Goblins of Golarion: Favoured Class Options


Rules Questions


So I just got myself Goblins of Golarion and I'm looking through the rules in it. Got to Favoured Class Options and I see something odd ...

Rogue: Add +1 skill rank—this skill rank must be spent on Ride or Stealth.

Uhhhh ... but there's already an unrestricted Favoured Class Option for skill ranks IN THE CORE RULEBOOK.

So how is this a useful thing?


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It's not.


So the next question is, will it get edited in to something that makes some sort of sense in a later edition?


The advanced race guide has a new favored class bonus for them. So... Yes.

Sovereign Court

Silly Answer: Goblins don't read, so it likely won't make a bit of difference.

Serious Answer: The smaller splatbooks (to my knowledge) rarely find errata or any kind of editing, due to the very limited print cycle. Though Cheapy is right on the "ARG having a different bonus" thing.


Advanced Race Guide: Goblins wrote:
Rogue: Add a +1 bonus on the rogue's sneak attack damage rolls during the surprise round or before the target has acted in combat.

Looks like a high-level Goblin Rogue has the potential to be absolutely terrifying if they can get the drop on a person.


Thanks guys. This would go well with the Go Unnoticed feat in APG :)

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