An official apeal on behalf of blood mages and necromancers...


Pathfinder Society

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Grand Lodge 1/5

Matthew Morris wrote:
Again though, blood transcription doesn't mess with the soul of the deceased. It shouldn't be on Pharasma's radar. :-)

Blood leeching and necromantic activity in general is always on Pharasma's radar. The slipper slope is to dangerous to allow certain things to be done without consequences.

Geb took little steps, down a very slight slope and eventually he turned an entire Kingdom into a Hell on Golarion. If I'm going to RP a Pharasmin Hierophant, who actually has visited Geb (which he did), I'm not about to pull punches. And not about to let the Society be turned into a bastion of Necromantic experimentation.

The Exchange 3/5

Eric Saxon wrote:
Master Solail, you only care about your own soul and its enlightenment, an attitude I’m sure you think is the height of generosity. I concern myself with the well being of the flock. And like a good shepherd I am ready to do violence, when wolves come sniffing around. Perhaps it would be best if you’d travel to Geb and look at how living, breathing, sentient human beings are used before you speak to me of tolerating human leeches on a path to becoming inhuman monsters. (ooc: See: "You Only Die Twice." (scenario) or read one of the free short stories published about Geb, to get the real feel for the place. It’s essentially a human nation turned into a cattle ranch, so that the undead can eat their fill. It's a carnival of crimes against humanity.)

"I experience confusion, brother. I am uncertain how you have concluded that I care only for my own by soul by my advocation that attempting to teach and guide those who are lost towards a purer way of life rather than simply..."cleanse" their spirit with death could be thought of as concern for myself alone."

"Your concerns are not unfounded. I say only that it is more purifying to make attempt to help those who are "on a path to becoming inhuman monsters" as you put it to turn from that path towards the light rather than take their lives out of hand. If they prove unwilling to mend their ways, then we must regretfully take what steps are necessary to preserve innocent life from suffering at their hands...but should those of us capable not make effort to enlighten then before resorting to destruction as first measure?"

Venture-Captain Solail
Former Master of the Lantern Lodge
Monk 19

I am also well aware of the status of Geb. Thank you for the point in the event I was not, however.


Eric Saxon wrote:
Matthew Morris wrote:
Again though, blood transcription doesn't mess with the soul of the deceased. It shouldn't be on Pharasma's radar. :-)
Blood leeching and necromantic activity in general is always on Pharasma's radar. The slipper slope is to dangerous to allow certain things to be done without consequences.

Wait, are they on the radar? I mean, blood leeching doesn't have to be necromantic and it isn't actually a slippery slope unless its evil I thought. Some necromancy abilities don't do a thing to the dead, like Boneshatter. Boneshatter also isn't [evil] or [pain]ful. Boneshatter is a fun spell to point to when your asking the question "what is evil?".

So... What are the chances we can get blood transcription back and do I get a free refund on it? I mean, I didn't spend any money on it, but I totally want my money back.

Grand Lodge 1/5

Master Solail, talk didn't work with Geb, when he set out on his path and Pharasma's Faithful will not gamble with another nation's soul by attempting it. It is our experience that it only takes one loose degenerate, to destroy a nation.

When you or others like you, are able to put an end to the Whispering Tyrant, as well as, Geb and his Harlot Queen, we'll be more than willing to consider a revision of our policies towards all other necromancers. Until then, one Geb is more than plenty. Everyone else, burns.

If you'd like to save lives, talk to them before we find them. Or destroy Geb and the Lich known as Arazni the Harlot Queen of Geb.

I'm sorry that I cannot be more diplomatic but my brethren are dying on a daily basis, running rescue operations into Geb. Its hard for us to speak of tolerance when we send young men and women to their possible deaths, all caused by one monster.

The Exchange 3/5

Eric Saxon wrote:

Master Solail, talk didn't work with Geb, when he set out on his path and Pharasma's Faithful will not gamble with another nation's soul by attempting it. It is our experience that it only takes one loose degenerate, to destroy a nation.

When you or others like you, are able to put an end to the Whispering Tyrant, as well as, Geb and his Harlot Queen, we'll be more than willing to consider a revision of our policies towards all other necromancers. Until then, one Geb is more than plenty. Everyone else, burns.

If you'd like to save lives, talk to them before we find them. Or destroy Geb and the Lich known as Arazni the Harlot Queen of Geb.

I'm sorry that I cannot be more diplomatic but my brethren are dying on a daily basis, running rescue operations into Geb. Its hard for us to speak of tolerance when we send young men and women to their possible deaths, all caused by one monster.

"Forgive me, brother, as the heart of the matter I was referring too was specifically towards those necromancers within our own ranks in the Society, such as the Pathfinder you threatened with destruction. I had not intention too nor did I speak of Geb, and I offer humble apologies if there was misunderstanding upon the subject of my words."

"On the matter of Geb, I am aware of the status of that nation, and I am not unsympathetic to your thoughts regarding the place. I shall offer you the words of a wise scholar whom I have admired for more than a century: He who fights with monsters might take care that he himself does not become one, for when you stare long into the Abyss the Abyss gazes also into you."

"It is not only life versus undeath that separates us, but compassion and mercy versus cruelty and hate."

Venture-Captain Solail
Former Master of the Lantern Lodge
Monk 19

1/5

Eric Saxon wrote:
Matthew Morris wrote:
Again though, blood transcription doesn't mess with the soul of the deceased. It shouldn't be on Pharasma's radar. :-)

Blood leeching and necromantic activity in general is always on Pharasma's radar. The slipper slope is to dangerous to allow certain things to be done without consequences.

Geb took little steps, down a very slight slope and eventually he turned an entire Kingdom into a Hell on Golarion. If I'm going to RP a Pharasmin Hierophant, who actually has visited Geb (which he did), I'm not about to pull punches. And not about to let the Society be turned into a bastion of Necromantic experimentation.

The rights of one person's fist end where another's face begins. Bad guys don't care about others' rights, where "good guys" can't understand that people unlike them have any.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Sitri wrote:
The rights of one person's fist end where another's face begins.

That's only true under most normal circumstances. But if I walk in and see you hurting/threatening an innocent, your face suddenly loses a lot of its normal rights.


Sitri wrote:
The rights of one person's fist end where another's face begins. Bad guys don't care about others' rights, where "good guys" can't understand that people unlike them have any.

Its an inevitable question. When to punch, who to punch, where to punch?

Jiggy wrote:
Sitri wrote:
The rights of one person's fist end where another's face begins.
That's only true under most normal circumstances. But if I walk in and see you hurting/threatening an innocent, your face suddenly loses a lot of its normal rights.

Define innocent? I mean if I walk in on pathfinders, lord knows what I'm walking in on, eh? What if I walk in on a guy punching someone's face! (edited for clarification)

1/5

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Eric Saxon wrote:
And not about to let the Society be turned into a bastion of Necromantic experimentation.

This is an expression of a fundamental misconception of the Society.

Pathfinder society members are not innately good or evil. The core of their raison d'etre is historical research. All avenues of approach to assist in this endeavor are valid to the Decemvirate. The Year of the Shadow Lodge special partially takes place in the necromantic research labs the Society maintains in the Grand Lodge. They animate the dead in there for the purposes of experimentation, both for historical ("How did the Osirions make those variant ghouls to ward off that tomb we just raided, anyway?") and immediately practical ("We need a lot of diggers in a remote area on the cheap...") purposes.

If your character can't reconcile that this is something that's going on, south gate's that way. You can't miss it.

1/5

Jiggy wrote:
Sitri wrote:
The rights of one person's fist end where another's face begins.
That's only true under most normal circumstances. But if I walk in and see you hurting/threatening an innocent, your face suddenly loses a lot of its normal rights.

I do think it quite funny you cut the part about not understanding that others have rights and then throw up a false equivalency to justify a failure to acknowledge them.


So... did we stop talking about blood transcription?

1/5

Well like I said in my first post, I am not really sure what angle really applies to the blood transcription. Was there an official reason given why it was banned?


Sitri wrote:
Well like I said in my first post, I am not really sure what angle really applies to the blood transcription. Was there an official reason given why it was banned?

Well I know it was mentioned that it would be removed in a thread about cannibalism a while back, so presume its related to cannibalism. I was hoping it was just dry and poor humor though. I guess if it was going to be clarified it would've been brought up already?

1/5

I'll be damned. I guess so.

I say this with utter sincerity that I agree with few earlier posters that see nothing inherently evil about cannibalism in and of itself. It looks like some of those posts may have been removed due to some banter back and forth saying some people were "failing at humanity."

There was one guy stating that he saw no difference in eating people and eating other animals, and that is why he was a vegetarian. I am with him in the thought process, but lack the discipline to be a vegetarian. I think it a pretty evil and selfish act that I inflict pain and suffering on animals to eat them. I know cognitive dissonance and lack of proximity to the suffering are the only reasons I can go on eating them; admittedly these are very bad reasons.

However, if molecules of a deceased animal, humans included since that is what we are talking about, can provide nourishment without inflicting any more suffering, I have a hard time calling that evil. The entirety of life is built on this principle of recycling parts.


Eric Saxon wrote:

Geb is your example of the height of Necomantic achievement? Seriously? A place where human beings are kept in cattle pens, branded like livestock, waiting to be slaughtered when the time comes and a ghoul wants an afternoon snack or a vampire, needs to get his leech on? That Geb? A place where human male collaborators, impregnate human females, so that fresh cattle stock can be made available to Geb's ruling elite, in the future? And you want Pathfinder Society to provide the launch pad for more of the same? Maybe Andor or Galt or Druma could be the next Geb, you say. If only we would open our minds and allow more necromantic options to Pathfinders? That’s your argument for why you think necromancy should be expanded?

And you think that Pathfinder Society's, the 'good churches'' and the Pharasmin faith's aversion to necromancy is just us being 'fundementalist,' 'close-minded' and 'fanatical?' That's your argument?

WOW

I see you hyper-focused on the mention of Geb. Geb the necromancer or the kingdom are definitely an EXTREME in necromantic achievement, all opinions aside. Perhaps that's like comparing Hiroshima to all nuclear science, though. My POINT which you failed to adequately address, was simply that there certainly IS a canonical grounding for necromancy in Osirion (as much as diabolism in Cheliax). You said I wanted to alter Golarion's lore to suit a minority, I say some are denying a legitimate part of it to suit another minority- Pharasmites.

In other news, Blood Transcription was banned, according to Mr. Brock's posts, for its connection to cannibalism, which is considered evil (see also original post). The only mechanical advantage the spell gives is the ability to learn spells from casters who do not utilize spellbooks (i.e. sorcerers, witches, adepts, clerics, etc.), and the normal cost to scribe it into your own spellbook remains.

Blood Transcription:
[quote="Ultimate Magic"}
By consuming 1 pint of blood from a spellcaster killed within the last 24 hours, you can attempt to learn a spell that spellcaster knew. Select one spell available to the dead spellcaster (this must be a spell on your spell list); you gain the knowledge of this spell for 24 hours. During this time, you may write it down (or teach it to your familiar, if you are a witch) using the normal rules for copying a spell from another source. Once you have learned it, you may prepare the spell normally.

Grand Lodge

For sorcerers though, BT will give them nothing more than temporary knowledge of a spell for 24 hours. Sorcerers can't scribe to spellbooks and would gain nothing by doing so, even if they could. Clerics wouldn't need it since they already have "knowledge" of every spell castable on their list.


LazarX wrote:
For sorcerers though, BT will give them nothing more than temporary knowledge of a spell for 24 hours. Sorcerers can't scribe to spellbooks and would gain nothing by doing so, even if they could. Clerics wouldn't need it since they already have "knowledge" of every spell castable on their list.

Aye, but its great if you play a prepared arcane spell caster in a campaign with a GM who never drops a spell book or scroll on you ever. I've had quiet a few like that. If I remember right PFS at one point didn't let you nab spells by borrowing off NPCs, but I can't remember if that was just misinformation.

1/5

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I have reread this thread now that I have a little context on it, and the original post definitely comes off in a much different light to me now. A lot of time you will hear people arguing comparisons and slippery slope because they have an immediate aim that they wish to satisfy. I truly believe Pogrist is concerned with the potential long term ramifications, or as he aptly worded it precedence, that is set by this type of judgement. I don't care that this spell is lost from a mechanics point of view, but it is a little unpleasant shock due to the reason for the banning. This is confounded by how little support I have seen for this line of reasoning. "Cannabalism is evil, the end" sounds to me like it is "just so."

Now I respect that Paizo and PFS admin very much have that right to make "just so" decisions. I also have a job that requires 100s of "just so" decisions every day and I know it is a pain in the ass to feel the need to justify every one of them. My comments here are not meant to complicate things or be a pain; I really enjoy this hobby that people here have put together for me.

I just think this topic perhaps seems a little more personal to me for the same reasons the debates about alignment tend to get so heated. Making a value judgement on someone else's value judgement tends to be taken a little more personal. It doesn't make it any easier that the game world (and all its predecessors) is rooted in the idea of absolute morality, a system more defined by acceptance than reasoned discourse.

To try and make this...somewhat brief...er. I hope Pogrist was wrong about this decision being a portent of things to come.


LazarX wrote:
For sorcerers though, BT will give them nothing more than temporary knowledge of a spell for 24 hours. Sorcerers can't scribe to spellbooks and would gain nothing by doing so, even if they could. Clerics wouldn't need it since they already have "knowledge" of every spell castable on their list.

Note: the spell in question allows wizards and witches to learn spells from classes that do not use spellbooks.

Sitri: you have read me exactly. The loss of a single spell is easily circumvented, but it has already taken several feats with it and threatens to take more. How much more?


Baron Ulfhamr wrote:
Note: the spell in question allows wizards and witches to learn spells from classes that do not use spellbooks.

And magus! or even from someone who didn't carry their spellbook that day.

Poor magus, hard to remember they carry spell books sometimes.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Mark Seifter wrote:
Michael Eshleman wrote:
Mark Seifter wrote:
Using evil spells by PFRPG standard, definitely turns you evil.
I vehemently disagree with this position.
It's fine not to like it, and I can certainly see why some people don't, but it's hard to argue with the position that it's in the rules according to the devs, especially with the clarifications by Sean. I personally think the idea of a gradual corruption by the use of evil magic is an interesting storytelling device (for an example in modern TV that gives a great visual, consider the hints of blackness in Mary Maraget/Snow White's heart in Once Upon a Time after she gives in and uses dark magic to defeat the evil spellcaster who was threatening her family). She didn't suddenly turn into some kind of villain from that, but due to the fact that she was able to see the blackness in her heart in front of her eyes, it led to some angst and soul searching on her part.

"Mr. Gambini, that is a cogent, well thought-out, intelligent objection. Overruled." :)

I agree, it can be a great role-playing tool if your home group wants to do it. I agree with Carlos that [evil] spells turning you evil isn't supported by the core game, any more than [good] spells turning you good.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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@Sitri,

I agree that it sets a disturbing precident. Doubly so because the precident is not applied consistantly. As has already been pointed out there are traits that allow soul drinking that are legal, and deathknell is a magical canibalism that is fine.

I understand that the Society is going from 'murder hobos' to Warehouse 13, but they are still a neutral organizaiton, and as long as it doesn't break the rules (explore/report/cooperate) the, shall we say, darker, aspects of the society members should not be stamped out.

Shadow Lodge 2/5

Andrew Christian wrote:
yes, last update of additional resources it was made illegal.

"Cackle cackle cackle!"

(My 13th level witch used this... A lot.)

1/5

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Matthew Morris wrote:

@Sitri,

I agree that it sets a disturbing precident. Doubly so because the precident is not applied consistantly. As has already been pointed out there are traits that allow soul drinking that are legal, and deathknell is a magical canibalism that is fine.

I understand that the Society is going from 'murder hobos' to Warehouse 13, but they are still a neutral organizaiton, and as long as it doesn't break the rules (explore/report/cooperate) the, shall we say, darker, aspects of the society members should not be stamped out.

I think the better way to change that image is in the writing of the scenarios. These latter missions that focus more on roleplay than you see someone, roll initiative, serves that aim much more. Additionally, the players have to have buy-in on that transition. This feels like a capriciously executed forced.

Another example from the gutter-mouthed mouthed paladin at our game store earlier. At the last game I ran for him, they were outside of a drug house watching people trickle in an out that are available to question about the goings-on in the house. One of them detected evil on the paladin radar (not because the scenario said any of their alignments, but because I figured some of them in this place probably would be) his instinct was to rush in and cut him to pieces, it was the neutral character that prevented this act of murder hoboing. This seems much more vile and objectionable than what we are calling evil here.

Adjudication of personal morals is really impossible. If less violence is wanted, something funny in a game built on violence, I much prefer more options for non-violent success to be made available and more in game penalties for cut first ask questions later. Promote thought among the fan base, not try and force it with scattered mechanical restrictions.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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*nods* I don't mind the switching of the theme. Just saying that I don't see the Society as a good organization, much as the Warehouse isn't. (Claudia can make and improve on gadgets that the agents use, her own Farnsworth, Tesla grenade etc, but, despite the benefits such tech would provide, they're still locked up/restricted.)

The Soicety as a whole still allows evil characters. THe Organized Play side still allows evil acts (demon familiars, soul drinking, robbery, murder, theft, infernal healing etc.) I feel that the Decembervate would allow (if not openly encourage) blood transcription and turn a blind eye to the [evil] descriptor, just as they buy wands of infernal healing in bulk from Cheliax, and let the Zon Kuthites go out on diplomatic missions.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Sitri wrote:
Jiggy wrote:
Sitri wrote:
The rights of one person's fist end where another's face begins.
That's only true under most normal circumstances. But if I walk in and see you hurting/threatening an innocent, your face suddenly loses a lot of its normal rights.
I do think it quite funny you cut the part about not understanding that others have rights and then throw up a false equivalency to justify a failure to acknowledge them.

I'm pretty sure I have to actually draw a comparison between two things before I can "throw up a false equivalency".

Also, when you noticed that I didn't include the second part of your post in my quote, how exactly did you come to the conclusion that I was replying to (let alone "justifying") that part? Usually people just quote the parts they're replying to and leave out anything that they're not commenting on. How you could conclude the opposite baffles me.

2/5

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Matthew Morris wrote:


I agree that it sets a disturbing precident. Doubly so because the precident is not applied consistantly. As has already been pointed out there are traits that allow soul drinking that are legal, and deathknell is a magical canibalism that is fine.

I understand that the Society is going from 'murder hobos' to Warehouse 13, but they are still a neutral organizaiton, and as long as it doesn't break the rules (explore/report/cooperate) the, shall we say, darker, aspects of the society members should not be stamped out.

Yep, I agree 100%.

I honestly would prefer if necromancy and similar activities were protected in the society as it is supposed to be based on Paizo's own material, as opposed to being shunned like it currently is being in the campaign.

I already had to redo my freedom fighter necromancer witch from Geb to become a normal witch, which sapped a lot of my interest in the character.

1/5

@Jiggy. I apologize for misreading your intent. I didn't realize your statement was intended out of context, rather than ment to draw parallels to the situation under discussion.

Grand Lodge 1/5

Matthew Morris wrote:
*nods* I don't mind the switching of the theme. Just saying that I don't see the Society as a good organization...

The Pathfinder Society searches for relics of the past, making it an archeological Society. (Neutral) And when dangerous or evil artifacts are found, they are buried deep in its vaults so that they don't fall into the hands of evil or dangerous people, who would use them for terrible purposes. (Good)

Most of our missions are a race against the Aspis Consortium and other organizations, who would either use these artifacts for Evil purposes or sell them to the highest bidders AKA the bad guys.

Therefore, I would disagree with your characterization of Pathfinder Society as 'not a good' organization, when most of its missions are to retrieve artifacts before, before they fall into the hands of the bad guys, who will use them for nefarious ends.

Now I will certainly agree that we are not an order of Paladins but to say we're a neutral party in the affairs of Golarion, would not be an accurate description, IMHO.

The Aspis Consortium is neutral. They are a purely mercenary organization that doesn't pick sides. They only care about being paid for their services. Whether the good guys buy a dangerous artifact from them or the bad guys, they do not sit in judgement. They are the epitome of Neutrality, from an organizational standpoint. (Yes, many of their mercenary agents are evil but their ultimate goal as an organization is to make a profit. They are a medieval version of a corporation. Neither good, nor evil, just profit oriented.

Liberty's Edge

Eric Saxon wrote:
Matthew Morris wrote:
Again though, blood transcription doesn't mess with the soul of the deceased. It shouldn't be on Pharasma's radar. :-)

Blood leeching and necromantic activity in general is always on Pharasma's radar. The slipper slope is to dangerous to allow certain things to be done without consequences.

Geb took little steps, down a very slight slope and eventually he turned an entire Kingdom into a Hell on Golarion. If I'm going to RP a Pharasmin Hierophant, who actually has visited Geb (which he did), I'm not about to pull punches. And not about to let the Society be turned into a bastion of Necromantic experimentation.

While a bastion of worshipers of Urgathoa is all well and good ? ;-)))

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Eric,

The Society also hides good artifacts (see Artifacts and Legends) from people who would use them for good purposes. Also don't forget why Eando Kline left the society, because they were willing to release a bigger evil (serpent folk). In season five they're manipulating nations to send troops to the Worldwound so they can get to a <redacted>. The Society is neutral. As someone else pointed out, they also engage in necromancy experiments in the Grand Lodge. If they were good, the Silver Crusade wouldn't need to be a faction, nor would the Shadow Lodge have had missions of "see how these guys got shafted by the Society."

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According to Pathfinder Campaign Setting: The Inner Sea World Guide, The Pathfinder Society is a neutral organization. The agents explore, report, and cooperate to recover and document objects of historical interest, though exactly what happens to them after that is ultimately in the hands of the Decemvirate. To step away from the leadership, the motivations of the society fall solidly into a neutral average, with some exploring with an interest in archaeology (neutral, I suppose), some exploring for personal gain (neutral on average with some good and evil outliers), and others for any number of reasons (probably averaging neutral with a tinge of good). The wide variety of alignments reflected in the society's roster further reinforces this neutral categorization.

Shying away from evil alignments is simply a good public relations move for an organization that has experienced a few debacles in towns, cities, or even nations that now bar or strongly discourage the society from operating out in the open. Shying away from evil does not make the society good; it simply makes it neutral with a tendency to do more good than evil, and some of those tendencies are for self-serving reasons.

That same book calls out the Aspis Consortium as being neutral evil. Although the consortium's business itself—trade of whatever goods—isn't evil, the actions the agents take in performing that business are. I could mine the ore, smelt the metal, smith it into a tool, and take it to market, or I could just beat the smith into unconsciousness and sell his products as my own. I could push for efficiency and find ways to lower costs so as to compete fairly with my rivals, or I could sabotage their efforts and corner the market due to a lack of competition. The second options here are things that the Aspis Consortium condones, and they are things that fit the Pathfinder RPG definition of evil. It's not demon-eats-a-baby evil, but it is a callous and sometimes malicious lack of respect for the dignity, rights, and work of others.

Grand Lodge 1/5

Fairly put John but the accusation of necromantic experimentation keeps being made.

To: Matt, I have yet to see what you are speaking about. And if what you are discussing is the Seeker Scenarios at lvl. 12+, I also believe they end with the death of one of the Decemvirate, so it would not be a good way to define the entire Society by the actions of a rogue faction.

If however you can point me to a scenario where the Grand Lodge engages in these activities and they are openly spoken of as well as approved by the Ruling Council of Ten, then it would be a different matter. But one rogue agent, does not define an entire organization.

No more than one killer would define an entire congregation of Quakers.

So, please educate me as to where I can find this prolific and widespread, use of necromantic experimentation by the Pathfinder Society and I will revise my opinion.

5/5 *

Eric Saxon wrote:

Fairly put John but the accusation of necromantic experimentation keeps being made.

To: Matt, I have yet to see what you are speaking about. And if what you are discussing is the Seeker Scenarios at lvl. 12+, I also believe they end with the death of one of the Decemvirate, so it would not be a good way to define the entire Society by the actions of a rogue faction.

I have played the seeker arc, and don't remember this.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Eric, the necromancy bit was refernced in a post above.

From Artifacts and Legends "Who stole it and how remain mysteries, but when the Thorncrown reappeared in Absalom in the hands of the Pathfinder Society 15 years later, Iomedae’s church demanded its return— and was ignored.
For the following 8 centuries, the Thorncrown was smuggled from lodge to lodge across the Inner Sea as Pathfinders hoped to glean some insight into the Test of the Starstone and uncover the mystery of divine apotheosis."

800 years of hiding a lawful good relic.

FRom the Hellknight's feast, the only reason that the Society is involved in the Worldwound is the <redacted> so oyu have all 5 national faction heads working to get people to send troops to the Worldwound obstensably for the crusade, but only because the wardstones are frakked up and the society can't send people in it Elsewise Medev can go rot.

From the Darkext Vengeance: Pathfinder allied with Dark Stalkers and they come back after being betrayed.

No Plunder No Pay a 'respected patron' of the Society deals in Urgothan artifacts, and the characters break out a pirate from prison.

Sniper in the deep: Evil pathfinder society NPC ahoy!

That's just from the scenarios I own. I'm sure I can dig up more.

Grand Lodge 1/5

I see. You've provided so many answers yet not one shred of evidence of necromantic experimentation, sanctioned by the Pathfinder Society.

We'll deal with the other subjects, afterwards. Let's go with one accusation at a time.

Where is your proof of sanctioned Necromantic experimentation by the Pathfinder Society and the Decemvirate? It was your accusation, so I ask you to to substantiate it.

5/5 *

Matthew Morris wrote:
FRom the Hellknight's feast, the only reason that the Society is involved in the Worldwound is the <redacted> so oyu have all 5 national faction heads working to get people to send troops to the Worldwound obstensably for the crusade, but only because the wardstones are frakked up and the society can't send people in it Elsewise Medev can go rot.

I don't agree with this. "Only" is a very strong word. Sure, the <redacted> is a part of the plan, but I am pretty sure the PFS has a vested interest in making sure Demons don't come out of the Worldwound and you know, take over the entire world.

Look at the faction leader letters. Quite a few of them mention nothing about the <redacted>.

Plus, there is also a Pathfinder ledge in Nerosyan. I'm pretty sure they would like not to loose that either.

1/5

Seekers of Secret pg 35 wrote:

The Mausoleum

Once this columned stone temple-fortress had a different name, but over the years the nickname given to it by initiate Pathfinders stuck and became official. For within the mausleum, the majority of studies and museums are devoted to the greatest mystery of all -- death. Here Pathfinders with a knack for the divine explore the lines between life and dead and research the afterlife mythologies of widely disparate cultures, while others study what listtle is known about famous undead and immortals like Nex, Pharoh An-Hepsu XI, and Tar-Baphon. With so many different faiths housed in close quarters, tensions run higher here than anywhere else in the Grand Lodge, but the Decemvirate is quick to crack down on any feuds that seem likely to turn violent. The only hard-and-fast rule governing studies conducted here is that no innocents be harmed, though the presence of undead outside personal workshops or sleeping quarters is strictly frowned upon.

Emphasis mine.

There's also the aforementioned Year of the Shadow Lodge adventure.

Year of the Shadow Lodge:
Yep. There's undead in there. Also a lab for cleaning and preparing bodies for reanimation.

Grand Lodge 1/5

That's the way I read it as well CRobledo. Essentially the containment field has failed and now the infection was going to spread. PFS actually stood up and did something to attempt to stop the spill, while everyone else just said, 'To hell with it.' In my opinion, PFS is being a responsible citizen of Golarion attempting to get people to put their selfishness aside for a year or two, for the greater good.

Grand Lodge 1/5

Chris, what I've read and what you've posted says that there are a lot of clerics studying ancient texts about, the gods, undead, raise dead spells, etc... HISTORY and MYTHOLOGY.

That is not Necromantic Experimentation. And those who have undead servants are expected to keep them in their room or in their laboratory. But that's a far cry form the accusation that Necromantic Experiments are occurring and are sponsored within the halls of the Pathfinder Society.

ADDED:
As a history student in the past I studied the ancient European forms of torture. I read books about it and other things as well, that doesn't mean I ever experimented. That's a long leap in logic. Much like the guy who is researching WWII, isn't exactly participating in it.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

I remember when this thread was about people being surprised at the idea of a campaign in which drinking your enemies' blood to gain power was evil.

Grand Lodge 1/5

Its evil, we've established that much. Unless someone here can tell me that they'd be perfectly ok, with US soldiers drinking the blood of their fallen enemies on a battlefield. We can all take a quick run, down logic lane and we'll all arrive at the same place, I'm sure. :D


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Eric Saxon wrote:
Its evil, we've established that much.

I disagree though.

Lantern Lodge 3/5

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Eric Saxon wrote:
Its evil, we've established that much. Unless someone here can tell me that they'd be perfectly ok, with US soldiers drinking the blood of their fallen enemies on a battlefield. We can all take a quick run, down logic lane and we'll all arrive at the same place, I'm sure. :D

Personally, the break down in logic for me is this:

If the PFS is willing to allow devil worshipers within their ranks (Cheliax), who on occasion have had faction missions that have called for them to unleash hostile devils that have caused collateral damage to innocents

Spoiler:
Eyes of the Ten part 10 for a singular example
or worse, why specifically is necromancy and/or cannibalism a worse offense?

Isn't all of it pretty bad, in terms of the morality of alignment? In terms of table conflict, I have seen a number of faction missions that are not terribly subtle which could have easily caused good aligned PCs to take great offense. Cheliax and Sczarni are the typical offenders there. So why do we think that the PFS tolerates those such actions, but not some of the others mentioned up thread?

Further comment from above spoiler:
If the good PCs my home group played through EotT had been at a table with a Cheliax PC who unleashed the gelugon, we would have instantly focused our attacks on the devil until it was dead, and proceeded to give the Cheliax PC a morality lecture.


Lormyr wrote:
Isn't all of it pretty bad? ** spoiler omitted **

If you ask me, the worst of the lot were the guys giving the morality lecture in the spoiler.

Grand Lodge 1/5

I'm pretty sure that if Pathfinders are ever victorious in a battle in the streets of any city in Golarion, as soon as one of them pulls out a straw and starts to drink the blood of his fallen enemy, the population will turn against all Pathfinders and all of our PCs will be hunted down and killed across the globe.

But that's just my interpretation of how things would go. What about you MrSin? You think, if you sit next to a fallen wizard and start slurping away, you'd be safe? You think any other Pathfinders with you, would be safe?

Common, let's be honest here. If you can do it in public, someone will. And as soon as they do, there will be consequences. That's why this will never be allowed.

Lantern Lodge 3/5

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MrSin wrote:
Lormyr wrote:
Isn't all of it pretty bad? ** spoiler omitted **
If you ask me, the worst of the lot were the guys giving the morality lecture in the spoiler.

I make no bones of your opinion. It would have been approaching pvp territory in attacking the <redacted>, and possibly crossed the "don't be a jerk" rule depending upon one's views.

That is the entirety of the question I posed, however. Why do we think that some shades of evil (specifically Cheliax) are perfectly acceptable in PFS even with their potential to cause inner party tension, while some other shades of evil (necromantic tendencies) are frowned upon or banned?

You can examine that question from an IC or OOC view with equal viability.

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