Craft Skill in Pathfinder Society


Rules Questions


I want clarification on using craft skill use in Pathfinder Society games. Is it illegal to make any items at all, or is it just illegal to make items that go into your list of possessions that last into the next session?

So, an alchemist can't use his craft skill to make Alchemist Fire vials at lower cost nor sell them to other Society members. I get that. But what about using the Craft skill to make items during the adventure for use during the adventure?

What if, for instance, in a scenario we were in a town, and we were expecting an army of marauders, is it illegal for the dwarf to help the town prepare by helping hammering out arrowheads for the town watch to use? Is it illegal for the alchemist to whip up vats of alchemist fire and acid for the townspeople to throw at the invaders?

If in a scenario we were camping for the night, is it illegal for the Rogue to use Craft Trap Making to create a perimeter of tripwire arrow traps to protect the camp?

Liberty's Edge

You can only use crafting for Day Job check or for scenario specific events.


You can't create any items with craft. Your craft traps is a GM fiat scenario, there is no DC or rules that I am aware of to make such things. Alchemists are one of the few exceptions to the no crafting rule, you can craft alchemical items if you are an alchemist.


Edit : What Robert said.

Silver Crusade

Scott Wilhelm wrote:

I want clarification on using craft skill use in Pathfinder Society games. Is it illegal to make any items at all, or is it just illegal to make items that go into your list of possessions that last into the next session?

So, an alchemist can't use his craft skill to make Alchemist Fire vials at lower cost nor sell them to other Society members. I get that. But what about using the Craft skill to make items during the adventure for use during the adventure?

What if, for instance, in a scenario we were in a town, and we were expecting an army of marauders, is it illegal for the dwarf to help the town prepare by helping hammering out arrowheads for the town watch to use? Is it illegal for the alchemist to whip up vats of alchemist fire and acid for the townspeople to throw at the invaders?

If in a scenario we were camping for the night, is it illegal for the Rogue to use Craft Trap Making to create a perimeter of tripwire arrow traps to protect the camp?

Check the Guide to Organized Play. Alchemists DO get to make alchemical items at the discounted crafting rate, and gunslingers can make black powder, bullets, and alchemical cartridges at the rates outlined in the Gunsmithing feat. Those are the only ways to use a Craft skill to create items that can carry over from one scenario to another, otherwise Craft is just a Day Job skill.

As for uses in play, that is between you and your GM, but in general, you can use skills as they are written during an adventure. If you want to take the time to make arrows or sew a dress or bake a pie, go nuts, it just can't carry over from one scenario to the next. Just remember that using Craft to make things takes a long, long time, days or weeks, at the least.

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