Harrower - What class to be


Advice


I'm thinking of Doing a Harrower after my sniper was slaughtered. Problem is I don't know what class to be for it.

I'm thinking Divinationist wizard, but is this the good one to use?

Liberty's Edge

I've been thinking of doing a dervish dancer bard/harrower. A Varisian gypsy themed sultry type character.

Liberty's Edge

Thematically, Witch or Oracle make the most sense, but there aren't a lot of synergies.


We have a rakshasa blooded sorcerer gone harrower in our campaign, which is working out fairly well, but requires more care in choosing spells.


Myrmidarch magus with the card-fighting feats. Theres a trait that lets you start with a harrow deck.

Be gambit.

The Exchange

AndIMustMask wrote:

Myrmidarch magus with the card-fighting feats. Theres a trait that lets you start with a harrow deck.

Be gambit.

The problem is that Harrower PRC is a caster thing and deadly dealer does not work great for a caster type. Too many feats needed to make good use of it


Not to mention I'd be destroying my Harrow deck I got from the trait. Not Good.

I'm thinking either Sorcerer or Oracle since Harrower comes off cha stats. Oracle though kinda hurts a bit with its curse.

So if I did go Sorcerer, what bloodline. Human is probably a must to get the human racial trait to get a harrow deck and lots of bonuses for it.

Imperious kinda looks good actually. I don't get very many level based effects, so its easy to get out of I think.


Adept of course! They have the biggest benefit to prcing out instead of staying in their class.


oracle's curses arent all that hard to work around--the "easy" ones like legalistic/haunted/tongues have hardly any noticeable impact (provided you follow through with your promises, let your (wanded) unseen servant handle your pack, and slap comprehend languages on during combat if you MUST/pre-plan your combat routines with the party, respectively)

in fact i'd say oracle would be better off in comparison to the sorcerer, since at least the curse bonuses advance while you're multiclassing (which can't be said of the sorcerer's bloodline)


It may advance, but at 1/2 rate. And I don't see it being that efficient in granting bonuses, cause the same cannot be said of the revelations.

What Divination spells could an oracle cast even?


From what I have seen, Sorcerer, Bard, Cleric and Wizard are the best options.

If I recall correctly, even a Druid can qualify, though it might sound like an odd choice.


I'd say you want to play a full caster with a good helping of offensive spells (since the harrowing helps with DCs, spell resistance and spell damage) and not too much of its power coming from its own scaling class abilities (because those won't advance).

That last clause eliminates the witch, and makes the oracle suboptimal, in my opinion. That would leave me with a druid (a casting focused one with a domain, naturally), cleric, wizard or sorcerer. Among those I'd say it's personal preference (although maybe sorcerers lose a bit more from not advancing their level dependent class abilities than wizards do) - personally I like the idea of a harrower druid. I wouldn't go for a cleric, as I don't think their offensive spells are as well suited for a harrower as the druid ones, as many druid spells both do damage and have a control effect on a failed save, which is an ideal combination for a harrower.


Alright, I'm getting I should be a sorcerer. Harrower runs of Cha after all.

So, lets look at the bloodlines..

1) Imperious Bloodline
Arcana: Gain a bonus on Intimidate Checks against the target I hit with a spell. Its just barely effective enough to be able to use it next turn.

Skill: Well I do need 5 ranks of a perform skill

1st level ability - Student of Humanity - Gain a few more class skills and get a cha as an additional bonus whenever I'm doing it about humans. I'll probably never get the Cha bonus that often.

3rd level - Gain +1 to moral bonuses. I'm a little confused on this one, can I gain +1 to moral bonuses only a few times per day? Or is the second ability where I can buff my allies?

9th level - Get free intimidate checks. Yeah.. that is never going to really be useful.

2)Accursed Bloodline
Arcana: Never going to be used
Skill: Perception is /always/ good to have.
1st level - It scales with my sorc level, which makes it lose its value pretty much.

3rd - It scales, but I'd have nine level of sorcerer eventually. Having bonuses to saves is good, and there is lots of ones covered here.

9th - Again heavy dependency to sorc level means not very good.

3) Arcane
Arcana: This, could be used on occasion quite a bit.
Skill: meh, its okay at least.
1st level: Scales with class level. Thats bad. Though it does give free alertness or other such feats.
3rd level: Could be useful as well, and goes well with the arcana. While it scales with level, its not totally dependent on level
9th level: well, not bad here either. An extra spell known.

3b) Arcane Tattoo Sorcerer
This might actually be a good combination. I'm not going to be getting ninth level till real late. And I could still get familiar abilities, while having it as a tattood. So, it would give me alertness + another ability, I think or just the other ability. and I don't have to worry about its level.

4) Destined
Arcana - Woop. I'm going to be having luck bonuses from all the times I cast harrowing.
Skill - Know History isn't really that important. It might be, once, but that is it.
1st level - Level dependent, but isn't save or lose type effect. Could play nice a little bit
3rd level - Surprise round? very few combats start in the surprise round. And those that do, as I'm a divination, would be started by me. And again its luck based.

5) Dreamspun
Arcana - Single target spell to gain insight (Another bonus type I'm going to have lots of.) on ac/saves vs the target. Not really all that great imo

Skill - SM can be almost as important as perception
1st level - It requires a level dependent save. Not good.
3rd level - While Insight is something I'll be playing with a lot.. having more initiative is hardly ever a bad thing.

5b) Visionary
Arcana - Sleep 1 hour, get spells. Awesome!

5c) Dreamspun or visionary - Tattoo Sorcerer
This could actually be pretty good here. Sleep 1 hour get spells. Have a familiar that grants +4 initiative. Only the familiar is really heavily dependent on level, but if its tattooed on me, it gives me the bonuses without being attackable. So we're looking at a +6 to initiative from this set up alone. My DM always rolls for night encounters so the 1h for spells is icing on the cake.

Grand Lodge

I'm a fan of the Tattoo Sorcerer of the Visionary Dreamspun bloodline myself. It really fits with the whole Varisian fortune-teller theme.


Alright Human is a good one for me.. +7 spells known, And can get Harrow choosen.

Half-elf has paragon surge, and can get harrow choosen (without getting adopted.)

Asmier is also good ones I see.. +2 to two stats and no penalty. Cha is one of those two stats.. I'd have to take adopted to get harrow chosen, but thats okay.

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