| MC Templar |
the rules for it will get ridiculous quickly if applied as RAW (+1/10ft) to perception.
If you are trying to locate things that are actively trying to hide, use the rules, if you are trying to determine if the PCs notice something important at a distance, apply an arbitrary DC to it.
if you are asking how far the human eye can see...
in good light, with nothing to block vision, presuming the same size planet as earth, eyes that are 5.5 ft off the ground will lose line of sight because of curvature of the ground apprx 2.87 miles away.
realistically, there is ALWAYS something in the way on land, and light scattering off clouds and vapor in the air makes any detail over a mile get lost in a haze.
for GMs, handwave this into "how hard do I think this should be" and "how high a DC makes it hard but not impossible"?
the math
Distance Formula
s = sqrt(2rh+h^2)
s = line of sight distance
r = radius of sphere (Earth = ~3959mi)
h = height viewed from (altitude)(ft)
Lincoln Hills
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Look for 'plains terrain' in the CRB index. The terrian descriptions in the wilderness-travel section lists a 'starting range' for encounters on plains. That range is not super-long, but then, even grasslands aren't assumed to be as flat as a pool table. And it does provide a somewhat more plausible distance than that which range imposes on Perception.