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In a vacuum, none of them.
Outside of a vacuum it'd depend on what they needed. A 1st level cleric can still spam a wand of cure light wounds if the party lacks a divine caster. Or a half elf with perception as a class skill can still make perception checks if wisdom based. A first level wizard can still throw mage armor on a party of monks and druids. etc.

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Minor buff spells and Aid Another actions are the way to go. So something that gets one or both of those would be ideal--
rogue and bard are both excellent choices.
And what exactly is a first level of EITHER or ANY class going to do when the party faces a CR appropriate threat? The question only gets more ridiculous as the APL goes higher.

PathlessBeth |
137ben wrote:And what exactly is a first level of EITHER or ANY class going to do when the party faces a CR appropriate threat? The question only gets more ridiculous as the APL goes higher.Minor buff spells and Aid Another actions are the way to go. So something that gets one or both of those would be ideal--
rogue and bard are both excellent choices.
The same thing a familiar does, hide, and use a minor buff that is helpful but not worth as much as a high-level character's standard action (mage armor, anyone?)

Kayerloth |
In a vacuum, none of them.
Outside of a vacuum it'd depend on what they needed. A 1st level cleric can still spam a wand of cure light wounds if the party lacks a divine caster. Or a half elf with perception as a class skill can still make perception checks if wisdom based. A first level wizard can still throw mage armor on a party of monks and druids. etc.
This
Or maybe the party needs them for something totally unrelated to level, like perhaps they are the only "innocent" available. In any case a high level party (15+) can turn a level 1 whatever into a relative juggernaut of death if need be.

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The following
An Arcane bloodline Sorcerer with a familiar so they both can UMD, and funnel loads of buffs (Like Enlarge Person for the barbar and gravity bow for the archer).
A d6 caster with a 5 con so they can kill him uber-quickly and turn his corpse into bait for a tarrasque trap.
A 20CON half-orc scarred witch doctor. All the benefits of being a witch+less squishy. Take the feat Tribal Scarring for +6 HP and you start with 18HP making you about as tough as a familiar.

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Well, you know that offensively they won't be able to do much of anything - their to-hit, DCs, and damage are going to be infinitesimal compared to the high-level characters, and completely ignorable for the enemies. Thus, it comes down to how well they can buff their comrades - preferably without being close to danger them self. Finally, there are a few methods of battlefield control that are relevant no matter your level. For that:
-Bard
-Cleric (there are several domains that are quite handy - there's one that lets you forgo your action for the round to give someone haste)
-Wizard/Sorcerer with Grease and minor buff spells.
-Alchemist with infusions of stuff.
-Witch with Fortune hex is dandy. Since you have to be within 30 ft to cackle, though, probably shouldn't go for the enemy debuffs.