Wasp Queen Prestige Class


Advice


I can't wait for Advanced Class Guide, but any ideas on how to construct a prestige Class for this?


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I have no idea what you're asking.


Could you say more what you have in mind beyond name?

Dark Archive

Umm.

The famous wasp character class.

There is a way to approximate such a thing, if that is indeed your question. Cleric of Calistria, get the stinging abilities, mix in a bit of Witch for Fly and Vomit Swarm. Or just plain Witch of Calistria.


I put up a wasp blood line on the board some where.


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Ummm....

Is this some sort of Calistria Cleric thing? Marvel/DC Comic Books?
Or is it just what wasps dream of becoming when they're all famous and powerful?


Just throwing out an idea without a lot of detail to back it up...

Maybe base it on the Spherewalker prestige class dedicated to Desna?

This would be dedicated to Calistria.

Gives you a jumping off point for prerequisites. Might be accessible through a few different classes... cleric, inquisitor, rogue, druid, witch.


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I don't know what is more confusing: the question posed by the original post with absolutely zero information as if we'd all just know what a "Wasp Queen" was, or the fact that at least one poster actually did seem to know.


I'm glad I'm not the only confused one.


Advanced class Guide will have guidelines for building new classes, much like ARG had for new races.

He wishes to create a prestige class named the Wasp Queen.

Dark Archive

No, I had no idea. It's a truly bizarre question.

I guessed becuase I have made a wasp Witch before, she was alright (worshipped Calistria, Elf, vermin spells, prostitute)

Dark Archive

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Random thoughts;

Witch PrC, familiar must be a Tiny Wasp (stats included) and at 7th level, can Improved Familiar up a Small Wasp Swarm familiar instead (only takes up a 5 ft. square, not nearly as horrifying as a full size Wasp Swarm).

Adds various wasp related spells to list, like summon monster I (tiny wasps only), summon swarm, fly, poison, summon monster V (giant wasp only), insect plague, etc.

Has a wasp sting hex that causes a jolt of burning pain that gives the target the sickened condition for 1 round, +1 round at 10th and +1 round at 20th (can be extended via cackle) and also causes the victim to have to make concentration checks to cast spells as if he's taken 2 hit points of damage each round.

Major hex delivers wasp poison to a single target via a touch attack or a dagger or whip attack (initial save ends it automatically and completely, but after that, treat as normal wasp venom), but can only affect a single target once / 24 hours (even if they save).

Grand hex allows her to dissolve into a wasp swarm with some sort of template based on alignment (fiendish if evil, celestial if good, resolute if lawful, entropic/anarchic/whatever if chaotic) and still use hexes (but not any spells that aren't also still and silent and otherwise componentless) while in swarm form!


Ipslore the Red wrote:

Advanced class Guide will have guidelines for building new classes, much like ARG had for new races.

He wishes to create a prestige class named the Wasp Queen.

Right. But rules for building PrCs or not, nobody knows what a Wasp Queen is supposed to be.

mplindustries wrote:
I don't know what is more confusing: the question posed by the original post with absolutely zero information as if we'd all just know what a "Wasp Queen" was, or the fact that at least one poster actually did seem to know.

Indeed... Calistrian Drag Queen?


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I like this thread.


Serpentine blood line reskined to be wasp like
class Skill Intiadate

Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.

Blood line Feats: Arcane Stike, Combat Casting, Combat Reflexes, Disruptive, Enforer, Silent Spell, Skill Focus (Intimidate), Stealthy.

Wasps Sting (Ex): At 1st level, you can grow Stinger as a free action. These Stinger are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your stingers for a number of rounds per day equal to 3 + your Charisma modifier.

Wasp Frind (Ex): At 3rd level, you can use speak animals speak with Wasps at will and with other Insects , and you gain a wasp familiar using your sorcerer level –2 as your effective wizard level. Use Stat for viper but let it fly

Wasp wings At 9th level, you can sprout Insecet like wings and fly for a number of minutes per day equal to your sorcerer level, with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, but it must be used in 1 minute increments.

Wasp storm (Sp): At 15th level, you may summon a host of writhing wasps. This power acts as creeping doom, but the swarms' poison inflicts Con damage and any creature other than you sharing a space with a swarm is entangled.

Stinger Soul (Su): At 20th level, you gain the shapechanger subtype, and you can assume the form of a wasp humanoid (as alter self) or wasp of Diminutive to Huge size (as Vermin Shape II) at will. You retain the power of speech and the ability to use somatic spell components when transformed. You also become immune to poison and . You may use Wasp Sting's as often as desired, and you may choose to inflict damage to any ability score.

Bonus Spells: Jitterbugs(3rd), delay poison (5th), Rage (7th),
Poison (9th),Vermin Shape II (11th), Vengeful Outrage(13th),
Fly mass(15th), Prying Wasp(Prying Eyes, Greater)(17th),Symbol of Strife(19th)

Sovereign Court

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I think the problem with making a WASP is that the term "Anglo-Saxon" won't work regionally, and there's no Protestant division from Aroden.

Dark Archive

Umm.

Cape of wasps, Skin Swarm, Giant Vermin, there are surprisingly loads of spells. Nature's Ally 4 for example.

Many are on the Druid or Witch list, but some are on the Summoner's list, if you have a friendly GM who will let you add such thematic spells for a Summoner, one can quite easily have a massive wasp eidolon, led by you (who is transformed into a deadly poisonous flying wasp beast), flanked by summoned giant wasps and sundry other swarms of wasps.

There. All your wasp needs. Go find an innocent picnicker and ruin his day.


That'll work great until the people of Itching Down make their giant jam sandwich to trap you...


mplindustries wrote:
I don't know what is more confusing: the question posed by the original post with absolutely zero information as if we'd all just know what a "Wasp Queen" was, or the fact that at least one poster actually did seem to know.

From PZO9418 Faiths of Balance:

The Wasp Queens
Few of the groups that gather under the banner of a god do
so with less organization or order than those who come to
Calistria. The Wasp Queens are an elite society of female
thieves—exclusively elves and half-elves—who follow the
teachings of Calistria, particularly those related to trickery
and revenge. They are for hire for any number of activities,
but the ones that excite them the most are the jobs that
people say are impossible. They have broken into the most
secure vaults of Abadar’s temples, have lifted enormous
amounts of coin from the banks of Absalom, and are
even said to have stolen the scepter of Queen Abrogail of
Cheliax herself and sold it back to her for an exorbitant
sum (though this last may be one of the many grandiose
fictions surrounding the group). They are enormous
braggarts, exaggerating their trophies and their conquests,
and always willing to lend a perfectly shaped ear to a good
pitch for a job or a potentially lucrative sob story. They
travel all across Avistan, always eventually returning to
Kyonin with their ill-gotten gains—though it’s said they
spend most before they ever reach home. They’re currently
under the command of Arala Insifaal, a sultry half-elf
who nurses a grudge visible from across the room. It is to
this mysterious figure that hopeful members must apply,
knowing that to fail the nigh-impossible admissions tests
is inevitably fatal. The group is constantly torn by petty
rivalries, past slights, and plots against each other, but
they unify against outside threats—which is to say, anyone
outside their group.


homebrew a divine trickster ?


Gnartfunk wrote:

The Wasp Queens are an elite society of female

thieves—exclusively elves and half-elves—who follow the
teachings of Calistria, particularly those related to trickery
and revenge.

Well that's easy--it's not a prestige class at all, it's just an organization a thief of any class could join, be it a Rogue or a Wizard.


mplindustries wrote:
Gnartfunk wrote:

The Wasp Queens are an elite society of female

thieves—exclusively elves and half-elves—who follow the
teachings of Calistria, particularly those related to trickery
and revenge.
Well that's easy--it's not a prestige class at all, it's just an organization a thief of any class could join, be it a Rogue or a Wizard.

The Aspis Consortium and Red Mantis Assassins are both organizations and prestige classes, to name a couple.


Ipslore the Red wrote:
mplindustries wrote:
Gnartfunk wrote:

The Wasp Queens are an elite society of female

thieves—exclusively elves and half-elves—who follow the
teachings of Calistria, particularly those related to trickery
and revenge.
Well that's easy--it's not a prestige class at all, it's just an organization a thief of any class could join, be it a Rogue or a Wizard.
The Aspis Consortium and Red Mantis Assassins are both organizations and prestige classes, to name a couple.

The Red Mantis Assassins have a specific method of killing that could maybe justify its own class--I don't actually think it does, mind you, I think they should just be Assassins or even just "any class that kills people for profit," but I can at least understand it.

The Aspis Agent class is terrible. I mean, really, look at it. It's awful. It gives nothing useful mechanically, and it makes no sense thematically. It's just, "Oh, all named organizations have prestige classes!" which is silly.


Indeed. The description of this group, chaotic, always trying to pull of some new 'impossible' heist/etc, just doesn't need a PrC, because a PrC would tie them to one specific set of abilities. Much better a cabal of highly individualized members with very diverse abilities who can't be predicted by those who would defend against them.

Dark Archive

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Gnartfunk wrote:


From PZO9418 Faiths of Balance:

The Wasp Queens...

Ah.

As MPLindustries says, a class might not be needed, they just have to be better than Aspis Agent and base classes are. Seeing as their antics involve robbing the queen of Cheliax, I'd say the major requirement is being high-level enough to get the job done. An Aspis Agent wouldn't last five minutes.

It is obviously a super-cool organisation, and I'd love to play a game involving the scamps - as I said before I have played a Calistria worshipper - but the problem with a PrC is than it favours one type of base class usually. A wasp queen class can't be all about sneaky robbery tricks because the loss of caster levels will lose you all the valuable clerics and sorcerers into the group. A full casting PrC will similarly exclude the rogues and ninjas who would be vital too.

The only real way to build a team like that would be to have two PrCs, like how the Hellknights/Signifiers of Cheliax do. They are thematic and great fun and I hope it happens some day, but it won't in this upcoming book. Cheliax has possibly the best published support in Golarion, and with good reason, a lot of people love it (Cheliax represent, yo, see my image icon) and poor Calistria has been rather unfairly underrepresented. Maybe she'll get her own book. I love her, but not everyone likes a book about chaotic elves. It might be difficult to write PG13 too becuase of all the prostiution and lust and whips and stuff (wouldn't bother me, I'd happily read The Story of O with people casting Black Tentacles and Unnatural Lust)


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I'm running a campaign in Kyonin (obviously) and it will feature the Lantern Bearers extensively (lots of Treerazer worshiping Drow in store)I just wanted to throw something else in their for chaotic players. Might have to rethink their role in this campaign as purely npc.

Dark Archive

No, you can make some mechanical benefits up yourself, the Wasp Queens are loosely organised, being Calistrian, the missions involve theft, trickery and revenge, the rewards include robbing treasure and being helped with Luck bonuses for instance. A bit of seduction.

Do you have the Second Darkness Adventure Path?

http://paizo.com/products/btpy86j6?Pathfinder-17-Second-Darkness-Chapter-5- A-Memory-of-Darkness

That module has some good info on the Savored Sting and her church including bonuses and... how to make a functional brothel, basically.

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