| Mestrahd |
...about this game that makes me so Rules Lawyer-y. I apologize if I may be coming across as combative in some of my posts, it is not my intention. I think maybe it's the semi-ambiguous rulebook, combined with constantly conflicting "official" vs popular consensus answers, that make me want to get the rules as right as I can before teaching it. I swear I'm not usually this concerned with nit-picky stuff.
I've played for about 13 hours by myself, and I love the game. I just like to know my rules inside and out, and so far I've been unable to do so with this game. I'm eagerly awaiting the FAQ.
Anyway, enough wasting your time. Carry on, pathfinders!
| ralsar |
I think the persistant character development puts us there. In a normal game your group just makes a judgement call on an unclear rule or house rules whatever suits them.
With this game you want to know that you are doing things correctly when you build up your character. You don't want to find out 10 scenarios down the road that you were doing something wrong because it calls into question the validity of your accomplishments.