Does a fallen foe hinder movement?


Rules Questions


If you, Human McFighter, fell an orc, can you then move through his square unhindered, or would the unconscious/dying/dead foe count as an obstacle?

What about three orcs killed (sequentially) in the same square?


admittedly I usually handwave the corpses of fallen enemies and remove them from the map -every gm i have ever played under has done this-

Technically speaking though, it probably would count as an obstacle. Maybe I should start doing this.


I concur. We normally just remove corpses and forget about them. They should probably count as difficult terrain.

Grand Lodge

Adventure Path Charter Subscriber

For a while, I marked the square on the map and it counted as difficult terrain. I haven't done that in a while because i just don't think about it most of the time.

-Skeld


Yeah, this is one of those "Realistically, it should be this, but for the sake game play we do this" situations.

Technically a corpse should be an obstacle or difficult terrain. However, most GMs (myself included) don't want tipped over minis cluttering the battlefield and just pull them from play.

Most GMs also normally declare enemies dead as soon as they hit negative HP so as to not have to track a half dozen goblins in assorted states of bleeding to death.

If you want to run a more "realistic game" and don't mind keeping track of such things, you can leave bodies on the field (possibly marking the square instead of leaving the mini) and track Dying enemy's HPs. It will definitely make things more tactical, both from a movement and a Channel Energy standpoint.


Five square feet is a pretty big area, so one corpse probably wouldn't keep you from moving through. I wouldn't worry about it unless it's like, 3 bodies, but that's up to your GM and I wouldn't bat an eye if he decided to just ignore them anyway; keeping track of that can be a PITA.

There's no excuse for particularly large corpses, though; a dead Otyugh isn't exactly smooth concrete pavement, to say nothing of dead Huge Dragons. If it came up, I'd recommend an ad hoc +5' cost if you move from one of the dead creature's "Corpse Squares" to another. But again, optional.


well, one corpse wouldn't keep you from moving through, no. It would count as an obstacle, so moving through a square contianing a body would cost and extra 5' of movement. It would also prevent you from charging/running through the square.

Anyway, it never says explicitly whether bodies/unconscious people count as obstacles, the fact of the matter is that what, specifically, an "obstacle" is is pretty much left up to the GM.

I'd say it would be a very reasonable ruling that the corpse of a medium size or larger creature would count.


Looks like most people play it pretty much the way we've always played it, with minor variation for how much corpse constitutes an obstacle.

Thanks for your input!


Pathfinder Starfinder Society Subscriber

A 5' by 5' square is actually 25 square feet. One human size corpse would not be a significant obstacle in a space that big -- stepping or jumping over it would not be a challenge even for the least athletic among us. By the time there are enough bodies to pose an obstacle, most of us will have lost count of just how many foes died in that one square.


Eh, one corpse can sprawl and cover a significant fraction of a 5'-by-5' square, especially if entrails and such have fallen out. Not to mention pools of blood if on, e.g., tile or marble floor. Still, I'd likely not bother unless more than once corpse is in the same square.


CRB PG 193 wrote:
You can move through a square occupied by a helpless opponent without penalty.

I would guess that it would also apply to a corpse.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Now imagine a Large-sized or larger corpse...those will definitely present an obstacle, perhaps even an impassible one.


In other words there are no specific rules pertaining to this. It is entirely up to the GM to decide how much of an obstacle to movement any object(s) within a square are. Doesn't matter if it's a corpse (or portion of one), a treasure chest or furniture. Ditto for deciding what sort of cover or concealment such things might be.

Grand Lodge RPG Superstar 2012 Top 32

Komoda wrote:
CRB PG 193 wrote:
You can move through a square occupied by a helpless opponent without penalty.
Kayerloth wrote:
In other words there are no specific rules pertaining to this.

Hehehe. :)


Jiggy wrote:
Komoda wrote:
CRB PG 193 wrote:
You can move through a square occupied by a helpless opponent without penalty.
Kayerloth wrote:
In other words there are no specific rules pertaining to this.
Hehehe. :)

Heh, yeah I suppose you got me there though I'd say calling a corpse helpless is perhaps stretching things a bit even if very similar thing. Next you'll tell me the desk in the room is helpless and if the party moves the desk to provide cover the desk still presents no obstacle to the bad guys movement when they charge our pc's behind their impromptu barricade. :P

Liberty's Edge

The helpless opponent rule applies to the movement associated with opponents. Obstacles are still obstacles, whether rocks, furniture, or bodies. That said, I don't worry about medium or smaller, or if the local cleric tends to use channel in combat. I do use large sized and larger critters as obstacles.

Sczarni

I'm not sure if there is anything official supporting this, but our house rule is that 3 x small, 2 x medium, or 1 x large foe*, lying dead in a square constitutes difficult terrain.

*in the case of a large foe, their corpse only impedes movement in 2 of the 4 squares their mini takes up - usually the front 2 for consistency.

We also play that it is a full round action (that provokes an AoO from living foes who threaten you) to move a corpse to a different square.

Rough terrain from dead bodies is indicated on the battle mat by "xx" in that square.

It's worth noting that this house rule provides greater benefit to the PC's, since "fallen mooks" become an excellent way to impede movement and block charges... We've never played a scenario where the PC's are sending waves of mooks the other way...


Komoda wrote:
CRB PG 193 wrote:
You can move through a square occupied by a helpless opponent without penalty.
I would guess that it would also apply to a corpse.

Seems reasonable, so long as it's only one opponent and that opponent only occupies that square.


I just think that a sleeping character and a dead one take up exactly the same amount of space.

While not listed anywhere, one could say that a creature their size and smaller doesn't cause problems.

But I agree, it seems kind of strange that a body on the floor doesn't slow down a charge.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Core Rulebook wrote:
You can't move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.

Grand Lodge RPG Superstar 2012 Top 32

It amuses me that it took nearly 20 posts of "there's no rule for it" before someone actually checked the book. ;)

The Exchange

Well, now that we know they're difficult terrain, are they 'unsteady footing' for Acrobatics and such? And can you stand on 'em to get the 'high ground' bonus?


Answers....

....If he falls atop you and his weight figures into your encumberance, then encumberance applies

Yes DM awesome says giant slugs become grease areas after they die....

If he's big enough

same applies to providing soft cover!

Also RAW says helpless not dead so you are not following RAW when you argue that helpless=dead or dead=helpless!

The Exchange

1 person marked this as a favorite.

We're perilously close to another "Is a dead creature a creature or an object" moment.

Dark Archive

plus all the blood on the floor can make it slick

dead gelatinous cube = big pile of bugger goo


Jiggy wrote:
It amuses me that it took nearly 20 posts of "there's no rule for it" before someone actually checked the book. ;)

To be fair, the combat and movement sections are a bit of an info dump. It's a nontrivial task finding some of these details. But it's true, I should have found this before posting.

The Exchange

Krodjin wrote:

I'm not sure if there is anything official supporting this, but our house rule is that 3 x small, 2 x medium, or 1 x large foe*, lying dead in a square constitutes difficult terrain.

*in the case of a large foe, their corpse only impedes movement in 2 of the 4 squares their mini takes up - usually the front 2 for consistency.

We also play that it is a full round action (that provokes an AoO from living foes who threaten you) to move a corpse to a different square.

Rough terrain from dead bodies is indicated on the battle mat by "xx" in that square.

It's worth noting that this house rule provides greater benefit to the PC's, since "fallen mooks" become an excellent way to impede movement and block charges... We've never played a scenario where the PC's are sending waves of mooks the other way...

I like this and was thinking something along the same lines but was gonna use the rules for swallow whole to figure out what constitutes an equal amount of differently sized corpses.


Jiggy wrote:
It amuses me that it took nearly 20 posts of "there's no rule for it" before someone actually checked the book. ;)

I'm probably going to regret not reading the rest of the thread first but ... I'd say that's likely because the rule above is rather vague (i.e 'some', 'may' and the non-existent size of 'very large') leaving most of the work of judging the situation still with the judge. But I do agree it's amusing it took half a page in the Rules forum before a rule got quoted.


Jiggy wrote:
It amuses me that it took nearly 20 posts of "there's no rule for it" before someone actually checked the book. ;)

Except, that rule actually isn't applicable.

Normally, you cannot move through a square occupied by an opponent. The rule is giving you an exception that you can move through an opponent if they are helpless.

If you interpret that as a general rule, then if a Gargantuan creature was squeezing through a 10 foot wide passageway and passed out, you could move through them without penalty. A gargantuan creature's body would completely block a 10 foot wide passage.


Charender wrote:
Jiggy wrote:
It amuses me that it took nearly 20 posts of "there's no rule for it" before someone actually checked the book. ;)

Except, that rule actually isn't applicable.

Normally, you cannot move through a square occupied by an opponent. The rule is giving you an exception that you can move through an opponent if they are helpless.

If you interpret that as a general rule, then if a Gargantuan creature was squeezing through a 10 foot wide passageway and passed out, you could move through them without penalty. A gargantuan creature's body would completely block a 10 foot wide passage.

I'm willing to consider "unconscious" and "dead" subsets of "helpless", rules aside.


blahpers wrote:
I'm willing to consider "unconscious" and "dead" subsets of "helpless", rules aside.

You may not even have to toss it aside. Anyone at negative HP and not stable (which you're not, if you're dead) is Dying, which means you're Unconscious, which means you're Helpless.


In more rigorous campaigns, a fallen foe would count as difficult terrain. With the introduction of minis, they are generally removed and subsequently forgotten about until the end of encounter body count is totaled and pillaged.


For whatever it's worth, squares with paralyzed creatures count as two squares for movement purposes.


GreenMandar wrote:
For whatever it's worth, squares with paralyzed creatures count as two squares for movement purposes.

Which is somewhat amusing, since squares with perfectly healthy creatures count as just one square of movement if they're your allies.


Healthy allies can move out of your way.


In one game, there was a monk whose favourite tactic was called the 'party pile'.

Trip/maneuver every foe in sight into one square, which the alchemist kept bombing and locking down.

At one point I think we had twelve mooks in one pile.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Jiggy wrote:
It amuses me that it took nearly 20 posts of "there's no rule for it" before someone actually checked the book. ;)

Welcome to the internet, where laziness reigns over all.

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