Increasing INT and skill points


Rules Questions


I am unsure about this. I know in 3.5 D&D when your INT increases at higher levels (either due to adding stat points or by using manuals) you only gain extra skill points/level from that point on. (i.e. if you get the increase at level 8, for example, you only start to get the additional skill points for all subsequent levels, not retroactive levels).
I am sure that I read somewhere that in Pathfinder you get all of the retroactive skill points (so if your INT modifier goes up by 1 point at level 8, then you get 8 skill points to distribute).
I have not been able to find where I read this. It is possible that I read it in a forum and not actually in the rulebooks. Can someone let me know how the rules officially work in pathfinder. If they work the way I think they do, can you link where I can find this info?
Thanks

Scarab Sages

I don't see it explicitly stated (though I may not be looking in the right spot), but the headband of INT explicitly grants HD ranks of skills (1 for every +2 of the headband) when you wear it, so it can be extrapolated to standard means of increasing INT gives you more skills as well.


Everything is retroactive in Pathfinder. Everything. I can't really think of any exceptions.

Con modifier increases? You get that bonus for each level you already have.

Int mod goes up? You get the skill increase for each level. Just be wary if you had a negative int. You always have a minimum of 1 skill point even if you're a fighter with 2+int skill points per level and a -2 int modifier. So, in this case increasing your mod from -2 to -1 results in the same amount of skill points.

Also of note is that the Headband of Vast Intellect works differently than just increasing your int score from ability point increases every 4 levels or tomes that give an inherent bonus. The headband is associated with some skill when it is purchased/created and will always provide you with the maximum ranks in that skill for your level. So our fighter with int 6 (-2 int modifier) and a headband of vast intellect +6 would have 4 possible skill with max ranks. 1 as the minimum from skill points from level, and 3 different skills from the headband.

At least I believe that it functions in this way, someone may correct me if I'm wrong.

Grand Lodge

The best I can find right now is in the PRD under Glossary .

Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.


An innocent question from the side lines...

Dunce McDull, a brave fighter with an Int score of 7 gets his paws on a Headband of Int+2.

The increase in his Int modifier would mean that, instead of 1 skill point per level, he'd get... 1 skill point per level (plus Race, Favorite Class, Yadda Yadda).

Question is: Does he receive the (hardwired) skill points the Headband should confer, as stated in the item description anyway?


Midnight_Angel wrote:

An innocent question from the side lines...

Dunce McDull, a brave fighter with an Int score of 7 gets his paws on a Headband of Int+2.

The increase in his Int modifier would mean that, instead of 1 skill point per level, he'd get... 1 skill point per level (plus Race, Favorite Class, Yadda Yadda).

Question is: Does he receive the (hardwired) skill points the Headband should confer, as stated in the item description anyway?

Per my earlier post, I believe the answer is yes, because the bonus granted by the henaband is handled differently than a straight ability point increase to int from leveling or an inherent bonus.


Midnight_Angel wrote:

An innocent question from the side lines...

Dunce McDull, a brave fighter with an Int score of 7 gets his paws on a Headband of Int+2.

The increase in his Int modifier would mean that, instead of 1 skill point per level, he'd get... 1 skill point per level (plus Race, Favorite Class, Yadda Yadda).

Question is: Does he receive the (hardwired) skill points the Headband should confer, as stated in the item description anyway?

For magic items that give a permanent increase to Int, there is always a skill associated with that item that the increase in skill ranks would go to. For those characters who wouldn't get a skill increase if their inherent ability bonus went up, this does give them "extra" skill points, than their level would have.

Dark Archive

Claxon wrote:
Midnight_Angel wrote:

An innocent question from the side lines...

Dunce McDull, a brave fighter with an Int score of 7 gets his paws on a Headband of Int+2.

The increase in his Int modifier would mean that, instead of 1 skill point per level, he'd get... 1 skill point per level (plus Race, Favorite Class, Yadda Yadda).

Question is: Does he receive the (hardwired) skill points the Headband should confer, as stated in the item description anyway?

Per my earlier post, I believe the answer is yes, because the bonus granted by the henaband is handled differently than a straight ability point increase to int from leveling or an inherent bonus.

That raises a further interesting question then.

Dunce McDull, a brave fighter with an Int score of 7 gets his paws on a Headband of Int+2. He now has an Int score of 9. If he puts a point into Int at the next level up that grants it, giving him an Int of 10. Does he now get the retroactive skill points?


I'll dig up the FAQ, but I believe that any skill that grants INT bonuses does not double-grant ranks; it will have a skill associated with the item and the retroactive ranks you gain from it go into that skill.

[edit]
Here we go:

INT headband:
Headband of Vast Intelligence: If I wear this item, do I get retroactive skill ranks for my Int increase in addition to the skill ranks associated with the item?
No. The skill associated with the magic item represents the "retroactive" skill ranks you'd get from the item increasing your Intelligence. You don't get the item's built-in skill ranks and another set to assign however you want.

So yes - you get retroactive skill points. But you don't get to choose where you put them; they're already allotted by the item.

Scarab Sages

LordSynos wrote:
Claxon wrote:
Midnight_Angel wrote:

An innocent question from the side lines...

Dunce McDull, a brave fighter with an Int score of 7 gets his paws on a Headband of Int+2.

The increase in his Int modifier would mean that, instead of 1 skill point per level, he'd get... 1 skill point per level (plus Race, Favorite Class, Yadda Yadda).

Question is: Does he receive the (hardwired) skill points the Headband should confer, as stated in the item description anyway?

Per my earlier post, I believe the answer is yes, because the bonus granted by the henaband is handled differently than a straight ability point increase to int from leveling or an inherent bonus.

That raises a further interesting question then.

Dunce McDull, a brave fighter with an Int score of 7 gets his paws on a Headband of Int+2. He now has an Int score of 9. If he puts a point into Int at the next level up that grants it, giving him an Int of 10. Does he now get the retroactive skill points?

No, since his base INT is still -1. He still gets his free max ranked skill from the headband, but unfortunately he doesn't get 4 free skill points to put into craft (basketweaving)

Grand Lodge

Midnight_Angel I do not think that Dunce would get any skill points. The headband bonus is the typical Permanent Ability Bonus (PAB) and it says that the modification of the ability "might" cause you to gain skill points. I would say that because Dunce McDull gains no skill points by going from a 7 to a 9 Int, he still only gets one point per level. He would not gain the skill points in the headband's skill. Also if he was to later put one point into Int from level, (or whatever), he would have to use those skill points in the HB's skill.


Cdogg, they got rid of that exception to the rule during the transition to PF. You won't be finding the no retroactive skill points for Int increase rule anywhere, so it didn't exist :)

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