Help my tired brain find this spell...


Rules Questions


Pathfinder Adventure Path Subscriber

Not sure if it was in Pathfinder, maybe my memory is playing tricks with me.

There was a spell to link an area (usually consecrated and dedicated to a diety) to have a spell or spells that would only affect those that were not of the appropriate alignment/diety. Commonly it was used to link something like Dimensional Anchor, Protection from Evil, etc...

The spell was not Glyph of Warding.

Thanks in advance!


hallow has the option to tie spells to it, not sure that's the one you're looking for, though.

guards and wards comes with a few spell effects but they are not very flexible


Forbiddance is perhaps what you are thinking of:
EDIT: Hallow/Unhallow would link those spells, Forbiddance can connect a password to allow those who are of differing alignments to enter and not be effected. Sounds as if you are thinking of the properties of both.

Forbiddance:
School abjuration; Level cleric 6

Casting Time 6 rounds

Components V, S, M (holy water and incense worth 1,500 gp, plus 1,500 gp per 60-foot cube), DF

Range medium (100 ft. + 10 ft./level)

Area 60-ft. cube/level (S)

Duration permanent

Saving Throw see text; Spell Resistance yes

Forbiddance seals an area against all planar travel into or within it. This includes all teleportation spells (such as dimension door and teleport), plane shifting, astral travel, ethereal travel, and all summoning spells. Such effects simply fail automatically.

In addition, it damages entering creatures whose alignments are different from yours. The effect on those attempting to enter the warded area is based on their alignment relative to yours (see below). A creature inside the area when the spell is cast takes no damage unless it exits the area and attempts to reenter, at which time it is affected as normal.

Alignments identical: No effect. The creature may enter the area freely (although not by planar travel).

Alignments different with respect to either law/chaos or good/evil: The creature takes 6d6 points of damage. A successful Will save halves the damage, and spell resistance applies.

Alignments different with respect to both law/chaos and good/evil: The creature takes 12d6 points of damage. A successful Will save halves the damage, and spell resistance applies.

At your option, the abjuration can include a password, in which case creatures of alignments different from yours can avoid the damage by speaking the password as they enter the area. You must select this option (and the password) at the time of casting. Adding a password requires the burning of additional rare incenses worth at least 1,000 gp, plus 1,000 gp per 60-foot cube.

Dispel magic does not dispel a forbiddance effect unless the dispeller's level is at least as high as your caster level.

You can't have multiple overlapping forbiddance effects. In such a case, the more recent effect stops at the boundary of the older effect.

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