| Kalshane |
Yeah, this is one of those "Realistically, it should be this, but for the sake game play we do this" situations.
Technically a corpse should be an obstacle or difficult terrain. However, most GMs (myself included) don't want tipped over minis cluttering the battlefield and just pull them from play.
Most GMs also normally declare enemies dead as soon as they hit negative HP so as to not have to track a half dozen goblins in assorted states of bleeding to death.
If you want to run a more "realistic game" and don't mind keeping track of such things, you can leave bodies on the field (possibly marking the square instead of leaving the mini) and track Dying enemy's HPs. It will definitely make things more tactical, both from a movement and a Channel Energy standpoint.
| Bizbag |
Five square feet is a pretty big area, so one corpse probably wouldn't keep you from moving through. I wouldn't worry about it unless it's like, 3 bodies, but that's up to your GM and I wouldn't bat an eye if he decided to just ignore them anyway; keeping track of that can be a PITA.
There's no excuse for particularly large corpses, though; a dead Otyugh isn't exactly smooth concrete pavement, to say nothing of dead Huge Dragons. If it came up, I'd recommend an ad hoc +5' cost if you move from one of the dead creature's "Corpse Squares" to another. But again, optional.
| awp832 |
well, one corpse wouldn't keep you from moving through, no. It would count as an obstacle, so moving through a square contianing a body would cost and extra 5' of movement. It would also prevent you from charging/running through the square.
Anyway, it never says explicitly whether bodies/unconscious people count as obstacles, the fact of the matter is that what, specifically, an "obstacle" is is pretty much left up to the GM.
I'd say it would be a very reasonable ruling that the corpse of a medium size or larger creature would count.
| David knott 242 |
A 5' by 5' square is actually 25 square feet. One human size corpse would not be a significant obstacle in a space that big -- stepping or jumping over it would not be a challenge even for the least athletic among us. By the time there are enough bodies to pose an obstacle, most of us will have lost count of just how many foes died in that one square.
| Kayerloth |
In other words there are no specific rules pertaining to this. It is entirely up to the GM to decide how much of an obstacle to movement any object(s) within a square are. Doesn't matter if it's a corpse (or portion of one), a treasure chest or furniture. Ditto for deciding what sort of cover or concealment such things might be.
| Kayerloth |
Komoda wrote:CRB PG 193 wrote:You can move through a square occupied by a helpless opponent without penalty.Kayerloth wrote:In other words there are no specific rules pertaining to this.Hehehe. :)
Heh, yeah I suppose you got me there though I'd say calling a corpse helpless is perhaps stretching things a bit even if very similar thing. Next you'll tell me the desk in the room is helpless and if the party moves the desk to provide cover the desk still presents no obstacle to the bad guys movement when they charge our pc's behind their impromptu barricade. :P
Howie23
|
The helpless opponent rule applies to the movement associated with opponents. Obstacles are still obstacles, whether rocks, furniture, or bodies. That said, I don't worry about medium or smaller, or if the local cleric tends to use channel in combat. I do use large sized and larger critters as obstacles.
Krodjin
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I'm not sure if there is anything official supporting this, but our house rule is that 3 x small, 2 x medium, or 1 x large foe*, lying dead in a square constitutes difficult terrain.
*in the case of a large foe, their corpse only impedes movement in 2 of the 4 squares their mini takes up - usually the front 2 for consistency.
We also play that it is a full round action (that provokes an AoO from living foes who threaten you) to move a corpse to a different square.
Rough terrain from dead bodies is indicated on the battle mat by "xx" in that square.
It's worth noting that this house rule provides greater benefit to the PC's, since "fallen mooks" become an excellent way to impede movement and block charges... We've never played a scenario where the PC's are sending waves of mooks the other way...
| Zaister |
You can't move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.
| KenderKin |
Answers....
....If he falls atop you and his weight figures into your encumberance, then encumberance applies
Yes DM awesome says giant slugs become grease areas after they die....
If he's big enough
same applies to providing soft cover!
Also RAW says helpless not dead so you are not following RAW when you argue that helpless=dead or dead=helpless!
| blahpers |
It amuses me that it took nearly 20 posts of "there's no rule for it" before someone actually checked the book. ;)
To be fair, the combat and movement sections are a bit of an info dump. It's a nontrivial task finding some of these details. But it's true, I should have found this before posting.
Fake Healer
|
I'm not sure if there is anything official supporting this, but our house rule is that 3 x small, 2 x medium, or 1 x large foe*, lying dead in a square constitutes difficult terrain.
*in the case of a large foe, their corpse only impedes movement in 2 of the 4 squares their mini takes up - usually the front 2 for consistency.
We also play that it is a full round action (that provokes an AoO from living foes who threaten you) to move a corpse to a different square.
Rough terrain from dead bodies is indicated on the battle mat by "xx" in that square.
It's worth noting that this house rule provides greater benefit to the PC's, since "fallen mooks" become an excellent way to impede movement and block charges... We've never played a scenario where the PC's are sending waves of mooks the other way...
I like this and was thinking something along the same lines but was gonna use the rules for swallow whole to figure out what constitutes an equal amount of differently sized corpses.
| Kayerloth |
It amuses me that it took nearly 20 posts of "there's no rule for it" before someone actually checked the book. ;)
I'm probably going to regret not reading the rest of the thread first but ... I'd say that's likely because the rule above is rather vague (i.e 'some', 'may' and the non-existent size of 'very large') leaving most of the work of judging the situation still with the judge. But I do agree it's amusing it took half a page in the Rules forum before a rule got quoted.
| Charender |
It amuses me that it took nearly 20 posts of "there's no rule for it" before someone actually checked the book. ;)
Except, that rule actually isn't applicable.
Normally, you cannot move through a square occupied by an opponent. The rule is giving you an exception that you can move through an opponent if they are helpless.
If you interpret that as a general rule, then if a Gargantuan creature was squeezing through a 10 foot wide passageway and passed out, you could move through them without penalty. A gargantuan creature's body would completely block a 10 foot wide passage.
| blahpers |
Jiggy wrote:It amuses me that it took nearly 20 posts of "there's no rule for it" before someone actually checked the book. ;)Except, that rule actually isn't applicable.
Normally, you cannot move through a square occupied by an opponent. The rule is giving you an exception that you can move through an opponent if they are helpless.
If you interpret that as a general rule, then if a Gargantuan creature was squeezing through a 10 foot wide passageway and passed out, you could move through them without penalty. A gargantuan creature's body would completely block a 10 foot wide passage.
I'm willing to consider "unconscious" and "dead" subsets of "helpless", rules aside.