| Reinhardt |
Alright, so I've been playing a Barbarian for my current campaign, which is my 1st campaign ever. I love being able t just destroy my enemies and not worry about anything else, but at the same time, it's a little flat, and starting to bore me. Also, my character is by far the most powerful in the group, but, despite the fact that he has high Int, none of the other players(including myself) can take him seriously. In other words, I'm pretty much stuck RPing a dumb brute lol.
I've got a new campaign coming up, and I have no idea what to do character-wise. I was hoping you guys would be able to give some input?
Here's a list of likes/dislikes of mine based on past experience-
Likes-
2-Handed Weapons
Heavy Armor
Limited Magic
Alchemy/Explosives
Summons(Specifically Dragons)
Dislikes-
Heavy Dependence on Magic
Looking Like an Idiot(Low Int)
Looking Like a Weakling(Low physical stats)
Being Underpowered
Any Alignment Other Than Chaotic Neutral lol
The Alchemist class seemed rather interesting, but were I to do it I wouldn't want to make any alterations to my character's body, so Idk how effective that would be. Although I kinda liked the look of the Clone Master archetype. I'm really open to anything that comes close to fitting my ridiculous guidelines, however. XD
Sorry for the super-long post, and thanks for the help! ^_^
| Dasrak |
despite the fact that he has high Int, none of the other players(including myself) can take him seriously. In other words, I'm pretty much stuck RPing a dumb brute lol.
Do not feel like you need to be boxed in by stereotypes. Even a low intelligence score can be roleplayed just by acting a bit ADHD, but you're not even limited by that factor.
It's worth pointing out that Barbarian/Alchemist is a great combo. One level of barbarian gives you the ability to rage, weapon proficiency and medium armor proficiency, not to mention other goodies like fast movement. You then put the remaining levels into alchemist.
To a certain degree, "altering your body" is unavoidable for the alchemist due to the mutagen class feature. You can certainly avoid things like vestegial arms or wings that are permanent modifications, but the temporary ones are just part of the package.
| nate lange RPG Superstar 2012 Top 32 |
it sounds like a reach cleric would be a good option for you- get all simple 2handed weapons plus you can pick a god/philosophy that grants a 2handed martial weapon if you like; they get medium armor proficiency (which you could up to heavy for 1 feat, no spell failure to worry about); they get more than a little magic, but aren't completely reliant on it; explosives would be tricky...; summons would be your bread and butter.
build like this: human; on a 20 point buy- start with like 14s in Wis and Cha, spread other points (and racial bonus) in physical stats, use level bonuses and a headband to keep Wis high enough to not lose spells; make an evangelist cleric; take combat reflexes and sacred summons and fight with a reach weapon. in combat you can use your turns to summon things and/or buff/heal the party (with performance, spells, or channeling), and deal damage with AoOs. if you have a round where you don't want to cast or channel just attack. useful feats for a build like this include PA, augment summoning, and anything that makes you tougher or harder to deal damage to.
| Reinhardt |
Hm, hadn't thought to combine Alchemist with Barb., interesting idea...
I'm totally fine with the Mutagen, it was just the vestigial arms and whatnot that turned me off. Glad to know those are avoidable lol.
As far as RPing outside the stereotype, I've tried my best at that, but it simply hasn't worked out. Idk why, but I'm not that concerned, as like I said, the Barbarian playstyle seemed kind of flat anyways. But thanks for the encouragement. C=
Edit- Just saw your post Nate! Cleric sounds like a great idea as well, definitely something to look into. Thanks for the idea. C=
Captain Emberwrath
|
Consider this. Alchem/Barb (I'd look at the Racechemist archetype)
For your weapon I present the Earthbreaker: two handed hammer 2d6 x3 crit
It's a Pathfinder weapon in Ultimate Equipment. It's one of my go to two handers when I make a beatstick.
Possible Totem Warrior for Barbarian if that's your thing.
But the hammer is sweet. :)
| La'Vantis Tuen |
Quote:despite the fact that he has high Int, none of the other players(including myself) can take him seriously. In other words, I'm pretty much stuck RPing a dumb brute lol.Do not feel like you need to be boxed in by stereotypes. Even a low intelligence score can be roleplayed just by acting a bit ADHD, but you're not even limited by that factor.
Did you intend to imply that ADHD is akin to having low intelligence? Or are you suggesting they portray a person who is a bit slower as having a shorter attention span, (And in some cases maybe a little restless)?
| La'Vantis Tuen |
Likes-
2-Handed Weapons
Heavy Armor
Limited Magic
Alchemy/Explosives
Summons(Specifically Dragons)Dislikes-
Heavy Dependence on Magic
Looking Like an Idiot(Low Int)
Looking Like a Weakling(Low physical stats)
Being Underpowered
Any Alignment Other Than Chaotic Neutral lol
Dwarven Ranger with the Two-Handed Weapon Combat Style.
Perhaps your uncouth way of handling things caused you to be exiled from your home. By uncouth, I mean you like to blow stuff up!!Go heavy into Alchemy and build yourself as many bombs as you like. Use the big Earthbreaker or Dwarven Longhammer for melee, and toss alchemical bombs all over creation.
... you could always level dip for barbarian if you like rage that much... or just get the Wild Stalker archetype.
Personally, I'd do this and take Giants as my first favored enemy.
| Durngrun Stonebreaker |
Consider this. Alchem/Barb (I'd look at the Racechemist archetype)
For your weapon I present the Earthbreaker: two handed hammer 2d6 x3 crit
It's a Pathfinder weapon in Ultimate Equipment. It's one of my go to two handers when I make a beatstick.Possible Totem Warrior for Barbarian if that's your thing.
But the hammer is sweet. :)
Alchemist Barbarian is sweet (really I like alchemist with almost anything) but I would avoid ragechemist. The last thing an alchemist should want is Int damage.
Captain Emberwrath
|
Captain Emberwrath wrote:Alchemist Barbarian is sweet (really I like alchemist with almost anything) but I would avoid ragechemist. The last thing an alchemist should want is Int damage.Consider this. Alchem/Barb (I'd look at the Racechemist archetype)
For your weapon I present the Earthbreaker: two handed hammer 2d6 x3 crit
It's a Pathfinder weapon in Ultimate Equipment. It's one of my go to two handers when I make a beatstick.Possible Totem Warrior for Barbarian if that's your thing.
But the hammer is sweet. :)
I suggested Ragechemist because if you're going into melee and raging, why not hulk out to the ninth degree and really make your enemies wet themselves?
| Durngrun Stonebreaker |
Durngrun Stonebreaker wrote:I suggested Ragechemist because if you're going into melee and raging, why not hulk out to the ninth degree and really make your enemies wet themselves?Captain Emberwrath wrote:Alchemist Barbarian is sweet (really I like alchemist with almost anything) but I would avoid ragechemist. The last thing an alchemist should want is Int damage.Consider this. Alchem/Barb (I'd look at the Racechemist archetype)
For your weapon I present the Earthbreaker: two handed hammer 2d6 x3 crit
It's a Pathfinder weapon in Ultimate Equipment. It's one of my go to two handers when I make a beatstick.Possible Totem Warrior for Barbarian if that's your thing.
But the hammer is sweet. :)
Because Rage, mutagen, and an extract of Bull's Strength isn't enough?
(Not to be picking on you, I just personally dislike that archetype)
Captain Emberwrath
|
Captain Emberwrath wrote:Durngrun Stonebreaker wrote:I suggested Ragechemist because if you're going into melee and raging, why not hulk out to the ninth degree and really make your enemies wet themselves?Captain Emberwrath wrote:Alchemist Barbarian is sweet (really I like alchemist with almost anything) but I would avoid ragechemist. The last thing an alchemist should want is Int damage.Consider this. Alchem/Barb (I'd look at the Racechemist archetype)
For your weapon I present the Earthbreaker: two handed hammer 2d6 x3 crit
It's a Pathfinder weapon in Ultimate Equipment. It's one of my go to two handers when I make a beatstick.Possible Totem Warrior for Barbarian if that's your thing.
But the hammer is sweet. :)
Because Rage, mutagen, and an extract of Bull's Strength isn't enough?
(Not to be picking on you, I just personally dislike that archetype)
Let's just say I had a friend build a gestalt character that he told me about that he played in an off night game. It was a Ragechemist/Barbarian. Apparently he did rather insane amounts of damage because of all the bonuses he was getting to everything. It can get pretty nuts from what little I know ( no worries man it's all good)
| AdAstraGames |
Here's one I've used:
Half-Orc, take the Toothy racial trait.
Rogue.
Kod Pace, Alternate Racial Trait: Toothy (1d4+1 Natural Weapon bite attack at -5 to hit as secondary).
STR: 15+2 [7] DEX 16 [10] CON 12 [2] INT 10 [0] WIS 11 [1] CHA 10 [0]
Traits:
Accelerated Drinker (Drink Potion as Move Action) |
Born to the Water (+1 to Swim, Endurance checks to keep swimming every 2 hours)
Hit Points: (10 HP total)
Level 1: 8+1+1 (FC==HP)
Level 2: 5+1+1 (FC==HP)
1st: Feat: Combat Reflexes, 4 AoOs/round.
2nd: Rogue Talent: Combat Trick: Exotic Weapon Proficiency, Fouchard; Trap Sense.
At 1st level, you use a Longspear.
At 2nd level, you use a Fouchard.
4th level stat boost is into STR, of course.
You're going to maneuver for flanking with a reach weapon, to get your sneak attack damage in.
You're going to chug potions of Enlarge Person as a move action, grow 5' closer to the opponent, 5' step, and then attack with a 20' reach. If you do this from stealth or with flanking, you get your Sneak Attack damage in addition to this.
Your weapon goes from 1d10+7 to 2d8+9 when Embiggened, and crits on an 18+. It's two handed, so that fits your existing like.
You get 8 skill ranks per level, so you're a good backup skill monkey.
I don't generally do dump stats, but you can if you need more points for something else. Tanking CHA down to 7 gets you a 12 WIS and a 14 CON.
My PFS rogue doing this build took Fleet I as the third level feat (!!) but also has Slippers of Feather Step. Being able to move an extra 5' while ignoring difficult terrain and being armed with a reach weapon is awesome.
| Redjack_rose |
I think the most important piece is to stop thinking of it as a barbarian. Barbarian is just the name given to a set of mechanical rules, and has little to do with who or what your character is (especial outside of Society play).
For example, my current society character is a 5th level, 3/2 Paladin/Rogue. Several times I've had people hear that and say "How can you do that, rogue's aren't lawful." Wrong.
I use the mechanics of paladin (for saves mostly, though lay on hands-mercy (fatigue) is nice), and the mechanics of rogue (trap finding, sneak attack, evasion). She doesn't describe herself as either a paladin or a rogue (though she follows the code). Instead she's her church's resident trapfinder and scout. She is trained to accompany the faithful's paladin's, clerics, and fighter into dangerous crypts/dungeons and protect them from such hazards.
^_^ So I'd consider looking your barbarian over and crafting a new vision of him. Is he raging like a babbling brute? Maybe not, maybe he's just emotional invested in a fight, using those emotions to spur him onward. Maybe he enters a trance of focus that ups his combat prowess but exhausts him?
Wanna go outlandish? Maybe he's a musical genius, and his rage is a state he enters where his every action becomes a flowing, emotional orchestra, his body moving in tempo to the wild beat of an inner rhythm he calls upon. He enjoys combat as he "dances" about the battlefield, twisting and striking to the beautiful, violent symphony in his mind. (He's not crazy, just simply see's/feels the patterns of music in everything, even the horrific clash of fighting).
| Dasrak |
Did you intend to imply that ADHD is akin to having low intelligence?
Sounds pretty bad if you put it that way. Rather, I'm saying that low intelligence in Pathfinder is more comparable to a learning disability than true stupidity. There's nothing stopping a low-intelligence character from putting his skill points into an intelligence-based skill and becoming quite good at it. He will take a penalty on that skill, and he gets fewer skill points per level limiting the number of such skills he can master, but there's nothing preventing him from doing so. This doesn't so much sound like a stupid person as someone with a learning disability, hence my ADHD comparison.
Many of the things we would ascribe to intelligence in real life - problem-solving and creativity being two big ones - are outside of the scope of the rules of Pathfinder. I'm not so much saying that an ADHD person lacks those qualities as saying that those qualities are outside of the scope of "intelligence" in the Pathfinder rules, and low intelligence Pathfinder characters are free to roleplay as good problem-solvers (they just don't have much in the way of book smarts).
| Taku Ooka Nin |
Basically if you don't want to get bored in Pathfinder then you need to build a character's personality that you can roleplay, and then roleplay it as much as possible.
You could try the
Paladin2/Sorc3/Eldritch Knight 10/Sorc4/ build, and have your first feat as sorcerer be "still spell" so you can wear heavy armor, walk around with a tower shield, and still blast enemies into oblivion. Keep in mind your int should be around 10 or so since you will be suffering a bit from MAD seeing how you need high
(Str>Cha>Con>Dex[max 10 or 16 with items]>int>Wis)
And--you can ignore the tower shield and go 2-handed if you don't mind losing the +9 to AC if you increase the armor.
So with this build you will essentially be a slow blaster that can fight in melee and is hard to hurt physically but also has good saves. You have to be a Paladin however, lawful good.
An alternative is
fighter 1/sorcerer4/Dragon Disciple 10/sorcerer 4
For sorcerer go crossblooded Draconic/orcish, and eventually get (greater)eldritch heritage to gain the abyssal for the level 9 strength increase.
Witchwolves (Blood of the Moon) in hybrid form get a bite(1d6) and two claws (1d4) so you can use that to tear people apart in melee. Make sure you get Magical Knack so your caster level stays up there, if you want you can fargo the fighter 1 since it is really there to give you more HD and proficiency with all weapons/armor. The reason being that you can wear armor, but with Form of the Dragon it stops working. If you build the character to survive normally without Form of the Dragon then you can survive more.
With this build you are a melee monster, eventually being able to get a strength score of well over 40, which basically means you end up with an attack bonus similar to fighters/paladins even if your BAB is horrible.
I am currently playing this one as a nat-born werewolf warrior1/sorc2, and it is a lot of fun. The DR keeps me from having to wear armor for the most part.
Tactics:
Cast Anti-magic Field, run over to/fly over to mages, eat them.
Beat people into the ground!
If someone is a melee specialist who will pwn you, flee and nuke them to death with Pew Pews!
Proclaim to everyone that you are a dragon, even to actual dragons, and demand that they acknowledge you or give you a quest to prove you are what you say you are.
Since DDs don't HAVE to be the same alignment as their ancestors you can be a CN gold dragon if you want, but overall the type of dragon you choose as ancestry really just depends on if you gain a vulnerability in dragon form or not, key word, "vulnerability" or +50% of that damage type VS you.