Craft Fletching Ideas. New Arrows


Advice


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I was thinking what keeps a Fletcher from inventing new arrows like a wizard with spells. What are your ideas for mundane arrows?

Rope Cutter
This intricate arrow head allows you to cut rope at distance.

Heavy Hitter
Hits as a size category bigger, only has half range though.

Wall Piercer
Adamantine Tip and Thin Body allows it to go through certain walls.

Alchemical Nightmare
Segmented glass arrow that upon shattering releases all contents on the subject

Lets hear your ideas!


i like them, but in my game I would not allow the alchemical nightmare, since that is an archetype ability of the grenadier alchemist...kind of takes away the magic

Obviously some kind of slashing arrow

A Flare arrow


Well you could give it a high DC. Just because an archetype has the ability doesn't mean they have a monopoly on it. DC 30-40 would keep it from being a low level use, and lets be honest you do NOT want to fail that craft check. Wrong move and you've just wasted expensive materials and dropped them all over yourself. OUCH


i understand your point. It is valid. I still wouldn't allow it :) But that is me. I like the other ones


Cool :) Any other ideas? Hope we get some more posts.


....because thats not how the game works.

Firstly, there are already many special arrows available to you.
http://www.d20pfsrd.com/equipment---final/weapons#martial-ammo

Secondly, would you allow a greatsword fighter with craft: weaponsmithing to make special modifications to his greatsword? No? Well then you really oughtn't give archers this advantage. It's not like archery is underpowered in the first place.


Just because there are already special arrows available doesn't mean you can't attempt to research and make your own.

And actually I would allow the greatsword fighter to do so within reason as long as he had the resources. Forge and all that.

There's no reason for me to say no, however he would need the background and knowledge to actually know about the modifications, and how to implement them or have a member of the party with the knowledge and know about it.


Boxing glove arrow.


Hahaha you're a madman!


Rahnum wrote:

Alchemical Nightmare

Segmented glass arrow that upon shattering releases all contents on the subject

Raining arrows already do this.

Rahnum wrote:

Rope Cutter

This intricate arrow head allows you to cut rope at distance.

We already have blunt arrows that do bludgeoning damage, so yeah, it's not a stretch to imagine arrowheads designed for slashing rather than piercing.

Rahnum wrote:

Heavy Hitter

Hits as a size category bigger, only has half range though.

MUCH too easy to abuse this. Ordinary longbow + Far Shot + a single "heavy hitter" arrow + Abundant Ammunition* = never-ending supply of arrows that do 64% more damage than normal, at -1 to hit from 51 to 100 feet.

*1st level spell for bards, clerics, rangers and sorcerers/wizards


Well you could give a minus to hit. I'm just coming up with ideas, and asking for them. Whether or not they are fair or should be allowed is for everyone's respective DM to decide, whom could also say it was destroyed in the attack, or do any number of things to discourage its use if it is too powerful.

So enough with the, should this be done, and cross analyzing this.

This is just for coming up with possible mundane arrows. That's it.
The DM's can decide if you get to.

Also tried looking for Raining Arrows, if I've found it...it doesn't do what Alchemical Nightmare does at ALL O.o Could you link?


Rope cutter isn't really necessary.

The Heavy Hitter is definitely too powerful, and shouldn't be allowed even with a to hit penalty. This is what the spell gravity bow is for.

Wall piercer is a definite no. Especially unless the arcehr has a way to see through walls (not easy to get, but it exists) then you can't actually target things through walls because you don't have line of sight.


Rahnum wrote:
Also tried looking for Raining Arrows, if I've found it...it doesn't do what Alchemical Nightmare does at ALL O.o Could you link?

Ammunition (Bow): Arrow(s), Raining

This thick-shafted arrow contains a reservoir of holy water and is designed to burst on impact, hitting the target and splashing nearby creatures.
Benefit: The reservoir of holy water is designed to burst on impact, hitting the target and splashing nearby creatures as if you had thrown the vial.
Drawback: A raining arrow has a –2 penalty on attack rolls due to its weight.
Source Elves of Golarion (or the online SRD)

Replace holy water with acid, contact poison, or some other splashable alchemical substance and it does pretty much exactly what the alchemical nightmate says: "upon shattering releases all contents on the subject."


Ah that one, its not quite the same, its meant to hold several different types of damaging liquids.

And AGAIN, I don't give a dire rat about balance problems, that can be hashed out after. I'm only asking for arrow ideas. I can figure out balance issues and then have my DM yay or nay them. I just want a variety of arrow ideas.


Only one person has had a single Arrow idea to contribute?


Check out "Call to Arms: Archer's Armory" by Fat Goblin. Leaf Cutter arrows are basically your rope cutter arrows. At least that was how I intended to use them in my last game; to cut sail riggings for ships, though I never got the chance.

There are other specialized arrows I think you'd be interested in.


Some sort of arrow that causes bleed damage maybe. The whole shaft has little blades along it. Requres a skill check (not sure what kind) to nock one of these so the user doesn't hurt him/herself.


Thistle arrow from adverturer's armory is your bleed arrow.


See now this is what I'm talking about thank you for contributing gentlemen. I believe there's a bone arrow that shatters cutting everyone. I'll definitely look at that Fat Goblin Call to Arms. Looks interesting thanks.

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