| Ravingdork |
My spy character carries a number of dangerous "trap items" on his person, should he ever be captured. Things like fake spell scrolls covered in explosive runes.
One such item happens to be a fake potion vile filled with green slime. What happens, mechanically speaking, should someone unwittingly drink the stuff? It's not exactly a 5-foot patch, but I can't think of a more vulnerable place to put the stuff either.
What do you think?
Kurthnaga
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If it requires a scraping device to get it off of normal skin, I would think that ingesting it would realistically be close to fatal. Maybe 2d6 con(due to it melting your insides, not your skin) and a (gag) reflex save of some high but not unbeatable number to save against an eventual death effect for normal humanoids without medical intervention. Corroding a good portion of your insides should be pretty close to fatal. If that proves too strong for whatever level this is at, reducing the con damage to 2d4 and giving 2-3 reflex saves to vomit up the viscous, sticky fluid should prove sufficient.
End result would probably be 2d4 con+two reflex saves at dc 20 vs. a 24-hour death effect barring medical intervention.
| Ravingdork |
I'm thinking a smaller quantity would mean less Constitution damage. If I had to make an on the spot ruling, I might say 1 Con damage per round. Attempting to cut it out in the first round might mean losing a tongue. Unless the victim is willing to eat fire, getting it out after the first round would be nigh impossible.
Best part? There's no sunlight inside a person's body. *evil grin*
| Mortag1981 |
Considering most people would use spellcraft or alchemy to identify it before drinking, it probably won't even come up.
A more realistic idea might be if he threw the vial into a monster's mouth, what damage if any does it do? I think there's an alchemist discovery that lets you have vialed oozes, so I would assume something like green slime in a potion vial would be viable.
That being said, it can't be in a glass vial, or it'll die the moment it gets hit with sunlight. You could do a reflex save to open your mouth and expose it to sunlight I guess, or rule that there's too little in the vial to really operate as a stand alone creature, doing the D6 Con as residual acid damage, but not "growing" any further.
| SteelDraco |
I would imagine that it would be pretty easy to notice it wasn't something you could readily drink. Even with a good Bluff roll, most people aren't going to ingest something that looks like something Calvin would fight with over the dinner table that oozed toward them as they sloshed it around.
However, if someone was dumb enough to actually drink it, they're going to have a bad time.
I agree with the increasing damage concept as the stuff converts the drinker's internal organs - I would say no damage the first round, with the option of a Fortitude save to expel it from your mouth or scrape it out. After that I do think 1 Con, then 1d3, then 1d6 per round seems like a fair progression.
I used something similar in a horror game ages ago - there was an evil ooze-themed alchemist that had made alchemical people out of the various oozes as bioterrorism weapons, and had modified an apple orchard so that the center of the apple was green slime. You bit into the apple and boom, green slime in your face.
| Taku Ooka Nin |
The green slime would act similarly to if it had in any other way attached itself, save for it is already inside the body to "Scraping it off" is impossible, and unless you have a breath weapon that can kill it "or burned with fire" is impossible.
Most likely this should result in dying since the green slime basically does 1d6 CON damage until you die or it is removed by something like magic.
I am unsure if you could vomit it up, since it begins attaching and eating away the moment it comes in contact with your flesh. Stomach acid is notoriously weak in humans, no seriously--I could vomit on you and you wouldn't be hurt, just really disgusted--and therefore if the green slime eats through flesh on contact then it is FAR more acidic than stomach acid.
Basically, if you ingest a green slime you die unless someone can remove it with a spell. It might take a few rounds of 1d6 con damage each round, but you will die.
| Ravingdork |
there is a weapon called the syringe spear that lets you inject alchemical items and poisons
what happens when you use it with that?
I feel that green slime is likely too viscous to be used in a syringe, even a large weaponized one.
ahayford
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If I was your gm...I would make the unfortunate victim die...but come back later as some kind of slime humanoid hybrid like a mudman or something...but with acid powers. Maybe as a recurring villain.
Sic_Pixie
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So is this for use with beguiling gift spell which convinces someone to drink what you give them?
“You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its Will save, it immediately takes the offered object, dropping an already held object if necessary. On its next turn, it consumes or dons the object, as appropriate for the item in question. For example, an apple would be eaten, a potion consumed, a ring put on a finger, and a sword wielded in a free hand”
If so that s a bit harsh …
Sic
| SlimGauge |
I'm not certain that green slime is pourable, let alone drinkable. I'd imagine it depends on if the consistency is that of pea soup or if it's more like rubber cement. The difficulty of scraping it off leads me to lean towards rubber cement.
In either case, I'd think your gag reflex would keep you from actually getting any down. So you'd get a 'burned' lips, tongue and mouth. You'd need healing and possibly a cure disease.
Charlie Bell
RPG Superstar 2013 Top 16
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I actually saw a boss get conned into drinking a bottle of green slime in a 2E adventure.
If a player managed to pull it off, I'd just say that the victim rots from within, starting with the face. I'd think the pain and shock would be instantly incapacitating. In other words, I'd descriptively handwave it into plot kill territory.
| Tyal-Kelvar |
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I've actually had this come up in a 3.5 game. More from sheer stupidity than anything else. I was running Tome of Horrors. They encountered a room where there were tapestries that collapsed into green slime if damaged. One stupid shapeshift PC decided to try eating some of the slime. Quickly realized her mistake as it started effecting her mouth.
I didn't bother tracking con damage there, was confident the character was dead, no way to escape. It was then the stupid paladin whom had dumped his mental stats suggested she turn into a worm as worms could survive without there heads. Death by decapitation certainly stopped the green slime, and the rest of the party learned a valuable lesson: Not everything is edible.
GeneticDrift
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This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.
A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal's hardness but not that of wood. It does not harm stone.
Once opened and tuned upside down, i would have it start moving. so more likely it would drop on their face or chest. and not worry about any special location based circumstances. As a container, it might be suspicious being stone as i wouldn't allow glass to work - it looks iffy and my quick Google search made me not certain enough that it should not be devoured. (being uncertain i took the power and badassness to lean towards beating glass)
If they drank it. i would let it function as normal, with its location making it hard to remove. Also using perception via tasting a potion to ID it, is kinda a thing. I might also make it prevent speech, for obvious reasons.