
Karuth |

For the big boss of my current arc I have built up a wordcaster to shake them up a bit.
In order to instill fear into them at the start of battle and to make it clear he thinks they are beneath him, he will be opening with this wordspell to humiliate them.
Simple Order (Kneel)
Torture 3
Lesser Wound 1
However the party's cleric likes to always keep Protection from Evil up. Having my guy dispel the effect beforehand kinda ruins the effect I was hoping to get (the feeling of a very powerful enemy caster that just toys with them).
So since the spell contains one effect word that is blocked (Simple Order) how does this effect the other parts? Does the whole spell get blocked or only the Simple Order one?
My plan for now is to describe that due to the intense pain the player's knees give in (if they fail their save), so I doubt that any of them will think of bringing up Protection from Evil. But I want to be prepared just in case.
PS: His name is not Zodd ^^

Claxon |

I'm not sure about how Word Casting interacts with regular spells in this instance. Protection from Evil should certainly protect against the kneel portion of the spell, the question is really does it protect against the whole spell. I can't adequately answer that, but I aminterested to see an answer.

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In the case of word casting, it assumes that the three+ words are put together into one "wordspell". This makes a spell with multiple schools and if any portion of the spell allows saving throws or spell resistance, then the whole of the spell allows it.
For that reasoning I'd say the WHOLE spell is partially Enchantment(compulsion) and thus the Protection ability grants it's benefit to all portions of the spell.
That's one downside to the words of power, they create multiple effects if done right, but they all merge so intricately that a resistance to one thing becomes a resistance to all of it.
At the risk of being flippant... does the BBEG have to be Evil? He could just be Lawful Misunderstood.
I'd like to note that the spell in question doesn't have to be evil or from an evil source for Protection from evil to apply. The protection spells apply to any spell, from any source, creating mental influence of the protected creature.
Well my first thought was just give him an item that once per day, lets somone using wordcasting ignore a protection spell. I have no idea how to price it tho :P You could change it to only working on words with voice commands
Call it the Crown of submission or something.
Just creating an item that boosts the DC of Enchantment spells by 2 or more counteracts the protection's saving throw bonus. Which is still a valid use. I'm not good at creating custom items however.

Claxon |

I'd like to note that the spell in question doesn't have to be evil or from an evil source for Protection from evil to apply. The protection spells apply to any spell, from any source, creating mental influence of the protected creature.
Incorrect.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Karuth |

@VRHM
This caster is currently trying to resurrect the old god(s) of the serpentfolk, using a godspark he got from a fleshforge. I think lawful misunderstood does not apply here. ^^
(This is a homebrew setting)
@Xelnagahunter
That's what I thought. I remember reading something about it, but couldn't find it again. So it will have to be GM fiat.
Honestly, if a caster with access to 7th level spells starts with one that makes you kneel and sickened for 1 round and deals 1d6+5 damage you should be happy anyway ;)