner because I love playing summoners

In our PF group rolEplay won't be that important , because we have a lot of it in our other game and want to relax a bit.
So we are going to play rolLplay maybe even with a mix of tabletop (if we have the builds and Encounters for it)

The other characters in the group are a Druid,Fighter,Elf"Archer" and someone who wants to become dragon disciple

I hope you that you guys can help me making my decision

Liberty's Edge

Due to a recent FAQ the pistolero as a TWF is out. Still solid with just one weapon though.

A cleric isn't going to be a great archer, they're light on feats and any time they take to buff is time they could have been full attacking as an archer.

Personally, I've always been a fan of battle clerics if I'm going cleric. Half-orc might be a consideration over human though, ferocity and self-healing ability is a nice little combo. Either way it is a good build.

Necromancers, especially minionmancers with a druid in the party, may not be extremely party friendly.

Kitsune Sorcerer and the summoner are both probably your most powerful options out of the listed ones.


Evil characters you say? I would seriosuly consider a cleric necromancer then if he can suit in your party. Other than that, check the Antipaladin, the Red Mantis Assasin (entering via Ranger) and the Diabolist (entering via Wizard).

Shadow Lodge

Ratfolk witch.

Because: wacky hijinks ensue.

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