How do you role-play certain stat combinations?


Advice


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Self explanatory title.

Example: High intelligence low wisdom would be 'teenager syndrome' you are aware of the situation and know the consequences but choose whatever you want and disregard the danger.

How would you role-play:

1. INT:19 + CHA:10 ?

2. INT:7 + WIS:18 ?

More when I can think of them.
Feel free to add your own!


Pathfinder Adventure, Rulebook Subscriber

Int 19 & Cha 10:
An outstanding genius without neither particular personal magnetism nor socially awkward behavior.

Int 7 & Wis 18:
Street smart, not book smart. Simple but beautiful mind. Doesn't know a lot of stuff most people know. Makes a lot of good decisions, but intuitively and without reasoning. A little like Forrest Gump.


3. INT: 7 + WIS:18 + CHA:7 ?


4. INT:18 + WIS:18 + CHA:7 ?

Liberty's Edge

IQuarent wrote:
3. INT: 7 + WIS:18 + CHA:7 ?

Makes great decisions with what little info they have, but is very callous in their interactions, doing only the minimum needed to get what they want (and it shows). Probably knows their behavior mildly upsets people, but doesn't seem to mind. Likely rather stubborn. May pretend to be even dumber than they are to guilt people into being more helpful, which would also explain the low charisma.


Also I justed started playing a character that has:

STR:6 + CON:16

what would that look like?


6. INT:18 + WIS:7 + CHA: 7 ?


IQuarent wrote:

Also I justed started playing a character that has:

STR:6 + CON:16

what would that look like?

Quite weak, but very durable. He can take far more than he can dish out.

Captain America - the First Avenger: Steve Rogers before the serum(but without the bad health).


Depends on how you wish to view the various stats.

I see Wisdom as how "present in the moment" you are.

A person who is very present notices the little things around him (Perception), he can tell when things have been subtly altered or when some influence is trying to break things (Will save) and can tell when a person is forcing their body language against its natural demeanor (Sense Motive).

So a person with high wisdom would always be there, be a good listener, seldom daydreams or gets lost in thought, and can really focus when the need arises.

I see Intelligence as the ability to process information, do complicated calculations, and remember facts.

A person with high intelligence would be able to pull up encyclopedic information about something they read long ago (Knowledge), do the complicated theory work involved in magic (Spellcraft), and create quality crafts (Craft). It's pretty much what we see as smarts.


I think Sheldon Cooper would be a good exmaple of high int with either low wisdom or charisma, possibly both.


IQuarent wrote:

Also I justed started playing a character that has:

STR:6 + CON:16

what would that look like?

Might fall when trying to climb, but tries again!


Great suggestions guys!


Here's one that bugged me, as I played an Orc with 20 strength, but like 10 Constitution one time(because I just couldn't do anything else.).

How would you play a high strength but average(or even low) constitution character?


Vamptastic wrote:

Here's one that bugged me, as I played an Orc with 20 strength, but like 10 Constitution one time(because I just couldn't do anything else.).

How would you play a high strength but average(or even low) constitution character?

Grognak the Iron Abs and Glass Jaw


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Strength is someone's physical force and power. This is the ability to swing a sword or hammer powerfully enough to smash through the opponent's armor, lift heavy objects, and jump and climb effectively (as this involves moving the weight of your body under abnormally difficult circumstances).

Constitution, on the other hand, is a matter of health and endurance. This is your ability to endure pain and injury, resist disease and poisons, survive heat and cold, and push yourself beyond your normal physical limitations.

One way to imagine strength is as an anaerobic task: you're swinging a sword powerfully, but in an instant. A high constitution is more about aerobic tasks like endurance running.

A spry and physically weak person may nonetheless have the constitution of a lion, surviving life-threatening injuries, resisting diseases, and pushing himself to keep going long after the bodybuilder has passed out or given up.

Dexterity is one's agility and quickness. It covers the macro-tasks like dodging, wielding a blade with precision, and performing acrobatically challenging tricks. However, it also covers micro-tasks like precise manipulation with your fingers, for disabling traps or applying poison.

Someone who is not very physically strong, but who is very clever, dexterous and enjoys a strong constitution, is a nice contrast to the typical bodybuilder warrior played in D&D-like games. This is someone who can't lift a castle gate over his head and who doesn't rely on brute force to land a blow or overcome obstacles. Instead, precision, agility and cleverness get him through most situations, and his ability to survive injury get him through those that backfire.

Wisdom covers intuition, awareness, and mental resistance. A high-wisdom character is in touch which his sense of intuition, his deity, etc. He's perceptive, notices things around him. And he has a high willpower against being threatened or controlled. There's also a lot of emphasis on personal and imparted experience, favored over book smarts, clever ideas, and theories.

Someone may have a low intelligence but high willpower, meaning they don't put a lot of stock in book smarts, but instead feel their way though the world. They trust intuition, divine inspiration, and their own senses to guide them... They rely on feeling and experience, not learning.
And a high-wisdom character won't back down from something she's set her mind to accomplish, and won't be controlled or forced to back down. Even given physical weakness and fragility, they will still doggedly pursue their goals. Willpower: mind over matter. Think of the movie Gattica, where he is facing severe physical problems and major discrimination, but he never gives up and won't be threatened. He out-swims his brother not by strength or constitution, but by the will to keep going even in the face of exhaustion and death. "This is how I got so far; I never saved anything for the way back!".

Intelligence is a combination of book smarts, cleverness, and personal brilliance. An intelligent character has a wide breadth of learning to inform his actions, and ha can come up with clever ideas on his own. Intelligence imparts the ability to think very deeply about both pragmatic and esoteric problems. Even in a situation where another character would have given up long ago, the intelligent character may enjoy the mental challenge (just as a strong, healthy character would enjoy a physical challenge).

A high-intelligence character with little wisdom is likely brilliant, but unwise. Imagine someone with amazing ideas and cleverness, but he frequently cuts himself with his razor-sharp mind. Brilliance, un-tempered by wisdom, is a very fun trope to play IMO.

Charisma is one's presence, force of personality, and ability to direct people, animals and the forces of nature to your will. Charisma is not the same as beauty: a beautiful person may have no ability to influence others, while a scarred half-orc can enjoy the presence and force of personality to direct the whole town as soon as he walks in. In D&D, Charisma has nearly all social skills wrapped together in one place (save for a couple which go to wisdom, like sense motive). Other games like to split it into several attributes.

A high intelligence but low charisma is the brilliant doctor or scientist who doesn't know how to interact with others: he's shy; he doesn't know how to get people's attention or make small talk; he has trouble getting people to give him what he wants; he may be socially abrasive; he may send the wrong nonverbal signals; etc. So he has trouble getting funding for his research, convincing the peasants that his tesla tower won't in fact destroy the world, or getting his patients to stop gnawing at their bandages.

High wisdom but low charisma indicates someone who is very aware, very present, but not very social. He notices things about people, understands what is happening, catches body language and intonations, etc. But he doesn't care to engage: for all his perception and intuition, he's not very good at small talk, making demands, or smoothing situations over. Imagine the ranger sitting in the back of the bar, watching carefully. Or a wallflower who, if you talk to him, has deep insights into what's going on. Or the cleric who understands what has the peasants so worried about that tesla tower, but not the force of personality or presence needed to calm them before they charge the laboratory.

I hope that helps ya. :D


Vamptastic:
High strength but low constitution is reasonable: you have immense physical strength and ability to dish out tremendous force and damage. However, if you take a hit, it really hurts you. You bleed fast and hard, and your nerves are right at the surface and the pain is unbearable.

Furthermore, you have trouble enduring intense heat and cold, and long physical labor exhausts you. You prefer sudden, anaerobic bursts of energy interspersed by brief delays to get your wind back, not long aerobic endurance challenges.

And for all your physical strength, you're still quite vulnerable to poison and disease.


Think the class really informs how these stats might translate. A Necromancer Wizard & a Barbarian might both have low Charisma, but it may be for different reasons and potrayed.

IQuarent wrote:
1. INT:19 + CHA:10 ?

Brilliant with average force of personality. I'd play that as an introvert who doesn't show off how much he knows. Not necessarily meek, but just unassuming.

IQuarent wrote:

2. INT:7 + WIS:18 ?

3. INT: 7 + WIS:18 + CHA:7 ?

Not quick at learning new tricks, but awfully cunning.

I like playing my goblins like that. They don't have much patience or aptitude for working out the right answer to a puzzle, but they're sharp when it comes to improvizing solutions.

IQuarent wrote:
6. INT:18 + WIS:7 + CHA: 7 ?

Bright, immature, & meek maybe? I'd picture a meek genius who's easily scammed. "Send 500gp to help a Mwangi Prince? Sign me up." Or maybe just a complete sucker for the opposite sex.

Grand Lodge RPG Superstar 2012 Top 32

Uncertainty Lich wrote:
IQuarent wrote:
6. INT:18 + WIS:7 + CHA: 7 ?
Bright, immature, & meek maybe? I'd picture a meek genius who's easily scammed. "Send 500gp to help a Mwangi Prince? Sign me up." Or maybe just a complete sucker for the opposite sex.

I've got a new tiefling with stats in that general ballpark, and I'm considering an archaeologist/cartographer who just sort of ignores other people while he works. For instance, if the party begins delving some ruins, he just starts right up with examining stonework, making notes on probable era of construction, mapping the area, etc and mumbling to himself under his breath, acting like the rest of the party isn't even there.

The Exchange

No skills? They are appropriate in determining personality. In what they learn, how often they fail, and what they put the most effort in.


Doing Int 19, Wis 12, Cha 8 right now.

He's a wizard who doesn't make friends easily, doesn't like to be touched (has suffered through ghoul fever twice, as well as spent a month in an Inn in Magnimar to fight off a cold, rather than be treated by the group's cleric), and tries to avoid talking to anyone who isn't another mental-focus NPC. i.e. just generally awkward, with a few specific quirks.

Shadow Lodge

Vamptastic wrote:
How would you play a high strength but average(or even low) constitution character?

Ever watch heavyweight or super heavyweight MMA bouts? You're a mountain muscle that gasses quickly.

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