
Fujiwara Kimiko |

Hello all,
I am just testing the waters here to see if there will be some interest in running a Serpent Skull game in 13th Age.
I will likely only really be doing the first chapter of 6, as I'd like to get used to DMing in 13th Age as it looks like an all around fun system and far lighter than my regular crunch heavy games. If the players who have stayed on are having fun and are willing I will continue to run through the modules.
To keep up tempo I would like the posting to be regular, about 1-2 a day if you can manage it.
If there is enough interest, the game will start at level 1 and you will level to 2 about midway through. Ending the campaign at that level. (Of course if the game carries on the group will level at least once per module)
For those that don't know about 13th Age
13th Age is a OGL product that takes the spirit of D&D and simplifies them quite a bit. Not to say it dumbs them down, more that it streamlines combats and streamlines skills, amongst other things. If has just enough crunch to satisfy my need for numbers but maintains the magic the is D&D. It only has a core book at the moment which has the basic D&D/PF classes except Monk and Druid (They are coming in a splat later). It has many mechanics to make characters feel unique and it has different complexities between the classes.
For those that do know about 13th Age
The icons of course need to come in, and this adventure path runs in Golarion. So what I shall do is keep the names of the icons but of course change them to be different people that are already in Golarion.
Anyway if people are interested leave a note here!

Fujiwara Kimiko |

Yea need to check if more people are interested, but for new players it's relatively easy to pick up. There is a little more complicated things in the GM chair as it assumes you have played other RP games before as for the playerside. There is less to think about but still lots of customization to be had.