| SwiftyKun |
I'm guilty of doing this when I play, and I'll admit that I've gotten a few..suspicious looks from GMs for doing so, but am I in my right to resolve multiple attacks individually and pick targets based after each attack I make?
In other words, if I'm surrounded by 3 guys, and I get 3 attacks per round, do I have to state my intent on whom I'm attacking, or can I make 1 attack against a target, wait to see if it drops him or not, then continue to attack him or move onto the next target? I know that I don't know the HP on my opponent IC, but it seems silly for my character to continue beating on a corpse two more times that just fell to the ground.
I'm assuming I can, as long as I announce if I'm making a full round attack action or not before my first attack.
| blahpers |
You resolve as you attack. You do not have to decide who to attack before making your attacks. Even further, you can declare a full attack and cancel it back into a standard action after the first attack resolves--so long as you haven't activated an ability that requires you to be using a full-attack.
| Kalshane |
You're perfectly within your rights to declare a new target with each attack. The only time it would be a problem is if you tried to declare a new target after making your attack roll. (As in, you roll low and then suddenly decide you were attacking the goblin in leathers instead of the hobgoblin in full plate.)
Belryan
|
Or if you roll all of your attack rolls and then decide which ones were claws and which was a bite.
Honestly, it works better if you just roll one attack at a time.
This only works if you call out your attacks ahead of time.
ie "I fly into a rage, clawing and biting at the elf.... blue dice is bite, others are claws"
Otherwise, if you have different attack bonuses, if you don't call it out ahead of time you can pick and choose which dice to use, and that's kinda cheating.
| SwiftyKun |
The way I see it, rolling one dice individually at a time is better, and more effective(but not more efficient, give or take a few seconds...) than rolling all your dice together. Rolling all the attack dice together forces the person in question to commit to the action, rather than giving him the chance to switch from a full round action or whatever he's doing into a standard or move.
Likewise, if a monk says he's doing a flurry of blows(full round action, -2 penalty) makes one attack, drops the target, then decides he wants to move instead of continuing the flurry, as a GM I would allow him to switch his full-round action into a standard and move, even though he already initiated a FRA, even more so because he made the attempt with penalties.
It's really dependent on how you word what you're doing it seems like.
| Blackstorm |
rather than giving him the chance to switch from a full round action or whatever he's doing into a standard or move.
Likewise, if a monk says he's doing a flurry of blows(full round action, -2 penalty) makes one attack, drops the target, then decides he wants to move instead of continuing the flurry, as a GM I would allow him to switch his full-round action into a standard and move, even though he already initiated a FRA, even more so because he made the attempt with penalties.
Rules-wise, when you declare a full round action, you cannot switch to standard. You can declare Full Attack Action (wich is a subset of Full Round Actions), and then revert to Standard Attack Action if you need it after the first attack. But if you declare a generic FRA, nothing in the rules allow you to switch back to standard action: the full attack is a specific rule that trumps the generale rule.
| blahpers |
blahpers wrote:Or if you roll all of your attack rolls and then decide which ones were claws and which was a bite.
Honestly, it works better if you just roll one attack at a time.
This only works if you call out your attacks ahead of time.
ie "I fly into a rage, clawing and biting at the elf.... blue dice is bite, others are claws"
Otherwise, if you have different attack bonuses, if you don't call it out ahead of time you can pick and choose which dice to use, and that's kinda cheating.
Sorry, that was what I was trying to say. You can't decide post-roll how to apply an attack; the method and target of an attack must be determined before rolling the die for that attack.
| blahpers |
SwiftyKun wrote:Rules-wise, when you declare a full round action, you cannot switch to standard. You can declare Full Attack Action (wich is a subset of Full Round Actions), and then revert to Standard Attack Action if you need it after the first attack. But if you declare a generic FRA, nothing in the rules allow you to switch back to standard action: the full attack is a specific rule that trumps the generale rule.rather than giving him the chance to switch from a full round action or whatever he's doing into a standard or move.
Likewise, if a monk says he's doing a flurry of blows(full round action, -2 penalty) makes one attack, drops the target, then decides he wants to move instead of continuing the flurry, as a GM I would allow him to switch his full-round action into a standard and move, even though he already initiated a FRA, even more so because he made the attempt with penalties.
Correct. There's normally some iffiness regarding full-round actions that act as full-attacks, as some effects (e.g., haste) have been ruled to apply to such full-round actions). However, flurry of blows has benefits that apply to all of the attacks (specifically the increase in effective base attack bonus), so you must commit to a flurry before attacking. As such, you cannot cancel a flurry after the first attack and expect to recover your move action.
| SwiftyKun |
This is where it gets a little confusing though. What you're saying is, if I declare I'm making an action which requires a Full round, such as flurrying, I must complete the flurry to the best of my ability once I roll an attack because I've stated my intentions and such.
What if I simply have 2 attacks per round? Can I make one attack, then decide if I want to attack again(making my action into a full round) or choose to move seeing that one hit was enough to drop my opponent?
| DM_Blake |
Everybody is saying it but nobody is quoting it, so here you go:
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.
The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.
Deciding between an Attack or a Full Attack
After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round.
| blahpers |
During a flurry, you cannot cancel, as there are modifiers to the first attack that depend on whether you flurry.
During a normal full-attack, you can cancel after the first attack and treat it as if you had simply used a standard action to attack, but only if you aren't using an ability that modifies that initial attack only in the context of a full-attack.
The general rule is, if an ability gives you benefits on a full-attack but not on a standard attack, and you choose to use that ability, you must commit to the full-attack. You can, of course, choose not to finish your full-attack, but you do not recover your "lost" move action. This prevents characters from applying a benefit to what amounts to a standard attack when the benefit is explicitly not intended to apply.
| Majuba |
Likewise, if a monk says he's doing a flurry of blows(full round action, -2 penalty) makes one attack, drops the target, then decides he wants to move instead of continuing the flurry, as a GM I would allow him to switch his full-round action into a standard and move, even though he already initiated a FRA, even more so because he made the attempt with penalties.
As others have said, that doesn't technically work due to the full-round action initiated. However, until 9th level when a monk is actually better with flurry than without, it probably doesn't hurt anything.
| Zhayne |
During a flurry, you cannot cancel, as there are modifiers to the first attack that depend on whether you flurry.
I see no reason you couldn't cancel; you just don't get to retroactively negate the penalty. If you flurry, take your -2, and then KO the guy with the first punch, I see no reason why you couldn't then take a move action instead of punching air.
| blahpers |
Because you modded the first attack in a way that isn't compatible with a standard attack action. Think about a high-level monk; their first attack would be better than a standard attack because the increase in BAB would outweigh the -2. Accepting that benefit locks you into the flurry action. You don't have to punch air, of course (unless your name is E. Honda), but you don't get your move action back.