
Piazza2425 |

Alright; so in this game I had a 3.5 ranger/scout lvl 15 archer. He died and went on to create another character who just died as well (still mad at that one). Anyway, in order to still stay level 15, I can bring back my ranger/scout but in Pathfinder form.
There is no Scout class anymore, however, I am allowed to mix and match classes and redo feats and such to fit everything Pathfinder.
So what is the best mix and match or single class that I can do and the build. I am almost thinking Ranger/Fighter, possibly using the Archer archetype for the Fighter but not sure. This DM likes to use combat maneuvers too.
Obviously, I'll be doing a lot less damage than my ranger/scout, but what can you do. Thanks for your help!

Karuth |

Well it's probably not the same, but there is an archetype for the Rogue called Scout. It allows you to deal sneak attack damage on a charge and later (at 8th level) once you moved at least 10 feet.
If you make a Rogue(Scout)8/Ranger 7 you could use "Shot on the Run" to jump from cover to cover getting sneak attack on the single shot you fire.

Piazza2425 |

Well it's probably not the same, but there is an archetype for the Rogue called Scout. It allows you to deal sneak attack damage on a charge and later (at 8th level) once you moved at least 10 feet.
If you make a Rogue(Scout)8/Ranger 7 you could use "Shot on the Run" to jump from cover to cover getting sneak attack on the single shot you fire.
Right but they have to be flat-flooted to you correct?

SmiloDan RPG Superstar 2012 Top 32 |

You could just go straight-up ranger with the Archery combat style. Instead of doing 1 big attack, you could have 3 or 4 medium attacks. Or take the Vital Strike and Improved Vital Strike feats, and if you cast gravity bow do 6d6 damage per hit. Plus Strength, magic, Favored Enemy, Deadly Aim, Focused Shot, etc. etc.
Also, check out the archetypes. They might have flavor you like. The Scout was a really sweet class in 3.5. I really liked how it was pretty versatile and encouraged dynamic tactical movement in combat.

LoneKnave |
Karuth wrote:Right but they have to be flat-flooted to you correct?Well it's probably not the same, but there is an archetype for the Rogue called Scout. It allows you to deal sneak attack damage on a charge and later (at 8th level) once you moved at least 10 feet.
If you make a Rogue(Scout)8/Ranger 7 you could use "Shot on the Run" to jump from cover to cover getting sneak attack on the single shot you fire.
With scout archetype, they don't. That build is a pretty much exactly what the Scout in 3.5 was.

Piazza2425 |

Paladin of Baha-who? wrote:+1
Can you post your build from 3.5 so we can compare and see exactly what it does?
Sure. Build was Human Ranger 10/ Scout 5
Feats were:
Point Blank Shot
Precise Shot
Rapid Shot
Weapon Focus
Improved Skirmish
Manyshot
Greater Manyshot
Swift Hunter
I had a +1 Hunting Holy Composite Longbow (+1 STR), Greater Bracers of Archer, a chronocharm that let me move half speed as a swift action 1/day, Dex gloves of +4 I think, +1 mithral chainshirt, ring of deflection
I could apply the skirmish dmg to undead, constructs, and plants due to the Swift Hunter feat.
I could shoot 4 arrows with the Greater Manyshot feat and each shot would get the 6d6 (might have been 7d6 @ 15th lvl) of skirmish damage on top of the base bow dmg and favored enemy bonus. I'd also gain a dodge bonus for moving, bringing my AC into the low 30's easy.
I liked him and the way it built up. Don't know if I can have a decent AC now along with damage..... although I am willing to give up some damage for survive-ability.

Piazza2425 |

Nah, PF has the mix and match ACFs instead.
You may want to wait for the new advanced class guide book, it has a rogue/ranger class that may be better in line (or may be not, who knows?) with what you want.
Eh may not have that kind of time. I just want my character to have decent damage along with able to survive attacks. This DM likes to attack back people a lot more than the front-liners.

LoneKnave |
How?
I don't see Ninja/Rogue doing either of those things to an archery focused Ranger. You could maybe make the argument of a lower HD (average 1 health, whoopedeedoo), or for the Ninja that he needs more CHA (which he doesn't; there's a bunch of ninja tricks you can use without Ki, and the ones that require it are usually a nice bonus, or you can spend one for an extra attack I guess).

Piazza2425 |

I would suggest going Zen Archer monk. Good survivability and really good damage.
I appreciate the suggestion there Dragon, however, my character was an outdoors, mercenary type. I do not think monk would go great with the character's image that has been developed for 15 levels. lol

Dragonamedrake |

Dragonamedrake wrote:I would suggest going Zen Archer monk. Good survivability and really good damage.I appreciate the suggestion there Dragon, however, my character was an outdoors, mercenary type. I do not think monk would go great with the character's image that has been developed for 15 levels. lol
lol I dont see why. Your taking the Monk class. Nothing says you have to describe your monk as a monk. Nothing says you have to be an mystery man from the east wearing robes. You can easily be a disiplined martial woodsman as a Zen Monk.
Skills: Knowledge(Nature) and Survival can be picked up through traits. Other than that they share similiar skills.
HP: Same
Armor: Instead of wearing leather armor, you can wear woodsman cloths and furs.
Animal Companion: Eldritch Heritage (Sylvan) nets you a Animal Companion at -5 your level. You can take Boon Companion to up it to an acceptable level. Note: You would need DM approval to take the Sylvan Bloodline as it is a "Mutated" version of a Bloodline. Its pretty normal to allow though outside of PFS.
Now you have a Nature merc who has the animal companion and all. He is still a crazy good archer. He also has some of the best survivability you can muster for an archer. Either way. Its just a suggestion. :)

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blackbloodtroll wrote:Where's freebooter from?Seriously, straight Guide/Trapper Ranger, or Freebooter/Trapper Ranger is everything that your old PC was.
If you must dip, then Weapon Master Fighter, or Urban Barbarian are good choices.
Pathfinder Player Companion: Pirates of the Inner Sea.