Avoiding Kaer Maega and going up the Storval Plateau


Curse of the Crimson Throne


How my party is avoiding Kaer Maega and going up the Storval Plateau

Curse of the Crimson Throne: A History of Ashes

My 9th lvl party has six people, and six large mounts (one of those mounts being the sorcerer's tiger animal companion). They're planning to approach from the lower side.

1. The cleric will cast communal air walk on the horses and tiger, while the sorcerer casts Fly on the six humanoids. Three of the horses will get 10 minutes each of air walk, while two of the horses and the tiger will get 20 minutes each. The humanoids will have 9 minutes of fly.

2, We blind the horses, then the sorcerer will dimension door a single humanoid and a single horse up to the maximum distance she can, which is 760 feet.

3. The humanoid starts to lead the mount to the cliff face, 240 ft above them, by flying and pulling the reins. The horse, thinking it's going uphill and has no idea it's walking on air, will follow.

4. The sorcerer will double move down to the next party member, at a downward flying move speed of 240 ft. per round. She repeats for all parties, taking her tiger up last.

This takes 6 rounds to cast fly (last round of this is when the cleric casts communal air walk), 1 round to dimension door, 3 rounds of flying down to get to 40 ft, 1 round to fly to the next person and dimension door, then 4 rounds of fly down and grab person 2 and mount 2, 4 rounds for person 3 and mount 3, 4 rounds for person 4 and mount 4, 4 rounds for person 5 and mount 5, then 4 rounds for the sorcerer and her tiger. The tiger is not blind folded. The tiger has an intelligence of 4, and can be expected to walk/sprint to the cliff's edge with his master's help. The sorcerer will also use her gnome spell-like ability to speak with animals, encouraging the horses and tiger to "go uphill with your master".

We're at 31 rounds, leaving 69 rounds for the first player to ensure they're all the way to land before they start to fall from the sky, and 36 rounds before the first three horses start to lose their footing.


I'm letting my players read this so please no CotCT spoilers

Liberty's Edge

Is dimension door actually faster than fly/air walk? If you're all 9th level, what happened to repeated teleport?

Liberty's Edge

It looks like they're relying on a sorcerer, who wouldn't have 5th level spells at 9th level.

This is a pretty dangerous plan to avoid basically going through a city. Do they have a reason to avoid Kaer Maega?

Senior Editor/Fiction Editor

Sheds a single tear...


Pathfinder Roleplaying Game Charter Superscriber
James Sutter wrote:
Sheds a single tear...

Exactly what I was thinking, Why would one avoid Kaer Maga, City of Strangers??!!

Liberty's Edge

the best way to do this is actually a wand or some scrolls of shape stone. make you own switchback road/staircase. then you don't have to worry about how to get back down again ;)

The Exchange

I hope the GM throws in some nesting Rocs that are pretty angry someone is using their home as a travel path. A wyvern could be decent too.

The Exchange

James Sutter wrote:
Sheds a single tear...

If it makes you feel any better, I have plans to use the raid on the golem crafter's lair from "The Asylum Stone" as a sidequest. one of the PCs is an alchemist who's family lives in Kaer Maega, and so when the PCs will pass through the city they will discover that the Red Mantis hired a local gang to kidnap the alchemist's family, and so the PCs will go on a rescue mission.

Of course, that will also give me an excuse to buy "city of strangers" ;)

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